// purely to allow a GLConsumer to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
+ GLConsumer(const sp<BufferQueue>& bq,
+ GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
+ bool useFenceSync = true);
GLConsumer(GLuint tex, bool allowSynchronousMode = true,
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
const sp<BufferQueue> &bufferQueue = 0);
static void mtxMul(float out[16], const float a[16], const float b[16]);
+GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
+ GLenum texTarget, bool useFenceSync) :
+ ConsumerBase(bq),
+ mUseFenceSync(useFenceSync),
+ mTexTarget(texTarget) {}
+
+
GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),