#include "flavor/object-flavor-types.h"
#include "floor/cave.h"
#include "floor/floor-object.h"
+#include "floor/floor.h"
#include "game-option/cheat-types.h"
#include "game-option/special-options.h"
#include "grid/feature.h"
#include "dungeon/quest.h"
#include "floor/floor-object.h"
#include "floor/floor-town.h"
+#include "floor/floor.h"
#include "floor/wild.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "floor/cave.h"
+#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"
#include "game-option/cheat-types.h"
#include "world/world-object.h"
#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
+#include "floor/floor.h"
#include "object-enchant/item-apply-magic.h"
#include "object/object-kind.h"
#include "system/alloc-entries.h"
#pragma once
#include "system/angband.h"
-#include "floor/floor.h"
OBJECT_IDX o_pop(floor_type *floor_ptr);
OBJECT_IDX get_obj_num(player_type *o_ptr, DEPTH level, BIT_FLAGS mode);