<ClCompile Include="..\..\src\player\player-class.c" />\r
<ClCompile Include="..\..\src\player\player-damage.c" />\r
<ClCompile Include="..\..\src\player\player-effects.c" />\r
- <ClCompile Include="..\..\src\player-inventory.c" />\r
+ <ClCompile Include="..\..\src\inventory\player-inventory.c" />\r
<ClCompile Include="..\..\src\player\player-personality.c" />\r
<ClCompile Include="..\..\src\player\player-race.c" />\r
<ClCompile Include="..\..\src\player\player-sex.c" />\r
<ClInclude Include="..\..\src\mutation\mutation-processor.h" />\r
<ClInclude Include="..\..\src\object\object-flavor.h" />\r
<ClInclude Include="..\..\src\object\lite-processor.h" />\r
- <ClInclude Include="..\..\src\player-inventory.h" />\r
+ <ClInclude Include="..\..\src\inventory\player-inventory.h" />\r
<ClInclude Include="..\..\src\player\mimic-info-table.h" />\r
<ClInclude Include="..\..\src\player\permanent-resistances.h" />\r
<ClInclude Include="..\..\src\player\process-name.h" />\r
<ClCompile Include="..\..\src\monster\monster-status.c">
<Filter>monster</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\player-inventory.c">
- <Filter>inventory</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\system\system-variables.c">
<Filter>system</Filter>
</ClCompile>
<ClCompile Include="..\..\src\monster\horror-descriptions.c">
<Filter>monster</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\inventory\player-inventory.c">
+ <Filter>inventory</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\monster\monster-status.h">
<Filter>monster</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\player-inventory.h">
- <Filter>inventory</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\system\angband.h">
<Filter>system</Filter>
</ClInclude>
<ClInclude Include="..\..\src\monster\horror-descriptions.h">
<Filter>monster</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\inventory\player-inventory.h">
+ <Filter>inventory</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
inventory/inventory-curse.c inventory/inventory-curse.h \
inventory/recharge-processor.c inventory/recharge-processor.h \
inventory/pack-overflow.c inventory/pack-overflow.h \
+ inventory/player-inventory.c inventory/player-inventory.h \
\
patron.h patron.c \
\
player/player-status.c player/player-status.h player/player-effects.c player/player-effects.h \
player/player-skill.c player/player-skill.h player/player-class.c player/player-class.h \
player/player-race.c player/player-race.h player/player-personality.c player/player-personality.h \
- player/player-sex.c player/player-sex.h player/player-inventory.c player/player-inventory.h \
+ player/player-sex.c player/player-sex.h \
\
quest.h quest.c\
\
#include "object/object-kind.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#ifdef JP
static char kanji_colon[] = ":";
#include "autopick/autopick-matcher.h"
#include "object/object-flavor.h"
#include "gameterm.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
/*
* @brief \97^\82¦\82ç\82ê\82½\83A\83C\83e\83\80\82ª\8e©\93®\8fE\82¢\82Ì\83\8a\83X\83g\82É\93o\98^\82³\82ê\82Ä\82¢\82é\82©\82Ç\82¤\82©\82ð\8c\9f\8dõ\82·\82é
#include "player/player-effects.h"
#include "realm/realm-hex.h"
#include "player/player-damage.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "monster/monster-status.h"
#include "files.h"
#include "object/object-kind.h"
#include "player/player-move.h"
#include "player/player-effects.h"
#include "player/player-personality.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-kind.h"
#include "object/object-broken.h"
#include "object/object-flavor.h"
#include "player/player-damage.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "floor/floor.h"
#include "object/object-kind.h"
#include "view/display-main-window.h"
#include "monster/monsterrace-hook.h"
#include "player/player-status.h"
#include "player/player-effects.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "spell/technic-info-table.h"
#include "cmd-basic.h"
#include "snipe.h"
#include "player/player-race.h"
#include "view/display-main-window.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
/*!
* @brief 持ち物一覧を表示するコマンドのメインルーチン / Display inventory_list
#include "player/player-status.h"
#include "player/player-damage.h"
#include "player/mimic-info-table.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "realm/realm-hex.h"
#include "spell/spells-floor.h"
#include "object/object-broken.h"
#include "player/player-damage.h"
#include "player/player-class.h"
#include "player/player-effects.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "rumor.h"
#include "realm/realm-hex.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "view/display-main-window.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "player/player-effects.h"
#include "player/player-skill.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-hook.h"
#include "cmd-basic.h"
#include "view/display-main-window.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "spell/spells2.h"
#include "spell/spells3.h"
#include "spell/spells-status.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-kind.h"
#include "object/object-hook.h"
#include "spell/spells-type.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-kind.h"
#include "object/object-hook.h"
#include "cmd-basic.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "gameterm.h"
#include "object/object.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "player/player-move.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "autopick/autopick.h"
/*!
#include "market/store-util.h"
#include "main/sound-definitions-table.h"
#include "io/write-diary.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "player/player-effects.h"
#include "market/store.h" // do_cmd_store() がある。後で移設する.
#include "quest.h" // do_cmd_quest() がある。後で移設する.
#include "player/player-effects.h"
#include "player/player-class.h"
#include "player/player-personality.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "scores.h"
#include "shoot.h"
#include "view/display-main-window.h"
#include "rumor.h"
#include "player/player-status.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "floor/floor-events.h"
#include "object/object-hook.h"
#include "player/player-move.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "monster/monster.h"
#include "files.h"
#include "gameterm.h"
#include "player/player-effects.h"
#include "player/player-race.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "player/player-personality.h"
#include "spell/spells-floor.h"
#include "grid/feature.h"
#include "process-death.h"
#include "world/world.h"
#include "floor/floor-town.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-flavor.h"
#include "market/store-util.h"
#include "market/store.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-skill.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "realm/realm-hex.h"
#include "grid/grid.h"
#include "monster/monsterrace.h"
#include "player/avatar.h"
#include "player/player-effects.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "object/object-kind.h"
#include "autopick/autopick.h"
#include "targeting.h"
#include "util.h"
#include "spell/spells-summon.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "monster/monster-status.h"
#include "floor/floor.h"
#include "effect/spells-effect-util.h"
#include "player/player-skill.h"
#include "player/player-class.h"
#include "player/player-damage.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "dungeon/dungeon.h"
#include "floor/floor-events.h"
#include "player/player-status.h"
#include "player/player-class.h"
#include "player/player-damage.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "spell/spells-summon.h"
#include "quest.h"
#include "object/artifact.h"
#include "floor/floor.h"
#include "floor/floor-events.h"
#include "floor/floor-town.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "player/player-move.h"
#include "player/player-status.h"
#include "monster/monster-status.h"
#include "player/player-race.h"
#include "player/mimic-info-table.h"
#include "player/player-effects.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "monster/monster.h"
#include "view/display-main-window.h"
#include "player/player-effects.h"
#include "player/player-skill.h"
#include "player/player-class.h"
-#include "player-inventory.h"
+#include "inventory/player-inventory.h"
#include "spell/spells-util.h"
#include "spell/spells-object.h"