if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
int FrameIdx;
if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
- if (FrameIdx == SS) {
- // If this spill slot is available, turn it into a copy (or nothing)
- // instead of leaving it as a load!
- if (unsigned InReg = Spills.getSpillSlotPhysReg(SS)) {
- DEBUG(std::cerr << "Promoted Load To Copy: " << MI);
- MachineFunction &MF = *MBB.getParent();
- if (DestReg != InReg) {
- MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
- MF.getSSARegMap()->getRegClass(VirtReg));
- // Revisit the copy so we make sure to notice the effects of the
- // operation on the destreg (either needing to RA it if it's
- // virtual or needing to clobber any values if it's physical).
- NextMII = &MI;
- --NextMII; // backtrack to the copy.
- }
- VRM.RemoveFromFoldedVirtMap(&MI);
- MBB.erase(&MI);
- goto ProcessNextInst;
+ // If this spill slot is available, turn it into a copy (or nothing)
+ // instead of leaving it as a load!
+ unsigned InReg;
+ if (FrameIdx == SS && (InReg = Spills.getSpillSlotPhysReg(SS))) {
+ DEBUG(std::cerr << "Promoted Load To Copy: " << MI);
+ MachineFunction &MF = *MBB.getParent();
+ if (DestReg != InReg) {
+ MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
+ MF.getSSARegMap()->getRegClass(VirtReg));
+ // Revisit the copy so we make sure to notice the effects of the
+ // operation on the destreg (either needing to RA it if it's
+ // virtual or needing to clobber any values if it's physical).
+ NextMII = &MI;
+ --NextMII; // backtrack to the copy.
}
+ VRM.RemoveFromFoldedVirtMap(&MI);
+ MBB.erase(&MI);
+ goto ProcessNextInst;
}
}
}
VRM.RemoveFromFoldedVirtMap(&MI);
goto ProcessNextInst;
}
-
- // If it's not a no-op copy, it clobbers the value in the destreg.
Spills.ClobberPhysReg(VirtReg);
-
- // Check to see if this instruction is a load from a stack slot into
- // a register. If so, this provides the stack slot value in the reg.
- int FrameIdx;
- if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
- assert(DestReg == VirtReg && "Unknown load situation!");
-
- // Otherwise, if it wasn't available, remember that it is now!
- Spills.addAvailable(FrameIdx, DestReg);
- goto ProcessNextInst;
- }
-
continue;
}