<ClCompile Include="..\..\src\object\object1.c" />\r
<ClCompile Include="..\..\src\object\object2.c" />\r
<ClCompile Include="..\..\src\mind\racial.c" />\r
- <ClCompile Include="..\..\src\readdib.c" />\r
+ <ClCompile Include="..\..\src\term\readdib.c" />\r
<ClCompile Include="..\..\src\realm\realm-arcane.c" />\r
<ClCompile Include="..\..\src\realm\realm-chaos.c" />\r
<ClCompile Include="..\..\src\realm\realm-hex.c" />\r
<ClInclude Include="..\..\src\player\player-status.h" />\r
<ClInclude Include="..\..\src\quest.h" />\r
<ClInclude Include="..\..\src\mind\racial.h" />\r
- <ClInclude Include="..\..\src\readdib.h" />\r
+ <ClInclude Include="..\..\src\term\readdib.h" />\r
<ClInclude Include="..\..\src\realm\realm-arcane.h" />\r
<ClInclude Include="..\..\src\realm\realm-chaos.h" />\r
<ClInclude Include="..\..\src\realm\realm-craft.h" />\r
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\src\main-win.c" />
- <ClCompile Include="..\..\src\readdib.c" />
<ClCompile Include="..\..\src\warning.c" />
<ClCompile Include="..\..\src\chuukei.c">
<Filter>io</Filter>
<ClCompile Include="..\..\src\main\init.c">
<Filter>main</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\term\readdib.c">
+ <Filter>term</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\src\readdib.h" />
<ClInclude Include="..\..\src\warning.h" />
<ClInclude Include="..\..\src\chuukei.h">
<Filter>io</Filter>
<ClInclude Include="..\..\src\main\init.h">
<Filter>main</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\term\readdib.h">
+ <Filter>term</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
\
main/music-definitions-table.c main/music-definitions-table.h \
main/sound-definitions-table.c main/sound-definitions-table.h \
+ main/init.c main/init.h \
+ \
market/arena-info-table.c market/arena-info-table.h \
market/building.c market/building.h \
market/building-util.c market/building-util.h \
grid/grid.c grid/grid.h grid/trap.c grid/trap.h \
geometry.c geometry.h \
\
- inet.c inet.h init.c init.h \
+ inet.c inet.h \
main.c main-x11.c main-gcu.c \
\
mind/mind.c mind/mind.h \
EXTRA_hengband_SOURCES = \
angband.ico angband.rc ang_eng.rc maid-x11.c main-win.c \
- makefile.bcc makefile.std readdib.c readdib.h wall.bmp
+ makefile.bcc makefile.std term/readdib.c term/readdib.h wall.bmp
EXTRA_DIST = \
gcc-wrap
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \
-Iautopick -Ibirth -Icmd -Icombat -Icore -Idungeon -Ieffect -Ifloor \
-Igrid -Iinventory -Iio -Iknowledge -Imarket -Imind -Imonster -Imutation \
- -Iobject -Iplayer -Irealm -Iroom -Ispell -Isystem -Iview -Iwizard -Iworld
+ -Iobject -Iplayer -Irealm -Iroom -Ispell -Isystem -Iterm -Iview -Iwizard \
+ -Iworld
install-exec-hook:
if SET_GID
/*
* Include the support for loading bitmaps
*/
-#include "readdib.h"
+#include "term/readdib.h"
#define MoveTo(H,X,Y) MoveToEx(H, X, Y, NULL)
#include <windows.h>
-#include "readdib.h"
+#include "term/readdib.h"
/*
* Needed for lcc-win32