this.movingVelocity = 200;
this.ownerUID = stage.manager.userID;
- stage.userControlledCharacter = this;
+
stage.addStageObject(this, true);
}.extend(MainCharacterClass, {
this.movingVelocity = 200;
this.ownerUID = stage.manager.userID;
- stage.userControlledCharacter = this;
+
stage.addStageObject(this, true);
}.extend(MainCharacterClass, {
this.movingVelocity = 250;
this.max_HP = 50;
this.HP = this.max_HP;
- stage.userControlledCharacter = this;
stage.addStageObject(this, true);
}.extend(MainCharacterClass, {
className: "MainCharacterClass_NakedMan",
this.movingVelocity = 205;
this.ownerUID = stage.manager.userID;
- stage.userControlledCharacter = this;
+
stage.addStageObject(this, true);
}.extend(MainCharacterClass, {
this.movingVelocity = 200;
this.ownerUID = stage.manager.userID;
- stage.userControlledCharacter = this;
+
stage.addStageObject(this, true);
}.extend(MainCharacterClass, {
var main = new MainCharacterClass_Woman(stage);
main.origin.x = 0;
main.origin.y = 0;
+ stage.userControlledCharacter = main;
var e1 = new EnemyCharacterClass_PanTank(stage);
e1.origin.x = 2800;