// See the client's minBufCount and mNotificationFramesAct calculations for details.
static const int kFastTrackMultiplier = 2;
+// See Thread::readOnlyHeap().
+// Initially this heap is used to allocate client buffers for "fast" AudioRecord.
+// Eventually it will be the single buffer that FastCapture writes into via HAL read(),
+// and that all "fast" AudioRecord clients read from. In either case, the size can be small.
+static const size_t kRecordThreadReadOnlyHeapSize = 0x1000;
+
// ----------------------------------------------------------------------------
#ifdef ADD_BATTERY_DATA
#ifdef TEE_SINK
, mTeeSink(teeSink)
#endif
+ , mReadOnlyHeap(new MemoryDealer(kRecordThreadReadOnlyHeapSize,
+ "RecordThreadRO", MemoryHeapBase::READ_ONLY))
{
snprintf(mName, kNameLength, "AudioIn_%X", id);
mNBLogWriter = audioFlinger->newWriter_l(kLogSize, mName);
virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0;
virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
+ // Return a reference to a per-thread heap which can be used to allocate IMemory
+ // objects that will be read-only to client processes, read/write to mediaserver,
+ // and shared by all client processes of the thread.
+ // The heap is per-thread rather than common across all threads, because
+ // clients can't be trusted not to modify the offset of the IMemory they receive.
+ // If a thread does not have such a heap, this method returns 0.
+ virtual sp<MemoryDealer> readOnlyHeap() const { return 0; }
mutable Mutex mLock;
virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
+ virtual sp<MemoryDealer> readOnlyHeap() const { return mReadOnlyHeap; }
+
sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
const sp<AudioFlinger::Client>& client,
uint32_t sampleRate,
// For dumpsys
const sp<NBAIO_Sink> mTeeSink;
+
+ const sp<MemoryDealer> mReadOnlyHeap;
};