#include <stdlib.h>\r
#include "src\lib\dos_kb.h"\r
#include "16\lib\x\modex.h"\r
-#include "src\lib\wtest\wtest.c"\r
+#include "src\lib\wtest\wtest.c"
+#include "src\lib\planar.c"\r
#include "src\lib\ems.c"\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
long emsavail;\r
char teststr[80];\r
int i;\r
- bitmap_t ptmp;//, npctmp; // player sprite\r
+ bitmap_t ptmp;//, npctmp; // player sprite
+ planar_buf_t *p;\r
const char *cpus;\r
static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
page_t screen, screen2, screen3;\r
/* data */\r
ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite\r
//npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
+
+ /* create the planar buffer */\r
+ p = planar_buf_from_bitmap(&ptmp);
\r
/*if(isEMS())\r
{\r
XMOVE mm;\r
mm.length=emmhandle;\r
mm.sourceH=0;\r
- mm.sourceOff=(long)&ptmp;\r
+ mm.sourceOff=(long)(bitmap_t *)p;\r
mm.destH=emmhandle;\r
mm.destOff=0;\r
//halp!\r
npc0.q=1;\r
npc0.d=0;\r
modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, (bitmap_t *)p);\r
\r
modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
if(player.q<=(TILEWH/SPEED))\r
{\r
INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
mapScrollRight(bg, SPEED);\r
mapScrollRight(spri, SPEED);\r
//mapScrollRight(mask, SPEED);\r
{\r
INC_PER_FRAME;\r
player.x+=SPEED;\r
- //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.q++;\r
} else { player.q = 1; player.d = 0; player.tx++; }\r
else\r
{\r
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.d = 0;\r
}\r
if(player.q<=(TILEWH/SPEED))\r
{\r
INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
mapScrollLeft(bg, SPEED);\r
mapScrollLeft(spri, SPEED);\r
//mapScrollLeft(mask, SPEED);\r
{\r
INC_PER_FRAME;\r
player.x-=SPEED;\r
- //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.q++;\r
} else { player.q = 1; player.d = 0; player.tx--; }\r
else\r
{\r
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.d = 0;\r
}\r
if(player.q<=(TILEWH/SPEED))\r
{\r
INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
mapScrollDown(bg, SPEED);\r
mapScrollDown(spri, SPEED);\r
//mapScrollDown(mask, SPEED);\r
{\r
INC_PER_FRAME;\r
player.y+=SPEED;\r
- //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.q++;\r
} else { player.q = 1; player.d = 0; player.ty++; }\r
else\r
{\r
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.d = 0;\r
}\r
if(player.q<=(TILEWH/SPEED))\r
{\r
INC_PER_FRAME;\r
- //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
- animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
+ animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
mapScrollUp(bg, SPEED);\r
mapScrollUp(spri, SPEED);\r
//mapScrollUp(mask, SPEED);\r
{\r
INC_PER_FRAME;\r
player.y-=SPEED;\r
- //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
+ //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
- animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
+ animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, (bitmap_t *)p);\r
player.q++;\r
} else { player.q = 1; player.d = 0; player.ty--; }\r
}\r
else\r
{\r
modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
- modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
+ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, (bitmap_t *)p);\r
modexShowPage(spri->page);\r
player.d = 0;\r
}\r