const sp<DisplaySurface>& displaySurface,
const sp<IGraphicBufferProducer>& producer,
EGLConfig config)
- : mFlinger(flinger),
+ : lastCompositionHadVisibleLayers(false),
+ mFlinger(flinger),
mType(type), mHwcDisplayId(hwcId),
mDisplayToken(displayToken),
mDisplaySurface(displaySurface),
void SurfaceFlinger::setUpHWComposer() {
for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
- bool mustRecompose =
- !(mDisplays[dpy]->getDirtyRegion(false).isEmpty());
+ bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
+ bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
+ bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;
+
+ // If nothing has changed (!dirty), don't recompose.
+ // If something changed, but we don't currently have any visible layers,
+ // and didn't when we last did a composition, then skip it this time.
+ // The second rule does two things:
+ // - When all layers are removed from a display, we'll emit one black
+ // frame, then nothing more until we get new layers.
+ // - When a display is created with a private layer stack, we won't
+ // emit any black frames until a layer is added to the layer stack.
+ bool mustRecompose = dirty && !(empty && wasEmpty);
+
+ ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
+ "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
+ mustRecompose ? "doing" : "skipping",
+ dirty ? "+" : "-",
+ empty ? "+" : "-",
+ wasEmpty ? "+" : "-");
+
mDisplays[dpy]->beginFrame(mustRecompose);
+
+ if (mustRecompose) {
+ mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
+ }
}
HWComposer& hwc(getHwComposer());