#include <Box2D/Box2D.h>\r
*/\r
\r
- final World world;\r
long addr;\r
final ManifoldPoint[] points = new ManifoldPoint[] {new ManifoldPoint(), new ManifoldPoint()};\r
final Vector2 localNormal = new Vector2();\r
final int[] tmpInt = new int[2];\r
final float[] tmpFloat = new float[4];\r
\r
- protected Manifold (World world, long addr) {\r
- this.world = world;\r
+ protected Manifold (long addr) {\r
this.addr = addr;\r
}\r
\r
}\r
\r
private final Contact contact = new Contact(this, 0);\r
- private final Manifold manifold = new Manifold(this, 0);\r
+ private final Manifold manifold = new Manifold(0);\r
private final ContactImpulse impulse = new ContactImpulse(this, 0);\r
\r
private void beginContact (long contactAddr) {\r