Since SysUI holds these bitmaps in memory for jank-free
drawing, these pixels are just wasted RAM. Since the
transition code assumes uniform square bitmaps, these are
all 64x64dp, which is still a teensy bit wasteful but much
better than before (144x144dp).
Bug:
18369196
Change-Id: Idf10b2048190ac44eff3e5da467149c460067347
<dimen name="camera_controls_padding_start">36dp</dimen>
<dimen name="camera_controls_padding_end">36dp</dimen>
- <dimen name="mode_transition_view_icon_size">144dp</dimen>
+ <dimen name="mode_transition_view_icon_size">64dp</dimen>
<dimen name="flash_circle_size_after_shrink">36dp</dimen>
<dimen name="mode_options_height">72dp</dimen>