*/\r
protected int fps = DEFAULT_FPS;\r
/** Width of generated textures (in pixels). */\r
- protected int generatedTextureWidth = 20;\r
+ protected int generatedTextureWidth = 60;\r
/** Height of generated textures (in pixels). */\r
- protected int generatedTextureHeight = 20;\r
+ protected int generatedTextureHeight = 60;\r
/** Depth of generated textures (in pixels). */\r
- protected int generatedTextureDepth = 20;\r
+ protected int generatedTextureDepth = 60;\r
/**\r
* This variable is a bitwise flag of FeatureToLoad interface values; By default everything is being loaded.\r
*/\r