if (s_ptr->slevel >= 99) continue;
spell_exp = creature_ptr->spell_exp[i];
exp_level = spell_exp_level(spell_exp);
- fprintf(fff, "%-25s ", exe_spell(p_ptr, creature_ptr->realm1, i, SPELL_NAME));
+ fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
if (creature_ptr->realm1 == REALM_HISSATSU)
fprintf(fff, "[--]");
else
spell_exp = creature_ptr->spell_exp[i + 32];
exp_level = spell_exp_level(spell_exp);
- fprintf(fff, "%-25s ", exe_spell(p_ptr, creature_ptr->realm2, i, SPELL_NAME));
+ fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
else fprintf(fff, " ");
fprintf(fff, "%s", exp_level_str[exp_level]);