; -(X * C) --> X * (-C)
-define float @fmul_fneg(float %x) {
-; CHECK-LABEL: @fmul_fneg(
+define float @fmul_fsub(float %x) {
+; CHECK-LABEL: @fmul_fsub(
; CHECK-NEXT: [[R:%.*]] = fmul float [[X:%.*]], -4.200000e+01
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fmul_fneg(float %x) {
+; CHECK-LABEL: @fmul_fneg(
+; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg float [[M]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %m = fmul float %x, 42.0
+ %r = fneg float %m
+ ret float %r
+}
+
; Fast math is not required, but it should be propagated.
-define float @fmul_fneg_fmf(float %x) {
-; CHECK-LABEL: @fmul_fneg_fmf(
+define float @fmul_fsub_fmf(float %x) {
+; CHECK-LABEL: @fmul_fsub_fmf(
; CHECK-NEXT: [[R:%.*]] = fmul reassoc nsz float [[X:%.*]], -4.200000e+01
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fmul_fneg_fmf(float %x) {
+; CHECK-LABEL: @fmul_fneg_fmf(
+; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg reassoc nsz float [[M]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %m = fmul float %x, 42.0
+ %r = fneg reassoc nsz float %m
+ ret float %r
+}
+
; Extra use prevents the fold. We don't want to replace the fneg with an fmul.
-define float @fmul_fneg_extra_use(float %x) {
-; CHECK-LABEL: @fmul_fneg_extra_use(
+define float @fmul_fsub_extra_use(float %x) {
+; CHECK-LABEL: @fmul_fsub_extra_use(
; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01
; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[M]]
; CHECK-NEXT: call void @use(float [[M]])
ret float %r
}
+define float @fmul_fneg_extra_use(float %x) {
+; CHECK-LABEL: @fmul_fneg_extra_use(
+; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg float [[M]]
+; CHECK-NEXT: call void @use(float [[M]])
+; CHECK-NEXT: ret float [[R]]
+;
+ %m = fmul float %x, 42.0
+ %r = fneg float %m
+ call void @use(float %m)
+ ret float %r
+}
+
; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything.
-define <4 x double> @fmul_fneg_vec(<4 x double> %x) {
-; CHECK-LABEL: @fmul_fneg_vec(
+define <4 x double> @fmul_fsub_vec(<4 x double> %x) {
+; CHECK-LABEL: @fmul_fsub_vec(
; CHECK-NEXT: [[R:%.*]] = fmul <4 x double> [[X:%.*]], <double -4.200000e+01, double 0x7F80000000000000, double 0xFFF0000000000000, double undef>
; CHECK-NEXT: ret <4 x double> [[R]]
;
ret <4 x double> %r
}
+define <4 x double> @fmul_fneg_vec(<4 x double> %x) {
+; CHECK-LABEL: @fmul_fneg_vec(
+; CHECK-NEXT: [[M:%.*]] = fmul <4 x double> [[X:%.*]], <double 4.200000e+01, double 0xFF80000000000000, double 0x7FF0000000000000, double undef>
+; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[M]]
+; CHECK-NEXT: ret <4 x double> [[R]]
+;
+ %m = fmul <4 x double> %x, <double 42.0, double 0x7FF80000000000000, double 0x7FF0000000000000, double undef>
+ %r = fneg <4 x double> %m
+ ret <4 x double> %r
+}
+
; -(X / C) --> X / (-C)
-define float @fdiv_op1_constant_fneg(float %x) {
-; CHECK-LABEL: @fdiv_op1_constant_fneg(
+define float @fdiv_op1_constant_fsub(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fsub(
; CHECK-NEXT: [[R:%.*]] = fdiv float [[X:%.*]], 4.200000e+01
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fdiv_op1_constant_fneg(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fneg(
+; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], -4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg float [[D]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float %x, -42.0
+ %r = fneg float %d
+ ret float %r
+}
+
; Fast math is not required, but it should be propagated.
-define float @fdiv_op1_constant_fneg_fmf(float %x) {
-; CHECK-LABEL: @fdiv_op1_constant_fneg_fmf(
+define float @fdiv_op1_constant_fsub_fmf(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fsub_fmf(
; CHECK-NEXT: [[R:%.*]] = fdiv nnan float [[X:%.*]], 4.200000e+01
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fdiv_op1_constant_fneg_fmf(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fneg_fmf(
+; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], -4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg nnan float [[D]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float %x, -42.0
+ %r = fneg nnan float %d
+ ret float %r
+}
+
; Extra use prevents the fold. We don't want to replace the fneg with an fdiv.
-define float @fdiv_op1_constant_fneg_extra_use(float %x) {
-; CHECK-LABEL: @fdiv_op1_constant_fneg_extra_use(
+define float @fdiv_op1_constant_fsub_extra_use(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fsub_extra_use(
; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], 4.200000e+01
; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[D]]
; CHECK-NEXT: call void @use(float [[D]])
ret float %r
}
+define float @fdiv_op1_constant_fneg_extra_use(float %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fneg_extra_use(
+; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], 4.200000e+01
+; CHECK-NEXT: [[R:%.*]] = fneg float [[D]]
+; CHECK-NEXT: call void @use(float [[D]])
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float %x, 42.0
+ %r = fneg float %d
+ call void @use(float %d)
+ ret float %r
+}
+
; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything.
-define <4 x double> @fdiv_op1_constant_fneg_vec(<4 x double> %x) {
-; CHECK-LABEL: @fdiv_op1_constant_fneg_vec(
+define <4 x double> @fdiv_op1_constant_fsub_vec(<4 x double> %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fsub_vec(
; CHECK-NEXT: [[R:%.*]] = fdiv <4 x double> [[X:%.*]], <double 4.200000e+01, double 0x7FF800000ABCD000, double 0x7FF0000000000000, double undef>
; CHECK-NEXT: ret <4 x double> [[R]]
;
ret <4 x double> %r
}
+define <4 x double> @fdiv_op1_constant_fneg_vec(<4 x double> %x) {
+; CHECK-LABEL: @fdiv_op1_constant_fneg_vec(
+; CHECK-NEXT: [[D:%.*]] = fdiv <4 x double> [[X:%.*]], <double -4.200000e+01, double 0xFFF800000ABCD000, double 0xFFF0000000000000, double undef>
+; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[D]]
+; CHECK-NEXT: ret <4 x double> [[R]]
+;
+ %d = fdiv <4 x double> %x, <double -42.0, double 0xFFF800000ABCD000, double 0xFFF0000000000000, double undef>
+ %r = fneg <4 x double> %d
+ ret <4 x double> %r
+}
+
; -(C / X) --> (-C) / X
-define float @fdiv_op0_constant_fneg(float %x) {
-; CHECK-LABEL: @fdiv_op0_constant_fneg(
+define float @fdiv_op0_constant_fsub(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fsub(
; CHECK-NEXT: [[R:%.*]] = fdiv float -4.200000e+01, [[X:%.*]]
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fdiv_op0_constant_fneg(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fneg(
+; CHECK-NEXT: [[D:%.*]] = fdiv float 4.200000e+01, [[X:%.*]]
+; CHECK-NEXT: [[R:%.*]] = fneg float [[D]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float 42.0, %x
+ %r = fneg float %d
+ ret float %r
+}
+
; Fast math is not required, but it should be propagated.
-define float @fdiv_op0_constant_fneg_fmf(float %x) {
-; CHECK-LABEL: @fdiv_op0_constant_fneg_fmf(
+define float @fdiv_op0_constant_fsub_fmf(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fsub_fmf(
; CHECK-NEXT: [[R:%.*]] = fdiv fast float -4.200000e+01, [[X:%.*]]
; CHECK-NEXT: ret float [[R]]
;
ret float %r
}
+define float @fdiv_op0_constant_fneg_fmf(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fneg_fmf(
+; CHECK-NEXT: [[D:%.*]] = fdiv float 4.200000e+01, [[X:%.*]]
+; CHECK-NEXT: [[R:%.*]] = fneg fast float [[D]]
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float 42.0, %x
+ %r = fneg fast float %d
+ ret float %r
+}
+
; Extra use prevents the fold. We don't want to replace the fneg with an fdiv.
-define float @fdiv_op0_constant_fneg_extra_use(float %x) {
-; CHECK-LABEL: @fdiv_op0_constant_fneg_extra_use(
+define float @fdiv_op0_constant_fsub_extra_use(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fsub_extra_use(
; CHECK-NEXT: [[D:%.*]] = fdiv float -4.200000e+01, [[X:%.*]]
; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[D]]
; CHECK-NEXT: call void @use(float [[D]])
ret float %r
}
+define float @fdiv_op0_constant_fneg_extra_use(float %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fneg_extra_use(
+; CHECK-NEXT: [[D:%.*]] = fdiv float -4.200000e+01, [[X:%.*]]
+; CHECK-NEXT: [[R:%.*]] = fneg float [[D]]
+; CHECK-NEXT: call void @use(float [[D]])
+; CHECK-NEXT: ret float [[R]]
+;
+ %d = fdiv float -42.0, %x
+ %r = fneg float %d
+ call void @use(float %d)
+ ret float %r
+}
+
; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything.
-define <4 x double> @fdiv_op0_constant_fneg_vec(<4 x double> %x) {
-; CHECK-LABEL: @fdiv_op0_constant_fneg_vec(
+define <4 x double> @fdiv_op0_constant_fsub_vec(<4 x double> %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fsub_vec(
; CHECK-NEXT: [[R:%.*]] = fdiv <4 x double> <double 4.200000e+01, double 0x7F80000000000000, double 0x7FF0000000000000, double undef>, [[X:%.*]]
; CHECK-NEXT: ret <4 x double> [[R]]
;
ret <4 x double> %r
}
+define <4 x double> @fdiv_op0_constant_fneg_vec(<4 x double> %x) {
+; CHECK-LABEL: @fdiv_op0_constant_fneg_vec(
+; CHECK-NEXT: [[D:%.*]] = fdiv <4 x double> <double -4.200000e+01, double 0xFF80000000000000, double 0xFFF0000000000000, double undef>, [[X:%.*]]
+; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[D]]
+; CHECK-NEXT: ret <4 x double> [[R]]
+;
+ %d = fdiv <4 x double> <double -42.0, double 0x7FF80000000000000, double 0xFFF0000000000000, double undef>, %x
+ %r = fneg <4 x double> %d
+ ret <4 x double> %r
+}
+
; Sink FP negation through a select:
; c ? -x : -y --> -(c ? x : y)