They are used to build render engine commands, which can be more than 3D.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
C_SOURCES := \
- ilo_3d_pipeline.c \
- ilo_3d_pipeline_gen6.c \
- ilo_3d_pipeline_gen6.h \
- ilo_3d_pipeline_gen7.c \
- ilo_3d_pipeline_gen7.h \
- ilo_3d_pipeline.h \
ilo_blit.c \
ilo_blit.h \
ilo_blitter.c \
ilo_query.h \
ilo_resource.c \
ilo_resource.h \
+ ilo_render.c \
+ ilo_render.h \
+ ilo_render_gen.h \
+ ilo_render_gen6.c \
+ ilo_render_gen7.c \
+ ilo_render_gen7.h \
ilo_screen.c \
ilo_screen.h \
ilo_shader.c \
#include "util/u_prim.h"
#include "intel_winsys.h"
-#include "ilo_3d_pipeline.h"
+#include "ilo_render.h"
#include "ilo_blit.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "intel_winsys.h"
#include "ilo_builder.h"
-#include "ilo_3d_pipeline_gen6.h"
-#include "ilo_3d_pipeline_gen7.h"
-#include "ilo_3d_pipeline.h"
+#include "ilo_render_gen.h"
+#include "ilo_render_gen7.h"
+#include "ilo_render.h"
/* in U0.4 */
struct sample_position {
* Chia-I Wu <olv@lunarg.com>
*/
-#ifndef ILO_3D_PIPELINE_H
-#define ILO_3D_PIPELINE_H
+#ifndef ILO_RENDER_H
+#define ILO_RENDER_H
#include "ilo_common.h"
#include "ilo_state.h"
unsigned sample_index,
float *x, float *y);
-#endif /* ILO_3D_PIPELINE_H */
+#endif /* ILO_RENDER_H */
* Chia-I Wu <olv@lunarg.com>
*/
-#ifndef ILO_3D_PIPELINE_GEN6_H
-#define ILO_3D_PIPELINE_GEN6_H
+#ifndef ILO_RENDER_GEN_H
+#define ILO_RENDER_GEN_H
#include "ilo_common.h"
void
ilo_3d_pipeline_init_gen6(struct ilo_3d_pipeline *p);
-#endif /* ILO_3D_PIPELINE_GEN6_H */
+#endif /* ILO_RENDER_GEN_H */
#include "ilo_query.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_3d_pipeline.h"
-#include "ilo_3d_pipeline_gen6.h"
+#include "ilo_render.h"
+#include "ilo_render_gen.h"
/**
* A wrapper for gen6_PIPE_CONTROL().
#include "ilo_builder_render.h"
#include "ilo_shader.h"
#include "ilo_state.h"
-#include "ilo_3d_pipeline.h"
-#include "ilo_3d_pipeline_gen6.h"
-#include "ilo_3d_pipeline_gen7.h"
+#include "ilo_render.h"
+#include "ilo_render_gen.h"
+#include "ilo_render_gen7.h"
/**
* A wrapper for gen6_PIPE_CONTROL().
* Chia-I Wu <olv@lunarg.com>
*/
-#ifndef ILO_3D_PIPELINE_GEN7_H
-#define ILO_3D_PIPELINE_GEN7_H
+#ifndef ILO_RENDER_GEN7_H
+#define ILO_RENDER_GEN7_H
#include "ilo_common.h"
void
ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p);
-#endif /* ILO_3D_PIPELINE_GEN7_H */
+#endif /* ILO_RENDER_GEN7_H */