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Doc - More Screenshots
authorKavindra Palaraja <kavindra.palaraja@nokia.com>
Thu, 11 Jun 2009 15:26:15 +0000 (17:26 +0200)
committerKavindra Palaraja <kavindra.palaraja@nokia.com>
Thu, 11 Jun 2009 15:26:28 +0000 (17:26 +0200)
RevBy:    TrustMe

doc/addressbook-sdk.qdoc
doc/images/addressbook-tutorial-part2-add-contact.png [new file with mode: 0644]
doc/images/addressbook-tutorial-part2-signals-and-slots.png [new file with mode: 0644]
doc/images/addressbook-tutorial-part2-stretch-effects.png [new file with mode: 0644]

index 26c575a..2a96c6a 100644 (file)
     The next step to creating our basic address book application is to allow a
     little bit of user interaction.
 
-    ### \image addressbook-tutorial-part2-add-contact.png
+    \image addressbook-tutorial-part2-add-contact.png
 
     We will provide a push button that the user can click to add a new contact.
     Also, some form of data structure is needed to store these contacts in an
     of the widget. The figure below shows the difference between using the
     spacer and not using it.
 
-    ## image
+    \image addressbook-tutorial-part2-stretch-effects.png
 
     Select all the objects on the form (use \key{Ctrl+A}) and lay them out in a
     grid. Lastly, set the top level widget's layout by right-clicking anywhere
     We connect the push buttons' \l{QAbstractButton::}{clicked()} signal to
     their respective slots. The figure below illustrates this.
 
-    #image
+    \image addressbook-tutorial-part2-signals-and-slots.png
 
     Finally, we set the window title to "Simple Address Book" using the
     \l{QWidget::}{setWindowTitle()} function.
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