}
+void effect_player_poison(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ bool double_resist = is_oppose_pois(target_ptr);
+ if (target_ptr->blind) msg_print(_("\93Å\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by poison!"));
+
+ if (target_ptr->resist_pois) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
+ if (double_resist) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
+
+ if ((!(double_resist || target_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW(target_ptr))
+ {
+ do_dec_stat(target_ptr, A_CON);
+ }
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+
+ if (!(double_resist || target_ptr->resist_pois) && !CHECK_MULTISHADOW(target_ptr))
+ set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
+}
+
+
+void effect_player_nuke(player_type *target_ptr, effect_player_type *ep_ptr)
+{
+ bool double_resist = is_oppose_pois(target_ptr);
+ if (target_ptr->blind) msg_print(_("\95ú\8eË\94\\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by radiation!"));
+
+ if (target_ptr->resist_pois) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
+ if (double_resist) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
+
+ ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
+ if ((double_resist || target_ptr->resist_pois) || CHECK_MULTISHADOW(target_ptr))
+ return;
+
+ set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
+ if (one_in_(5)) /* 6 */
+ {
+ msg_print(_("\8aï\8c`\93I\82È\95Ï\90g\82ð\90\8b\82°\82½\81I", "You undergo a freakish metamorphosis!"));
+ if (one_in_(4)) /* 4 */
+ do_poly_self(target_ptr);
+ else
+ status_shuffle(target_ptr);
+ }
+
+ if (one_in_(6))
+ inventory_damage(target_ptr, set_acid_destroy, 2);
+}
+
+
/*!
* @brief \96\82\96@\82Ì\8cø\89Ê\82É\82æ\82Á\82Ä\97l\81X\82È\83\81\83b\83Z\81[\82ð\8fo\97Í\82µ\82½\82è\97^\82¦\82é\83_\83\81\81[\83W\82Ì\91\9d\8c¸\82ð\8ds\82Á\82½\82è\82·\82é
* @param target_ptr \83v\83\8c\81[\83\84\81[\82Ö\82Ì\8eQ\8fÆ\83|\83C\83\93\83^
effect_player_elements(target_ptr, ep_ptr, _("\93d\8c\82\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by lightning!"), elec_dam);
return;
case GF_POIS:
- {
- bool double_resist = is_oppose_pois(target_ptr);
- if (target_ptr->blind) msg_print(_("\93Å\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by poison!"));
-
- if (target_ptr->resist_pois) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
- if (double_resist) ep_ptr->dam = (ep_ptr->dam + 2) / 3;
-
- if ((!(double_resist || target_ptr->resist_pois)) && one_in_(HURT_CHANCE) && !CHECK_MULTISHADOW(target_ptr))
- {
- do_dec_stat(target_ptr, A_CON);
- }
-
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
-
- if (!(double_resist || target_ptr->resist_pois) && !CHECK_MULTISHADOW(target_ptr))
- set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
-
- break;
- }
+ effect_player_poison(target_ptr, ep_ptr);
+ return;
case GF_NUKE:
- {
- bool double_resist = is_oppose_pois(target_ptr);
- if (target_ptr->blind) msg_print(_("\95ú\8eË\94\\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by radiation!"));
-
- if (target_ptr->resist_pois) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
- if (double_resist) ep_ptr->dam = (2 * ep_ptr->dam + 2) / 5;
- ep_ptr->get_damage = take_hit(target_ptr, DAMAGE_ATTACK, ep_ptr->dam, ep_ptr->killer, ep_ptr->monspell);
- if ((double_resist || target_ptr->resist_pois) || CHECK_MULTISHADOW(target_ptr))
- break;
-
- set_poisoned(target_ptr, target_ptr->poisoned + randint0(ep_ptr->dam) + 10);
-
- if (one_in_(5)) /* 6 */
- {
- msg_print(_("\8aï\8c`\93I\82È\95Ï\90g\82ð\90\8b\82°\82½\81I", "You undergo a freakish metamorphosis!"));
- if (one_in_(4)) /* 4 */
- do_poly_self(target_ptr);
- else
- status_shuffle(target_ptr);
- }
-
- if (one_in_(6))
- {
- inventory_damage(target_ptr, set_acid_destroy, 2);
- }
-
- break;
- }
+ effect_player_nuke(target_ptr, ep_ptr);
+ return;
case GF_MISSILE:
{
if (target_ptr->blind) msg_print(_("\89½\82©\82Å\8dU\8c\82\82³\82ê\82½\81I", "You are hit by something!"));