void set(uint32_t w, uint32_t h);
Region& orSelf(const Rect& rhs);
+ Region& xorSelf(const Rect& rhs);
Region& andSelf(const Rect& rhs);
Region& subtractSelf(const Rect& rhs);
// boolean operators, applied on this
Region& orSelf(const Region& rhs);
+ Region& xorSelf(const Region& rhs);
Region& andSelf(const Region& rhs);
Region& subtractSelf(const Region& rhs);
// boolean operators
const Region merge(const Rect& rhs) const;
+ const Region mergeExclusive(const Rect& rhs) const;
const Region intersect(const Rect& rhs) const;
const Region subtract(const Rect& rhs) const;
// boolean operators
const Region merge(const Region& rhs) const;
+ const Region mergeExclusive(const Region& rhs) const;
const Region intersect(const Region& rhs) const;
const Region subtract(const Region& rhs) const;
// these translate rhs first
Region& translateSelf(int dx, int dy);
Region& orSelf(const Region& rhs, int dx, int dy);
+ Region& xorSelf(const Region& rhs, int dx, int dy);
Region& andSelf(const Region& rhs, int dx, int dy);
Region& subtractSelf(const Region& rhs, int dx, int dy);
// these translate rhs first
const Region translate(int dx, int dy) const;
const Region merge(const Region& rhs, int dx, int dy) const;
+ const Region mergeExclusive(const Region& rhs, int dx, int dy) const;
const Region intersect(const Region& rhs, int dx, int dy) const;
const Region subtract(const Region& rhs, int dx, int dy) const;
// convenience operators overloads
inline const Region operator | (const Region& rhs) const;
+ inline const Region operator ^ (const Region& rhs) const;
inline const Region operator & (const Region& rhs) const;
inline const Region operator - (const Region& rhs) const;
inline const Region operator + (const Point& pt) const;
inline Region& operator |= (const Region& rhs);
+ inline Region& operator ^= (const Region& rhs);
inline Region& operator &= (const Region& rhs);
inline Region& operator -= (const Region& rhs);
inline Region& operator += (const Point& pt);
const Region Region::operator | (const Region& rhs) const {
return merge(rhs);
}
+const Region Region::operator ^ (const Region& rhs) const {
+ return mergeExclusive(rhs);
+}
const Region Region::operator & (const Region& rhs) const {
return intersect(rhs);
}
Region& Region::operator |= (const Region& rhs) {
return orSelf(rhs);
}
+Region& Region::operator ^= (const Region& rhs) {
+ return xorSelf(rhs);
+}
Region& Region::operator &= (const Region& rhs) {
return andSelf(rhs);
}
Region& Region::orSelf(const Rect& r) {
return operationSelf(r, op_or);
}
+Region& Region::xorSelf(const Rect& r) {
+ return operationSelf(r, op_xor);
+}
Region& Region::andSelf(const Rect& r) {
return operationSelf(r, op_and);
}
Region& Region::orSelf(const Region& rhs) {
return operationSelf(rhs, op_or);
}
+Region& Region::xorSelf(const Region& rhs) {
+ return operationSelf(rhs, op_xor);
+}
Region& Region::andSelf(const Region& rhs) {
return operationSelf(rhs, op_and);
}
const Region Region::merge(const Rect& rhs) const {
return operation(rhs, op_or);
}
+const Region Region::mergeExclusive(const Rect& rhs) const {
+ return operation(rhs, op_xor);
+}
const Region Region::intersect(const Rect& rhs) const {
return operation(rhs, op_and);
}
const Region Region::merge(const Region& rhs) const {
return operation(rhs, op_or);
}
+const Region Region::mergeExclusive(const Region& rhs) const {
+ return operation(rhs, op_xor);
+}
const Region Region::intersect(const Region& rhs) const {
return operation(rhs, op_and);
}
Region& Region::orSelf(const Region& rhs, int dx, int dy) {
return operationSelf(rhs, dx, dy, op_or);
}
+Region& Region::xorSelf(const Region& rhs, int dx, int dy) {
+ return operationSelf(rhs, dx, dy, op_xor);
+}
Region& Region::andSelf(const Region& rhs, int dx, int dy) {
return operationSelf(rhs, dx, dy, op_and);
}
const Region Region::merge(const Region& rhs, int dx, int dy) const {
return operation(rhs, dx, dy, op_or);
}
+const Region Region::mergeExclusive(const Region& rhs, int dx, int dy) const {
+ return operation(rhs, dx, dy, op_xor);
+}
const Region Region::intersect(const Region& rhs, int dx, int dy) const {
return operation(rhs, dx, dy, op_and);
}
SkRegion::Op sk_op;
switch (op) {
case op_or: sk_op = SkRegion::kUnion_Op; name="OR"; break;
+ case op_xor: sk_op = SkRegion::kUnion_XOR; name="XOR"; break;
case op_and: sk_op = SkRegion::kIntersect_Op; name="AND"; break;
case op_nand: sk_op = SkRegion::kDifference_Op; name="NAND"; break;
}