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[Refactor] #40414 range-calc.h によるコンパイル範囲が異常に広かったのを修正 / Adjusted inclusion relationsh...
authorHourier <hourier@users.sourceforge.jp>
Thu, 4 Jun 2020 11:08:00 +0000 (20:08 +0900)
committerHourier <hourier@users.sourceforge.jp>
Thu, 4 Jun 2020 11:08:00 +0000 (20:08 +0900)
src/cmd-building/cmd-building.h
src/mind/racial-mirror-master.c
src/player/player-class.c
src/player/player-class.h
src/spell/spells-hex.c
src/spell/spells-teleport.h

index bd07543..0651382 100644 (file)
@@ -1,5 +1,6 @@
 #pragma once
 
+#include "object/tval-types.h"
 #include "realm/realm-names-table.h"
 #include "player/player-race.h"
 #include "player/race-info-table.h"
index 0a13ecb..ed5e81a 100644 (file)
@@ -5,6 +5,7 @@
 #include "effect/effect-item.h"
 #include "effect/effect-monster.h"
 #include "effect/spells-effect-util.h"
+#include "floor/floor.h"
 #include "spell/process-effect.h"
 #include "spell/spells-type.h"
 #include "term/gameterm.h"
index 2e27504..bc008d3 100644 (file)
@@ -1,5 +1,9 @@
-
-#include "system/angband.h"
+/*!
+ * @brief プレーヤーの職業に関する諸テーブル定義
+ * @date 2019/04/30
+ * @author deskull
+ */
+
 #include "player/player-class.h"
 
 /*
index 7502db2..bbe09c7 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
+#include "system/angband.h"
 #include "object/tval-types.h"
-#include "spell/range-calc.h"
 #include "spell/technic-info-table.h"
 #include "player/player-status.h"
 #include "player/player-classes-table.h"
index 0ade5b9..895d40c 100644 (file)
@@ -1,4 +1,5 @@
 #include "spell/spells-hex.h"
+#include "floor/floor.h"
 #include "player/player-effects.h" // todo 相互参照している.
 #include "player/player-skill.h"
 #include "realm/realm-hex-numbers.h"
index cc5d1ee..0793f7d 100644 (file)
@@ -1,10 +1,10 @@
 #pragma once
 
 #include "system/angband.h"
+#include "spell/spells-util.h"
 
 bool teleport_monster(player_type *caster_ptr, DIRECTION dir, int distance);
 bool teleport_swap(player_type *caster_ptr, DIRECTION dir);
-
 bool teleport_away(player_type *caster_ptr, MONSTER_IDX m_idx, POSITION dis, teleport_flags mode);
 void teleport_monster_to(player_type *caster_ptr, MONSTER_IDX m_idx, POSITION ty, POSITION tx, int power, teleport_flags mode);
 bool teleport_player_aux(player_type *creature_ptr, POSITION dis, bool is_quantum_effect, teleport_flags mode);