//すでにユーザー名がリストにある=続きからプレイ
$stmt->bind_result($id);
$stmt->fetch();
- responseExistUser($db, $id, getUserStage($db, $id));
+ $stgName = getUserStage($db, $id);
+ responseExistUser($db, $id, $stgName);
}
} else{
//クエリ失敗
//\8e\9f\82É\8ae\8eíStageObject\82Ìtick\82ð\8eÀ\8ds
if(tickAllObjects)
{
- for(i = 0; i < this.stageObjectList[sp].length; i++){
+ for(var i = 0; i < this.stageObjectList[sp].length; i++){
this.stageObjectList[sp][i].tick();
}
//\96ñ\91©\8e\96
-var stage = new PCDSLStageClass(stgInfo, tbl, null);
+var stage = new PCDSLStageClass(stgInfo, tbl);
-
-var main = new MainCharacterClass(stage, [["kuma1.png","kuma2.png","kuma3.png", "kuma4.png", "kuma3.png", "kuma2.png"], ["kumaready.png"]]);
-main.size.x = 64;
-main.size.y=64;
-main.origin.x = 50;
-main.origin.y =0;
-stage.operatingCharacter = main;
-stage.addStageObject(main);
+stage.runStage = function(){
+ PCDSLStageClass.prototype.runStage.apply(this, []);
+ var main = new MainCharacterClass(stage, [["kuma1.png","kuma2.png","kuma3.png", "kuma4.png", "kuma3.png", "kuma2.png"], ["kumaready.png"]]);
+ main.size.x = 64;
+ main.size.y=64;
+ main.origin.x = 50;
+ main.origin.y =0;
+ main.ownerUID = stage.manager.userID;
+ stage.userControlledCharacter = main;
+ stage.addStageObject(main, true);
+},
stage;