}
#endif
- if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
- hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
-
- if (lore_ptr->flags3 & RF3_ANIMAL)
- hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
-
- if (lore_ptr->flags3 & RF3_EVIL)
- hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
-
- if (lore_ptr->flags3 & RF3_GOOD)
- hook_c_roff(TERM_YELLOW, _("善良な", " good"));
-
- if (lore_ptr->flags3 & RF3_UNDEAD)
- hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
-
- if (lore_ptr->flags3 & RF3_AMBERITE)
- hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
-
+ display_monster_alignment(lore_ptr);
display_monster_kind(lore_ptr);
#ifdef JP
hooked_roff("を倒すことは");
if (lore_ptr->flags3 & RF3_ANGEL)
hook_c_roff(TERM_YELLOW, _("天使", " angel"));
}
+
+void display_monster_alignment(lore_type *lore_ptr)
+{
+ if (lore_ptr->flags2 & RF2_ELDRITCH_HORROR)
+ hook_c_roff(TERM_VIOLET, _("狂気を誘う", " sanity-blasting"));
+
+ if (lore_ptr->flags3 & RF3_ANIMAL)
+ hook_c_roff(TERM_L_GREEN, _("自然界の", " natural"));
+
+ if (lore_ptr->flags3 & RF3_EVIL)
+ hook_c_roff(TERM_L_DARK, _("邪悪なる", " evil"));
+
+ if (lore_ptr->flags3 & RF3_GOOD)
+ hook_c_roff(TERM_YELLOW, _("善良な", " good"));
+
+ if (lore_ptr->flags3 & RF3_UNDEAD)
+ hook_c_roff(TERM_VIOLET, _("アンデッドの", " undead"));
+
+ if (lore_ptr->flags3 & RF3_AMBERITE)
+ hook_c_roff(TERM_VIOLET, _("アンバーの王族の", " Amberite"));
+}
void display_monster_move(lore_type *lore_ptr);
void display_monster_never_move(lore_type *lore_ptr);
void display_monster_kind(lore_type *lore_ptr);
+void display_monster_alignment(lore_type *lore_ptr);