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mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 11 Nov 2014 10:53:37 +0000 (10:53 +0000)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 2 Dec 2014 20:16:28 +0000 (12:16 -0800)
GL 3-ish versions of the spec are less clear that an error should be
generated here, so Ken (and I during review) just missed it in 1afe335.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/api_validate.c

index bf4fa3e..006fca4 100644 (file)
@@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
       break;
 
    case API_OPENGL_CORE:
-      if (ctx->Array.VAO == ctx->Array.DefaultVAO)
+      /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
+       * Core Profile spec says:
+       *
+       *     "An INVALID_OPERATION error is generated if no vertex array
+       *     object is bound (see section 10.3.1)."
+       */
+      if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
          return GL_FALSE;
+      }
       /* fallthrough */
    case API_OPENGL_COMPAT:
       {