place_monster_m_idx = hack_m_idx_ii;
/* Reinforcement */
- for(i = 0; i < A_MAX; i++)
+ for(i = 0; i < 6; i++)
{
if(!r_ptr->reinforce_id[i]) break;
n = damroll(r_ptr->reinforce_dd[i], r_ptr->reinforce_ds[i]);
if (guardian && (d_info[p_ptr->dungeon_idx].maxdepth == dun_level) && (r_info[guardian].cur_num < r_info[guardian].max_num))
{
- int oy;
- int ox;
+ POSITION oy;
+ POSITION ox;
int try_count = 4000;
/* Find a good position */
*/
bool alloc_monster(POSITION dis, BIT_FLAGS mode)
{
- int y = 0, x = 0;
+ POSITION y = 0, x = 0;
int attempts_left = 10000;
/* Put the Guardian */