GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
(void)set_monster_csleep(g_ptr->m_idx, 0);
- msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
+ msg_format(_("%sを起こした。", "You have woken %s up."), m_name);
}
if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
/* Recover fully */
(void)set_monster_csleep(p_ptr->riding, 0);
monster_desc(m_name, m_ptr, 0);
- msg_format(_("%^sを起こした。", "You have waked %s up."), m_name);
+ msg_format(_("%^sを起こした。", "You have woken %s up."), m_name);
}
if (MON_STUNNED(m_ptr))