uint32_t sources, int32_t keyboardType) :
InputMapper(device), mAssociatedDisplayId(associatedDisplayId), mSources(sources),
mKeyboardType(keyboardType) {
- initialize();
+ initializeLocked();
}
KeyboardInputMapper::~KeyboardInputMapper() {
}
-void KeyboardInputMapper::initialize() {
- mMetaState = AMETA_NONE;
- mDownTime = 0;
+void KeyboardInputMapper::initializeLocked() {
+ mLocked.metaState = AMETA_NONE;
+ mLocked.downTime = 0;
}
uint32_t KeyboardInputMapper::getSources() {
}
void KeyboardInputMapper::reset() {
- // Synthesize key up event on reset if keys are currently down.
- while (! mKeyDowns.isEmpty()) {
- const KeyDown& keyDown = mKeyDowns.top();
+ for (;;) {
+ int32_t keyCode, scanCode;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Synthesize key up event on reset if keys are currently down.
+ if (mLocked.keyDowns.isEmpty()) {
+ initializeLocked();
+ break; // done
+ }
+
+ const KeyDown& keyDown = mLocked.keyDowns.top();
+ keyCode = keyDown.keyCode;
+ scanCode = keyDown.scanCode;
+ } // release lock
+
nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC);
- processKey(when, false, keyDown.keyCode, keyDown.scanCode, 0);
+ processKey(when, false, keyCode, scanCode, 0);
}
InputMapper::reset();
-
- // Reinitialize.
- initialize();
getContext()->updateGlobalMetaState();
}
|| (scanCode >= BTN_GAMEPAD && scanCode < BTN_DIGI);
}
-void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
- uint32_t policyFlags) {
- if (down) {
- // Rotate key codes according to orientation.
- if (mAssociatedDisplayId >= 0) {
- int32_t orientation;
- if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
- return;
+void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
+ int32_t scanCode, uint32_t policyFlags) {
+ int32_t newMetaState;
+ nsecs_t downTime;
+ bool metaStateChanged = false;
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (down) {
+ // Rotate key codes according to orientation if needed.
+ // Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
+ if (mAssociatedDisplayId >= 0) {
+ int32_t orientation;
+ if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
+ return;
+ }
+
+ keyCode = rotateKeyCode(keyCode, orientation);
}
- keyCode = rotateKeyCode(keyCode, orientation);
- }
+ // Add key down.
+ ssize_t keyDownIndex = findKeyDownLocked(scanCode);
+ if (keyDownIndex >= 0) {
+ // key repeat, be sure to use same keycode as before in case of rotation
+ keyCode = mLocked.keyDowns.top().keyCode;
+ } else {
+ // key down
+ mLocked.keyDowns.push();
+ KeyDown& keyDown = mLocked.keyDowns.editTop();
+ keyDown.keyCode = keyCode;
+ keyDown.scanCode = scanCode;
+ }
- // Add key down.
- ssize_t keyDownIndex = findKeyDown(scanCode);
- if (keyDownIndex >= 0) {
- // key repeat, be sure to use same keycode as before in case of rotation
- keyCode = mKeyDowns.top().keyCode;
+ mLocked.downTime = when;
} else {
- // key down
- mKeyDowns.push();
- KeyDown& keyDown = mKeyDowns.editTop();
- keyDown.keyCode = keyCode;
- keyDown.scanCode = scanCode;
+ // Remove key down.
+ ssize_t keyDownIndex = findKeyDownLocked(scanCode);
+ if (keyDownIndex >= 0) {
+ // key up, be sure to use same keycode as before in case of rotation
+ keyCode = mLocked.keyDowns.top().keyCode;
+ mLocked.keyDowns.removeAt(size_t(keyDownIndex));
+ } else {
+ // key was not actually down
+ LOGI("Dropping key up from device %s because the key was not down. "
+ "keyCode=%d, scanCode=%d",
+ getDeviceName().string(), keyCode, scanCode);
+ return;
+ }
}
- } else {
- // Remove key down.
- ssize_t keyDownIndex = findKeyDown(scanCode);
- if (keyDownIndex >= 0) {
- // key up, be sure to use same keycode as before in case of rotation
- keyCode = mKeyDowns.top().keyCode;
- mKeyDowns.removeAt(size_t(keyDownIndex));
- } else {
- // key was not actually down
- LOGI("Dropping key up from device %s because the key was not down. "
- "keyCode=%d, scanCode=%d",
- getDeviceName().string(), keyCode, scanCode);
- return;
+
+ int32_t oldMetaState = mLocked.metaState;
+ newMetaState = updateMetaState(keyCode, down, oldMetaState);
+ if (oldMetaState != newMetaState) {
+ mLocked.metaState = newMetaState;
+ metaStateChanged = true;
}
- }
- int32_t oldMetaState = mMetaState;
- int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState);
- if (oldMetaState != newMetaState) {
- mMetaState = newMetaState;
+ downTime = mLocked.downTime;
+ } // release lock
+
+ if (metaStateChanged) {
getContext()->updateGlobalMetaState();
}
- /* Apply policy. */
+ applyPolicyAndDispatch(when, policyFlags, down, keyCode, scanCode, newMetaState, downTime);
+}
+void KeyboardInputMapper::applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, bool down,
+ int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
int32_t policyActions = getPolicy()->interceptKey(when,
getDeviceId(), down, keyCode, scanCode, policyFlags);
return; // event dropped
}
- /* Enqueue key event for dispatch. */
-
- int32_t keyEventAction;
- if (down) {
- mDownTime = when;
- keyEventAction = AKEY_EVENT_ACTION_DOWN;
- } else {
- keyEventAction = AKEY_EVENT_ACTION_UP;
- }
-
+ int32_t keyEventAction = down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP;
int32_t keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM;
if (policyFlags & POLICY_FLAG_WOKE_HERE) {
keyEventFlags = keyEventFlags | AKEY_EVENT_FLAG_WOKE_HERE;
}
getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
- keyEventAction, keyEventFlags, keyCode, scanCode,
- mMetaState, mDownTime);
+ keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
}
-ssize_t KeyboardInputMapper::findKeyDown(int32_t scanCode) {
- size_t n = mKeyDowns.size();
+ssize_t KeyboardInputMapper::findKeyDownLocked(int32_t scanCode) {
+ size_t n = mLocked.keyDowns.size();
for (size_t i = 0; i < n; i++) {
- if (mKeyDowns[i].scanCode == scanCode) {
+ if (mLocked.keyDowns[i].scanCode == scanCode) {
return i;
}
}
}
int32_t KeyboardInputMapper::getMetaState() {
- return mMetaState;
+ { // acquire lock
+ AutoMutex _l(mLock);
+ return mLocked.metaState;
+ } // release lock
}
mXScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
mYScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
- initialize();
+ initializeLocked();
}
TrackballInputMapper::~TrackballInputMapper() {
info->addMotionRange(AINPUT_MOTION_RANGE_Y, -1.0f, 1.0f, 0.0f, mYScale);
}
-void TrackballInputMapper::initialize() {
+void TrackballInputMapper::initializeLocked() {
mAccumulator.clear();
- mDown = false;
- mDownTime = 0;
+ mLocked.down = false;
+ mLocked.downTime = 0;
}
void TrackballInputMapper::reset() {
- // Synthesize trackball button up event on reset if trackball button is currently down.
- if (mDown) {
+ for (;;) {
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (! mLocked.down) {
+ initializeLocked();
+ break; // done
+ }
+ } // release lock
+
+ // Synthesize trackball button up event on reset.
nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC);
- mAccumulator.fields |= Accumulator::FIELD_BTN_MOUSE;
+ mAccumulator.fields = Accumulator::FIELD_BTN_MOUSE;
mAccumulator.btnMouse = false;
sync(when);
+ mAccumulator.clear();
}
InputMapper::reset();
-
- // Reinitialize.
- initialize();
}
void TrackballInputMapper::process(const RawEvent* rawEvent) {
}
void TrackballInputMapper::sync(nsecs_t when) {
- /* Get display properties so for rotation based on display orientation. */
+ int motionEventAction;
+ PointerCoords pointerCoords;
+ nsecs_t downTime;
+ { // acquire lock
+ AutoMutex _l(mLock);
- int32_t orientation;
- if (mAssociatedDisplayId >= 0) {
- if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
- return;
- }
- } else {
- orientation = InputReaderPolicyInterface::ROTATION_0;
- }
+ uint32_t fields = mAccumulator.fields;
+ bool downChanged = fields & Accumulator::FIELD_BTN_MOUSE;
- /* Update saved trackball state */
+ if (downChanged) {
+ if (mAccumulator.btnMouse) {
+ mLocked.down = true;
+ mLocked.downTime = when;
+ } else {
+ mLocked.down = false;
+ }
+ }
- uint32_t fields = mAccumulator.fields;
- bool downChanged = fields & Accumulator::FIELD_BTN_MOUSE;
+ downTime = mLocked.downTime;
+ float x = fields & Accumulator::FIELD_REL_X ? mAccumulator.relX * mXScale : 0.0f;
+ float y = fields & Accumulator::FIELD_REL_Y ? mAccumulator.relY * mYScale : 0.0f;
- if (downChanged) {
- if (mAccumulator.btnMouse) {
- mDown = true;
- mDownTime = when;
+ if (downChanged) {
+ motionEventAction = mLocked.down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
} else {
- mDown = false;
+ motionEventAction = AMOTION_EVENT_ACTION_MOVE;
+ }
+
+ pointerCoords.x = x;
+ pointerCoords.y = y;
+ pointerCoords.pressure = mLocked.down ? 1.0f : 0.0f;
+ pointerCoords.size = 0;
+ pointerCoords.touchMajor = 0;
+ pointerCoords.touchMinor = 0;
+ pointerCoords.toolMajor = 0;
+ pointerCoords.toolMinor = 0;
+ pointerCoords.orientation = 0;
+
+ if (mAssociatedDisplayId >= 0 && (x != 0.0f || y != 0.0f)) {
+ // Rotate motion based on display orientation if needed.
+ // Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
+ int32_t orientation;
+ if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
+ return;
+ }
+
+ float temp;
+ switch (orientation) {
+ case InputReaderPolicyInterface::ROTATION_90:
+ temp = pointerCoords.x;
+ pointerCoords.x = pointerCoords.y;
+ pointerCoords.y = - temp;
+ break;
+
+ case InputReaderPolicyInterface::ROTATION_180:
+ pointerCoords.x = - pointerCoords.x;
+ pointerCoords.y = - pointerCoords.y;
+ break;
+
+ case InputReaderPolicyInterface::ROTATION_270:
+ temp = pointerCoords.x;
+ pointerCoords.x = - pointerCoords.y;
+ pointerCoords.y = temp;
+ break;
+ }
}
- }
+ } // release lock
- /* Apply policy */
+ applyPolicyAndDispatch(when, motionEventAction, & pointerCoords, downTime);
+}
+void TrackballInputMapper::applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
+ PointerCoords* pointerCoords, nsecs_t downTime) {
uint32_t policyFlags = 0;
int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
return; // event dropped
}
- /* Enqueue motion event for dispatch. */
-
- int32_t motionEventAction;
- if (downChanged) {
- motionEventAction = mDown ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
- } else {
- motionEventAction = AMOTION_EVENT_ACTION_MOVE;
- }
-
+ int32_t metaState = mContext->getGlobalMetaState();
int32_t pointerId = 0;
- PointerCoords pointerCoords;
- pointerCoords.x = fields & Accumulator::FIELD_REL_X
- ? mAccumulator.relX * mXScale : 0;
- pointerCoords.y = fields & Accumulator::FIELD_REL_Y
- ? mAccumulator.relY * mYScale : 0;
- pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise.
- pointerCoords.size = 0;
- pointerCoords.touchMajor = 0;
- pointerCoords.touchMinor = 0;
- pointerCoords.toolMajor = 0;
- pointerCoords.toolMinor = 0;
- pointerCoords.orientation = 0;
-
- float temp;
- switch (orientation) {
- case InputReaderPolicyInterface::ROTATION_90:
- temp = pointerCoords.x;
- pointerCoords.x = pointerCoords.y;
- pointerCoords.y = - temp;
- break;
-
- case InputReaderPolicyInterface::ROTATION_180:
- pointerCoords.x = - pointerCoords.x;
- pointerCoords.y = - pointerCoords.y;
- break;
- case InputReaderPolicyInterface::ROTATION_270:
- temp = pointerCoords.x;
- pointerCoords.x = - pointerCoords.y;
- pointerCoords.y = temp;
- break;
- }
-
- int32_t metaState = mContext->getGlobalMetaState();
getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, policyFlags,
motionEventAction, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
- 1, & pointerId, & pointerCoords, mXPrecision, mYPrecision, mDownTime);
+ 1, & pointerId, pointerCoords, mXPrecision, mYPrecision, downTime);
}
// --- TouchInputMapper ---
TouchInputMapper::TouchInputMapper(InputDevice* device, int32_t associatedDisplayId) :
- InputMapper(device), mAssociatedDisplayId(associatedDisplayId),
- mSurfaceOrientation(-1), mSurfaceWidth(-1), mSurfaceHeight(-1) {
- initialize();
+ InputMapper(device), mAssociatedDisplayId(associatedDisplayId) {
+ mLocked.surfaceOrientation = -1;
+ mLocked.surfaceWidth = -1;
+ mLocked.surfaceHeight = -1;
+
+ initializeLocked();
}
TouchInputMapper::~TouchInputMapper() {
void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) {
InputMapper::populateDeviceInfo(info);
- // FIXME: Should ensure the surface information is up to date so that orientation changes
- // are noticed immediately. Unfortunately we will need to add some extra locks here
- // to prevent race conditions.
- // configureSurface();
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Ensure surface information is up to date so that orientation changes are
+ // noticed immediately.
+ configureSurfaceLocked();
- info->addMotionRange(AINPUT_MOTION_RANGE_X, mOrientedRanges.x);
- info->addMotionRange(AINPUT_MOTION_RANGE_Y, mOrientedRanges.y);
- info->addMotionRange(AINPUT_MOTION_RANGE_PRESSURE, mOrientedRanges.pressure);
- info->addMotionRange(AINPUT_MOTION_RANGE_SIZE, mOrientedRanges.size);
- info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MAJOR, mOrientedRanges.touchMajor);
- info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MINOR, mOrientedRanges.touchMinor);
- info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MAJOR, mOrientedRanges.toolMajor);
- info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MINOR, mOrientedRanges.toolMinor);
- info->addMotionRange(AINPUT_MOTION_RANGE_ORIENTATION, mOrientedRanges.orientation);
+ info->addMotionRange(AINPUT_MOTION_RANGE_X, mLocked.orientedRanges.x);
+ info->addMotionRange(AINPUT_MOTION_RANGE_Y, mLocked.orientedRanges.y);
+ info->addMotionRange(AINPUT_MOTION_RANGE_PRESSURE, mLocked.orientedRanges.pressure);
+ info->addMotionRange(AINPUT_MOTION_RANGE_SIZE, mLocked.orientedRanges.size);
+ info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MAJOR, mLocked.orientedRanges.touchMajor);
+ info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MINOR, mLocked.orientedRanges.touchMinor);
+ info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MAJOR, mLocked.orientedRanges.toolMajor);
+ info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MINOR, mLocked.orientedRanges.toolMinor);
+ info->addMotionRange(AINPUT_MOTION_RANGE_ORIENTATION, mLocked.orientedRanges.orientation);
+ } // release lock
}
-void TouchInputMapper::initialize() {
+void TouchInputMapper::initializeLocked() {
+ mCurrentTouch.clear();
mLastTouch.clear();
mDownTime = 0;
- mCurrentVirtualKey.down = false;
for (uint32_t i = 0; i < MAX_POINTERS; i++) {
mAveragingTouchFilter.historyStart[i] = 0;
}
mJumpyTouchFilter.jumpyPointsDropped = 0;
+
+ mLocked.currentVirtualKey.down = false;
}
void TouchInputMapper::configure() {
// Configure absolute axis information.
configureAxes();
- // Configure pressure factors.
- if (mAxes.pressure.valid) {
- mPressureOrigin = mAxes.pressure.minValue;
- mPressureScale = 1.0f / mAxes.pressure.getRange();
- } else {
- mPressureOrigin = 0;
- mPressureScale = 1.0f;
- }
+ { // acquire lock
+ AutoMutex _l(mLock);
- mOrientedRanges.pressure.min = 0.0f;
- mOrientedRanges.pressure.max = 1.0f;
- mOrientedRanges.pressure.flat = 0.0f;
- mOrientedRanges.pressure.fuzz = mPressureScale;
+ // Configure pressure factors.
+ if (mAxes.pressure.valid) {
+ mLocked.pressureOrigin = mAxes.pressure.minValue;
+ mLocked.pressureScale = 1.0f / mAxes.pressure.getRange();
+ } else {
+ mLocked.pressureOrigin = 0;
+ mLocked.pressureScale = 1.0f;
+ }
- // Configure size factors.
- if (mAxes.size.valid) {
- mSizeOrigin = mAxes.size.minValue;
- mSizeScale = 1.0f / mAxes.size.getRange();
- } else {
- mSizeOrigin = 0;
- mSizeScale = 1.0f;
- }
+ mLocked.orientedRanges.pressure.min = 0.0f;
+ mLocked.orientedRanges.pressure.max = 1.0f;
+ mLocked.orientedRanges.pressure.flat = 0.0f;
+ mLocked.orientedRanges.pressure.fuzz = mLocked.pressureScale;
- mOrientedRanges.size.min = 0.0f;
- mOrientedRanges.size.max = 1.0f;
- mOrientedRanges.size.flat = 0.0f;
- mOrientedRanges.size.fuzz = mSizeScale;
+ // Configure size factors.
+ if (mAxes.size.valid) {
+ mLocked.sizeOrigin = mAxes.size.minValue;
+ mLocked.sizeScale = 1.0f / mAxes.size.getRange();
+ } else {
+ mLocked.sizeOrigin = 0;
+ mLocked.sizeScale = 1.0f;
+ }
- // Configure orientation factors.
- if (mAxes.orientation.valid && mAxes.orientation.maxValue > 0) {
- mOrientationScale = float(M_PI_2) / mAxes.orientation.maxValue;
- } else {
- mOrientationScale = 0.0f;
- }
+ mLocked.orientedRanges.size.min = 0.0f;
+ mLocked.orientedRanges.size.max = 1.0f;
+ mLocked.orientedRanges.size.flat = 0.0f;
+ mLocked.orientedRanges.size.fuzz = mLocked.sizeScale;
- mOrientedRanges.orientation.min = - M_PI_2;
- mOrientedRanges.orientation.max = M_PI_2;
- mOrientedRanges.orientation.flat = 0;
- mOrientedRanges.orientation.fuzz = mOrientationScale;
+ // Configure orientation factors.
+ if (mAxes.orientation.valid && mAxes.orientation.maxValue > 0) {
+ mLocked.orientationScale = float(M_PI_2) / mAxes.orientation.maxValue;
+ } else {
+ mLocked.orientationScale = 0.0f;
+ }
+
+ mLocked.orientedRanges.orientation.min = - M_PI_2;
+ mLocked.orientedRanges.orientation.max = M_PI_2;
+ mLocked.orientedRanges.orientation.flat = 0;
+ mLocked.orientedRanges.orientation.fuzz = mLocked.orientationScale;
- // Configure surface dimensions and orientation.
- configureSurface();
+ // Configure surface dimensions and orientation.
+ configureSurfaceLocked();
+ } // release lock
}
void TouchInputMapper::configureAxes() {
mAxes.orientation.valid = false;
}
-bool TouchInputMapper::configureSurface() {
+bool TouchInputMapper::configureSurfaceLocked() {
// Update orientation and dimensions if needed.
int32_t orientation;
int32_t width, height;
if (mAssociatedDisplayId >= 0) {
+ // Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, & width, & height, & orientation)) {
return false;
}
height = mAxes.y.getRange();
}
- bool orientationChanged = mSurfaceOrientation != orientation;
+ bool orientationChanged = mLocked.surfaceOrientation != orientation;
if (orientationChanged) {
- mSurfaceOrientation = orientation;
+ mLocked.surfaceOrientation = orientation;
}
- bool sizeChanged = mSurfaceWidth != width || mSurfaceHeight != height;
+ bool sizeChanged = mLocked.surfaceWidth != width || mLocked.surfaceHeight != height;
if (sizeChanged) {
- mSurfaceWidth = width;
- mSurfaceHeight = height;
+ mLocked.surfaceWidth = width;
+ mLocked.surfaceHeight = height;
// Compute size-dependent translation and scaling factors and place virtual keys.
if (mAxes.x.valid && mAxes.y.valid) {
- mXOrigin = mAxes.x.minValue;
- mYOrigin = mAxes.y.minValue;
+ mLocked.xOrigin = mAxes.x.minValue;
+ mLocked.yOrigin = mAxes.y.minValue;
LOGI("Device configured: id=0x%x, name=%s (display size was changed)",
getDeviceId(), getDeviceName().string());
- mXScale = float(width) / mAxes.x.getRange();
- mYScale = float(height) / mAxes.y.getRange();
- mXPrecision = 1.0f / mXScale;
- mYPrecision = 1.0f / mYScale;
+ mLocked.xScale = float(width) / mAxes.x.getRange();
+ mLocked.yScale = float(height) / mAxes.y.getRange();
+ mLocked.xPrecision = 1.0f / mLocked.xScale;
+ mLocked.yPrecision = 1.0f / mLocked.yScale;
- configureVirtualKeys();
+ configureVirtualKeysLocked();
} else {
- mXOrigin = 0;
- mYOrigin = 0;
- mXScale = 1.0f;
- mYScale = 1.0f;
- mXPrecision = 1.0f;
- mYPrecision = 1.0f;
+ mLocked.xOrigin = 0;
+ mLocked.yOrigin = 0;
+ mLocked.xScale = 1.0f;
+ mLocked.yScale = 1.0f;
+ mLocked.xPrecision = 1.0f;
+ mLocked.yPrecision = 1.0f;
}
// Configure touch and tool area ranges.
float diagonal = sqrt(float(width * width + height * height));
- float diagonalFuzz = sqrt(mXScale * mXScale + mYScale * mYScale);
+ float diagonalFuzz = sqrt(mLocked.xScale * mLocked.xScale
+ + mLocked.yScale * mLocked.yScale);
- mOrientedRanges.touchMajor.min = 0.0f;
- mOrientedRanges.touchMajor.max = diagonal;
- mOrientedRanges.touchMajor.flat = 0.0f;
- mOrientedRanges.touchMajor.fuzz = diagonalFuzz;
- mOrientedRanges.touchMinor = mOrientedRanges.touchMajor;
+ InputDeviceInfo::MotionRange area;
+ area.min = 0.0f;
+ area.max = diagonal;
+ area.flat = 0.0f;
+ area.fuzz = diagonalFuzz;
- mOrientedRanges.toolMinor = mOrientedRanges.toolMajor = mOrientedRanges.touchMajor;
+ mLocked.orientedRanges.touchMajor = area;
+ mLocked.orientedRanges.touchMinor = area;
+
+ mLocked.orientedRanges.toolMajor = area;
+ mLocked.orientedRanges.toolMinor = area;
}
if (orientationChanged || sizeChanged) {
// Compute oriented surface dimensions, precision, and scales.
float orientedXScale, orientedYScale;
- switch (mSurfaceOrientation) {
+ switch (mLocked.surfaceOrientation) {
case InputReaderPolicyInterface::ROTATION_90:
case InputReaderPolicyInterface::ROTATION_270:
- mOrientedSurfaceWidth = mSurfaceHeight;
- mOrientedSurfaceHeight = mSurfaceWidth;
- mOrientedXPrecision = mYPrecision;
- mOrientedYPrecision = mXPrecision;
- orientedXScale = mYScale;
- orientedYScale = mXScale;
+ mLocked.orientedSurfaceWidth = mLocked.surfaceHeight;
+ mLocked.orientedSurfaceHeight = mLocked.surfaceWidth;
+ mLocked.orientedXPrecision = mLocked.yPrecision;
+ mLocked.orientedYPrecision = mLocked.xPrecision;
+ orientedXScale = mLocked.yScale;
+ orientedYScale = mLocked.xScale;
break;
default:
- mOrientedSurfaceWidth = mSurfaceWidth;
- mOrientedSurfaceHeight = mSurfaceHeight;
- mOrientedXPrecision = mXPrecision;
- mOrientedYPrecision = mYPrecision;
- orientedXScale = mXScale;
- orientedYScale = mYScale;
+ mLocked.orientedSurfaceWidth = mLocked.surfaceWidth;
+ mLocked.orientedSurfaceHeight = mLocked.surfaceHeight;
+ mLocked.orientedXPrecision = mLocked.xPrecision;
+ mLocked.orientedYPrecision = mLocked.yPrecision;
+ orientedXScale = mLocked.xScale;
+ orientedYScale = mLocked.yScale;
break;
}
// Configure position ranges.
- mOrientedRanges.x.min = 0;
- mOrientedRanges.x.max = mOrientedSurfaceWidth;
- mOrientedRanges.x.flat = 0;
- mOrientedRanges.x.fuzz = orientedXScale;
+ mLocked.orientedRanges.x.min = 0;
+ mLocked.orientedRanges.x.max = mLocked.orientedSurfaceWidth;
+ mLocked.orientedRanges.x.flat = 0;
+ mLocked.orientedRanges.x.fuzz = orientedXScale;
- mOrientedRanges.y.min = 0;
- mOrientedRanges.y.max = mOrientedSurfaceHeight;
- mOrientedRanges.y.flat = 0;
- mOrientedRanges.y.fuzz = orientedYScale;
+ mLocked.orientedRanges.y.min = 0;
+ mLocked.orientedRanges.y.max = mLocked.orientedSurfaceHeight;
+ mLocked.orientedRanges.y.flat = 0;
+ mLocked.orientedRanges.y.fuzz = orientedYScale;
}
return true;
}
-void TouchInputMapper::configureVirtualKeys() {
+void TouchInputMapper::configureVirtualKeysLocked() {
assert(mAxes.x.valid && mAxes.y.valid);
+ // Note: getVirtualKeyDefinitions is non-reentrant so we can continue holding the lock.
Vector<InputReaderPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
getPolicy()->getVirtualKeyDefinitions(getDeviceName(), virtualKeyDefinitions);
- { // acquire virtual key lock
- AutoMutex _l(mVirtualKeyLock);
-
- mVirtualKeys.clear();
+ mLocked.virtualKeys.clear();
- if (virtualKeyDefinitions.size() == 0) {
- return;
- }
+ if (virtualKeyDefinitions.size() == 0) {
+ return;
+ }
- mVirtualKeys.setCapacity(virtualKeyDefinitions.size());
+ mLocked.virtualKeys.setCapacity(virtualKeyDefinitions.size());
- int32_t touchScreenLeft = mAxes.x.minValue;
- int32_t touchScreenTop = mAxes.y.minValue;
- int32_t touchScreenWidth = mAxes.x.getRange();
- int32_t touchScreenHeight = mAxes.y.getRange();
+ int32_t touchScreenLeft = mAxes.x.minValue;
+ int32_t touchScreenTop = mAxes.y.minValue;
+ int32_t touchScreenWidth = mAxes.x.getRange();
+ int32_t touchScreenHeight = mAxes.y.getRange();
- for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
- const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
- virtualKeyDefinitions[i];
+ for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
+ const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
+ virtualKeyDefinitions[i];
- mVirtualKeys.add();
- VirtualKey& virtualKey = mVirtualKeys.editTop();
+ mLocked.virtualKeys.add();
+ VirtualKey& virtualKey = mLocked.virtualKeys.editTop();
- virtualKey.scanCode = virtualKeyDefinition.scanCode;
- int32_t keyCode;
- uint32_t flags;
- if (getEventHub()->scancodeToKeycode(getDeviceId(), virtualKey.scanCode,
- & keyCode, & flags)) {
- LOGW(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
- mVirtualKeys.pop(); // drop the key
- continue;
- }
+ virtualKey.scanCode = virtualKeyDefinition.scanCode;
+ int32_t keyCode;
+ uint32_t flags;
+ if (getEventHub()->scancodeToKeycode(getDeviceId(), virtualKey.scanCode,
+ & keyCode, & flags)) {
+ LOGW(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
+ mLocked.virtualKeys.pop(); // drop the key
+ continue;
+ }
- virtualKey.keyCode = keyCode;
- virtualKey.flags = flags;
+ virtualKey.keyCode = keyCode;
+ virtualKey.flags = flags;
- // convert the key definition's display coordinates into touch coordinates for a hit box
- int32_t halfWidth = virtualKeyDefinition.width / 2;
- int32_t halfHeight = virtualKeyDefinition.height / 2;
+ // convert the key definition's display coordinates into touch coordinates for a hit box
+ int32_t halfWidth = virtualKeyDefinition.width / 2;
+ int32_t halfHeight = virtualKeyDefinition.height / 2;
- virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth)
- * touchScreenWidth / mSurfaceWidth + touchScreenLeft;
- virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth)
- * touchScreenWidth / mSurfaceWidth + touchScreenLeft;
- virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight)
- * touchScreenHeight / mSurfaceHeight + touchScreenTop;
- virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
- * touchScreenHeight / mSurfaceHeight + touchScreenTop;
+ virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth)
+ * touchScreenWidth / mLocked.surfaceWidth + touchScreenLeft;
+ virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth)
+ * touchScreenWidth / mLocked.surfaceWidth + touchScreenLeft;
+ virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight)
+ * touchScreenHeight / mLocked.surfaceHeight + touchScreenTop;
+ virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
+ * touchScreenHeight / mLocked.surfaceHeight + touchScreenTop;
- LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d",
- virtualKey.scanCode, virtualKey.keyCode,
- virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
- }
- } // release virtual key lock
+ LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d",
+ virtualKey.scanCode, virtualKey.keyCode,
+ virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
+ }
}
void TouchInputMapper::reset() {
syncTouch(when, true);
}
- InputMapper::reset();
+ { // acquire lock
+ AutoMutex _l(mLock);
+ initializeLocked();
+ } // release lock
- // Reinitialize.
- initialize();
+ InputMapper::reset();
}
void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
- /* Refresh associated display information and update our size configuration if needed. */
-
- if (! configureSurface()) {
- return;
- }
-
- /* Apply policy */
+ // Apply generic policy actions.
uint32_t policyFlags = 0;
int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
return; // event dropped
}
- /* Preprocess pointer data */
+ // Preprocess pointer data.
if (mParameters.useBadTouchFilter) {
if (applyBadTouchFilter()) {
savedTouch = & mCurrentTouch;
}
- /* Process touches and virtual keys */
+ // Process touches and virtual keys.
TouchResult touchResult = consumeOffScreenTouches(when, policyFlags);
if (touchResult == DISPATCH_TOUCH) {
dispatchTouches(when, policyFlags);
}
- /* Copy current touch to last touch in preparation for the next cycle. */
+ // Copy current touch to last touch in preparation for the next cycle.
if (touchResult == DROP_STROKE) {
mLastTouch.clear();
int32_t keyCode, scanCode, downTime;
TouchResult touchResult;
- { // acquire virtual key lock
- AutoMutex _l(mVirtualKeyLock);
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Update surface size and orientation, including virtual key positions.
+ if (! configureSurfaceLocked()) {
+ return DROP_STROKE;
+ }
- if (mCurrentVirtualKey.down) {
+ // Check for virtual key press.
+ if (mLocked.currentVirtualKey.down) {
if (mCurrentTouch.pointerCount == 0) {
// Pointer went up while virtual key was down.
- mCurrentVirtualKey.down = false;
+ mLocked.currentVirtualKey.down = false;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
if (mCurrentTouch.pointerCount == 1) {
int32_t x = mCurrentTouch.pointers[0].x;
int32_t y = mCurrentTouch.pointers[0].y;
- const VirtualKey* virtualKey = findVirtualKeyHitLvk(x, y);
- if (virtualKey && virtualKey->keyCode == mCurrentVirtualKey.keyCode) {
+ const VirtualKey* virtualKey = findVirtualKeyHitLocked(x, y);
+ if (virtualKey && virtualKey->keyCode == mLocked.currentVirtualKey.keyCode) {
// Pointer is still within the space of the virtual key.
return SKIP_TOUCH;
}
// Send key cancellation and drop the stroke so subsequent motions will be
// considered fresh downs. This is useful when the user swipes away from the
// virtual key area into the main display surface.
- mCurrentVirtualKey.down = false;
+ mLocked.currentVirtualKey.down = false;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
// Pointer just went down. Handle off-screen touches, if needed.
int32_t x = mCurrentTouch.pointers[0].x;
int32_t y = mCurrentTouch.pointers[0].y;
- if (! isPointInsideSurface(x, y)) {
+ if (! isPointInsideSurfaceLocked(x, y)) {
// If exactly one pointer went down, check for virtual key hit.
// Otherwise we will drop the entire stroke.
if (mCurrentTouch.pointerCount == 1) {
- const VirtualKey* virtualKey = findVirtualKeyHitLvk(x, y);
+ const VirtualKey* virtualKey = findVirtualKeyHitLocked(x, y);
if (virtualKey) {
- mCurrentVirtualKey.down = true;
- mCurrentVirtualKey.downTime = when;
- mCurrentVirtualKey.keyCode = virtualKey->keyCode;
- mCurrentVirtualKey.scanCode = virtualKey->scanCode;
+ mLocked.currentVirtualKey.down = true;
+ mLocked.currentVirtualKey.downTime = when;
+ mLocked.currentVirtualKey.keyCode = virtualKey->keyCode;
+ mLocked.currentVirtualKey.scanCode = virtualKey->scanCode;
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
DispatchVirtualKey:
// Collect remaining state needed to dispatch virtual key.
- keyCode = mCurrentVirtualKey.keyCode;
- scanCode = mCurrentVirtualKey.scanCode;
- downTime = mCurrentVirtualKey.downTime;
- } // release virtual key lock
+ keyCode = mLocked.currentVirtualKey.keyCode;
+ scanCode = mLocked.currentVirtualKey.scanCode;
+ downTime = mLocked.currentVirtualKey.downTime;
+ } // release lock
// Dispatch virtual key.
+ applyPolicyAndDispatchVirtualKey(when, policyFlags, keyEventAction, keyEventFlags,
+ keyCode, scanCode, downTime);
+ return touchResult;
+}
+
+void TouchInputMapper::applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
+ int32_t keyEventAction, int32_t keyEventFlags,
+ int32_t keyCode, int32_t scanCode, nsecs_t downTime) {
int32_t metaState = mContext->getGlobalMetaState();
if (keyEventAction == AKEY_EVENT_ACTION_DOWN) {
getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
}
- return touchResult;
}
void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {
uint32_t pointerCount = 0;
int32_t pointerIds[MAX_POINTERS];
PointerCoords pointerCoords[MAX_POINTERS];
+ int32_t motionEventEdgeFlags = 0;
+ float xPrecision, yPrecision;
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Walk through the the active pointers and map touch screen coordinates (TouchData) into
+ // display coordinates (PointerCoords) and adjust for display orientation.
+ while (! idBits.isEmpty()) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = touch->idToIndex[id];
+
+ float x = float(touch->pointers[index].x - mLocked.xOrigin) * mLocked.xScale;
+ float y = float(touch->pointers[index].y - mLocked.yOrigin) * mLocked.yScale;
+ float pressure = float(touch->pointers[index].pressure - mLocked.pressureOrigin)
+ * mLocked.pressureScale;
+ float size = float(touch->pointers[index].size - mLocked.sizeOrigin)
+ * mLocked.sizeScale;
+
+ float orientation = float(touch->pointers[index].orientation)
+ * mLocked.orientationScale;
+
+ float touchMajor, touchMinor, toolMajor, toolMinor;
+ if (abs(orientation) <= M_PI_4) {
+ // Nominally vertical orientation: scale major axis by Y, and scale minor axis by X.
+ touchMajor = float(touch->pointers[index].touchMajor) * mLocked.yScale;
+ touchMinor = float(touch->pointers[index].touchMinor) * mLocked.xScale;
+ toolMajor = float(touch->pointers[index].toolMajor) * mLocked.yScale;
+ toolMinor = float(touch->pointers[index].toolMinor) * mLocked.xScale;
+ } else {
+ // Nominally horizontal orientation: scale major axis by X, and scale minor axis by Y.
+ touchMajor = float(touch->pointers[index].touchMajor) * mLocked.xScale;
+ touchMinor = float(touch->pointers[index].touchMinor) * mLocked.yScale;
+ toolMajor = float(touch->pointers[index].toolMajor) * mLocked.xScale;
+ toolMinor = float(touch->pointers[index].toolMinor) * mLocked.yScale;
+ }
- // Walk through the the active pointers and map touch screen coordinates (TouchData) into
- // display coordinates (PointerCoords) and adjust for display orientation.
- while (! idBits.isEmpty()) {
- uint32_t id = idBits.firstMarkedBit();
- idBits.clearBit(id);
- uint32_t index = touch->idToIndex[id];
-
- float x = float(touch->pointers[index].x - mXOrigin) * mXScale;
- float y = float(touch->pointers[index].y - mYOrigin) * mYScale;
- float pressure = float(touch->pointers[index].pressure - mPressureOrigin) * mPressureScale;
- float size = float(touch->pointers[index].size - mSizeOrigin) * mSizeScale;
-
- float orientation = float(touch->pointers[index].orientation) * mOrientationScale;
-
- float touchMajor, touchMinor, toolMajor, toolMinor;
- if (abs(orientation) <= M_PI_4) {
- // Nominally vertical orientation: scale major axis by Y, and scale minor axis by X.
- touchMajor = float(touch->pointers[index].touchMajor) * mYScale;
- touchMinor = float(touch->pointers[index].touchMinor) * mXScale;
- toolMajor = float(touch->pointers[index].toolMajor) * mYScale;
- toolMinor = float(touch->pointers[index].toolMinor) * mXScale;
- } else {
- // Nominally horizontal orientation: scale major axis by X, and scale minor axis by Y.
- touchMajor = float(touch->pointers[index].touchMajor) * mXScale;
- touchMinor = float(touch->pointers[index].touchMinor) * mYScale;
- toolMajor = float(touch->pointers[index].toolMajor) * mXScale;
- toolMinor = float(touch->pointers[index].toolMinor) * mYScale;
- }
-
- switch (mSurfaceOrientation) {
- case InputReaderPolicyInterface::ROTATION_90: {
- float xTemp = x;
- x = y;
- y = mSurfaceWidth - xTemp;
- orientation -= M_PI_2;
- if (orientation < - M_PI_2) {
- orientation += M_PI;
+ switch (mLocked.surfaceOrientation) {
+ case InputReaderPolicyInterface::ROTATION_90: {
+ float xTemp = x;
+ x = y;
+ y = mLocked.surfaceWidth - xTemp;
+ orientation -= M_PI_2;
+ if (orientation < - M_PI_2) {
+ orientation += M_PI;
+ }
+ break;
+ }
+ case InputReaderPolicyInterface::ROTATION_180: {
+ x = mLocked.surfaceWidth - x;
+ y = mLocked.surfaceHeight - y;
+ orientation = - orientation;
+ break;
+ }
+ case InputReaderPolicyInterface::ROTATION_270: {
+ float xTemp = x;
+ x = mLocked.surfaceHeight - y;
+ y = xTemp;
+ orientation += M_PI_2;
+ if (orientation > M_PI_2) {
+ orientation -= M_PI;
+ }
+ break;
}
- break;
- }
- case InputReaderPolicyInterface::ROTATION_180: {
- x = mSurfaceWidth - x;
- y = mSurfaceHeight - y;
- orientation = - orientation;
- break;
- }
- case InputReaderPolicyInterface::ROTATION_270: {
- float xTemp = x;
- x = mSurfaceHeight - y;
- y = xTemp;
- orientation += M_PI_2;
- if (orientation > M_PI_2) {
- orientation -= M_PI;
}
- break;
- }
- }
-
- pointerIds[pointerCount] = int32_t(id);
- pointerCoords[pointerCount].x = x;
- pointerCoords[pointerCount].y = y;
- pointerCoords[pointerCount].pressure = pressure;
- pointerCoords[pointerCount].size = size;
- pointerCoords[pointerCount].touchMajor = touchMajor;
- pointerCoords[pointerCount].touchMinor = touchMinor;
- pointerCoords[pointerCount].toolMajor = toolMajor;
- pointerCoords[pointerCount].toolMinor = toolMinor;
- pointerCoords[pointerCount].orientation = orientation;
+ pointerIds[pointerCount] = int32_t(id);
- if (id == changedId) {
- motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- }
+ pointerCoords[pointerCount].x = x;
+ pointerCoords[pointerCount].y = y;
+ pointerCoords[pointerCount].pressure = pressure;
+ pointerCoords[pointerCount].size = size;
+ pointerCoords[pointerCount].touchMajor = touchMajor;
+ pointerCoords[pointerCount].touchMinor = touchMinor;
+ pointerCoords[pointerCount].toolMajor = toolMajor;
+ pointerCoords[pointerCount].toolMinor = toolMinor;
+ pointerCoords[pointerCount].orientation = orientation;
- pointerCount += 1;
- }
+ if (id == changedId) {
+ motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ }
- // Check edge flags by looking only at the first pointer since the flags are
- // global to the event.
- int32_t motionEventEdgeFlags = 0;
- if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
- if (pointerCoords[0].x <= 0) {
- motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_LEFT;
- } else if (pointerCoords[0].x >= mOrientedSurfaceWidth) {
- motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_RIGHT;
+ pointerCount += 1;
}
- if (pointerCoords[0].y <= 0) {
- motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_TOP;
- } else if (pointerCoords[0].y >= mOrientedSurfaceHeight) {
- motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_BOTTOM;
+
+ // Check edge flags by looking only at the first pointer since the flags are
+ // global to the event.
+ if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) {
+ if (pointerCoords[0].x <= 0) {
+ motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_LEFT;
+ } else if (pointerCoords[0].x >= mLocked.orientedSurfaceWidth) {
+ motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_RIGHT;
+ }
+ if (pointerCoords[0].y <= 0) {
+ motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_TOP;
+ } else if (pointerCoords[0].y >= mLocked.orientedSurfaceHeight) {
+ motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_BOTTOM;
+ }
}
- }
+
+ xPrecision = mLocked.orientedXPrecision;
+ yPrecision = mLocked.orientedYPrecision;
+ } // release lock
getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TOUCHSCREEN, policyFlags,
motionEventAction, getContext()->getGlobalMetaState(), motionEventEdgeFlags,
pointerCount, pointerIds, pointerCoords,
- mOrientedXPrecision, mOrientedYPrecision, mDownTime);
+ xPrecision, yPrecision, mDownTime);
}
-bool TouchInputMapper::isPointInsideSurface(int32_t x, int32_t y) {
+bool TouchInputMapper::isPointInsideSurfaceLocked(int32_t x, int32_t y) {
if (mAxes.x.valid && mAxes.y.valid) {
return x >= mAxes.x.minValue && x <= mAxes.x.maxValue
&& y >= mAxes.y.minValue && y <= mAxes.y.maxValue;
return true;
}
-const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHitLvk(int32_t x, int32_t y) {
- for (size_t i = 0; i < mVirtualKeys.size(); i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHitLocked(
+ int32_t x, int32_t y) {
+ size_t numVirtualKeys = mLocked.virtualKeys.size();
+ for (size_t i = 0; i < numVirtualKeys; i++) {
+ const VirtualKey& virtualKey = mLocked.virtualKeys[i];
#if DEBUG_VIRTUAL_KEYS
LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
}
int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
- { // acquire virtual key lock
- AutoMutex _l(mVirtualKeyLock);
+ { // acquire lock
+ AutoMutex _l(mLock);
- if (mCurrentVirtualKey.down && mCurrentVirtualKey.keyCode == keyCode) {
+ if (mLocked.currentVirtualKey.down && mLocked.currentVirtualKey.keyCode == keyCode) {
return AKEY_STATE_VIRTUAL;
}
- for (size_t i = 0; i < mVirtualKeys.size(); i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+ size_t numVirtualKeys = mLocked.virtualKeys.size();
+ for (size_t i = 0; i < numVirtualKeys; i++) {
+ const VirtualKey& virtualKey = mLocked.virtualKeys[i];
if (virtualKey.keyCode == keyCode) {
return AKEY_STATE_UP;
}
}
- } // release virtual key lock
+ } // release lock
return AKEY_STATE_UNKNOWN;
}
int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
- { // acquire virtual key lock
- AutoMutex _l(mVirtualKeyLock);
+ { // acquire lock
+ AutoMutex _l(mLock);
- if (mCurrentVirtualKey.down && mCurrentVirtualKey.scanCode == scanCode) {
+ if (mLocked.currentVirtualKey.down && mLocked.currentVirtualKey.scanCode == scanCode) {
return AKEY_STATE_VIRTUAL;
}
- for (size_t i = 0; i < mVirtualKeys.size(); i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+ size_t numVirtualKeys = mLocked.virtualKeys.size();
+ for (size_t i = 0; i < numVirtualKeys; i++) {
+ const VirtualKey& virtualKey = mLocked.virtualKeys[i];
if (virtualKey.scanCode == scanCode) {
return AKEY_STATE_UP;
}
}
- } // release virtual key lock
+ } // release lock
return AKEY_STATE_UNKNOWN;
}
bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
const int32_t* keyCodes, uint8_t* outFlags) {
- { // acquire virtual key lock
- AutoMutex _l(mVirtualKeyLock);
+ { // acquire lock
+ AutoMutex _l(mLock);
- for (size_t i = 0; i < mVirtualKeys.size(); i++) {
- const VirtualKey& virtualKey = mVirtualKeys[i];
+ size_t numVirtualKeys = mLocked.virtualKeys.size();
+ for (size_t i = 0; i < numVirtualKeys; i++) {
+ const VirtualKey& virtualKey = mLocked.virtualKeys[i];
for (size_t i = 0; i < numCodes; i++) {
if (virtualKey.keyCode == keyCodes[i]) {
}
}
}
- } // release virtual key lock
+ } // release lock
return true;
}
void SingleTouchInputMapper::reset() {
TouchInputMapper::reset();
- // Reinitialize.
initialize();
}
void MultiTouchInputMapper::reset() {
TouchInputMapper::reset();
- // Reinitialize.
initialize();
}