* @brief 任意のダンジョン及び階層に飛ぶ
* Go to any level
*/
-void floor_warp(player_type *creature_ptr, DUNGEON_IDX dun_idx, DEPTH depth)
+void jump_floor(player_type *creature_ptr, DUNGEON_IDX dun_idx, DEPTH depth)
{
creature_ptr->dungeon_idx = dun_idx;
creature_ptr->current_floor_ptr->dun_level = depth;
typedef struct player_type player_type;
void leave_floor(player_type *creature_ptr);
-void floor_warp(player_type *creature_ptr, DUNGEON_IDX dun_idx, DEPTH depth);
+void jump_floor(player_type *creature_ptr, DUNGEON_IDX dun_idx, DEPTH depth);
if (autosave_l)
do_cmd_save_game(creature_ptr, true);
- floor_warp(creature_ptr, dungeon_type, command_arg);
+ jump_floor(creature_ptr, dungeon_type, command_arg);
}
/*!