import com.badlogic.gdx.utils.Disposable;\r
import com.badlogic.gdx.utils.GdxRuntimeException;\r
\r
-public class Texture implements Disposable {\r
- static IntBuffer buffer = BufferUtils.newIntBuffer(1);\r
+public class Texture extends GLTexture {\r
+ //static IntBuffer buffer = BufferUtils.newIntBuffer(1);\r
\r
public enum TextureFilter {\r
Nearest(GL10.GL_NEAREST), Linear(GL10.GL_LINEAR), MipMap(GL10.GL_LINEAR_MIPMAP_LINEAR), MipMapNearestNearest(\r
}\r
\r
public enum TextureWrap {\r
- ClampToEdge(GL10.GL_CLAMP_TO_EDGE), Repeat(GL10.GL_REPEAT);\r
+ MirroredRepeat(GL20.GL_MIRRORED_REPEAT),ClampToEdge(GL10.GL_CLAMP_TO_EDGE), Repeat(GL10.GL_REPEAT);\r
\r
final int glEnum;\r
\r
}\r
}\r
\r
- TextureFilter minFilter = TextureFilter.Nearest;\r
- TextureFilter magFilter = TextureFilter.Nearest;\r
- TextureWrap uWrap = TextureWrap.ClampToEdge;\r
- TextureWrap vWrap = TextureWrap.ClampToEdge;\r
- int glHandle;\r
TextureData data;\r
\r
public Texture (String internalPath) {\r
}\r
\r
public Texture (FileHandle file, Format format, boolean useMipMaps) {\r
- create(new FileTextureData(file, null, format, useMipMaps));\r
+ this(createTextureData(file, format, useMipMaps));\r
}\r
\r
public Texture (Pixmap pixmap) {\r
}\r
\r
public Texture (TextureData data) {\r
- create(data);\r
- }\r
-\r
- private void create (TextureData data) {\r
- glHandle = createGLHandle();\r
+ super(GL10.GL_TEXTURE_2D, createGLHandle());\r
load(data);\r
}\r
\r
- public static int createGLHandle () {\r
- buffer.position(0);\r
- buffer.limit(buffer.capacity());\r
- Gdx.gl.glGenTextures(1, buffer);\r
- return buffer.get(0);\r
- }\r
-\r
public void load (TextureData data) {\r
this.data = data;\r
if (data.getType() == TextureDataType.Pixmap) {\r
public int getHeight () {\r
return data.getHeight();\r
}\r
+ \r
+ @Override\r
+ public int getDepth() {\r
+ return 0;\r
+ }\r
\r
public TextureFilter getMinFilter () {\r
return minFilter;\r
/** Disposes all resources associated with the texture */\r
public void dispose () {\r
if (glHandle == 0) return;\r
- buffer.clear();\r
- buffer.put(glHandle);\r
- buffer.flip();\r
- Gdx.gl.glDeleteTextures(1, buffer);\r
+ delete();\r
glHandle = 0;\r
}\r
\r
<!-- graphics -->
<include name="graphics/Camera.java"/>
<include name="graphics/Color.java"/>
+ <include name="graphics/Cubemap.java"/>
<include name="graphics/FPSLogger.java"/>
<include name="graphics/GL10.java"/>
<include name="graphics/GL11.java"/>
<include name="graphics/GL20.java"/>
<include name="graphics/GLCommon.java"/>
+ <include name="graphics/GLTexture.java"/>
<include name="graphics/Mesh.java"/>
<include name="graphics/OrthographicCamera.java"/>
<include name="graphics/PerspectiveCamera.java"/>