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glsl: Rename [u]int64_t tokens.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 21 Jan 2017 03:14:45 +0000 (19:14 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 21 Jan 2017 03:39:20 +0000 (19:39 -0800)
basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict
with these.  Append "_TOK" to avoid conflicts.

Should fix the Windows build.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/compiler/glsl/glsl_lexer.ll
src/compiler/glsl/glsl_parser.yy

index 039eb43..d4d7ada 100644 (file)
@@ -607,12 +607,12 @@ sample            KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable ||
 subroutine     KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
 
     /* Additional words for ARB_gpu_shader_int64 */
-int64_t                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64);
+int64_t                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK);
 i64vec2                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2);
 i64vec3                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3);
 i64vec4                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4);
 
-uint64_t       KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64);
+uint64_t       KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK);
 u64vec2                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2);
 u64vec3                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3);
 u64vec4                KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4);
index 8526074..db29165 100644 (file)
@@ -137,7 +137,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
 %token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
 %token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
 %token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
-%token INT64 UINT64 I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
+%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4
 %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
 %token NOPERSPECTIVE FLAT SMOOTH
 %token MAT2X2 MAT2X3 MAT2X4
@@ -2321,11 +2321,11 @@ basic_type_specifier_nonarray:
    | UIMAGE2DMS             { $$ = "uimage2DMS"; }
    | UIMAGE2DMSARRAY        { $$ = "uimage2DMSArray"; }
    | ATOMIC_UINT            { $$ = "atomic_uint"; }
-   | INT64                  { $$ = "int64_t";     }
+   | INT64_TOK              { $$ = "int64_t";     }
    | I64VEC2                { $$ = "i64vec2";     }
    | I64VEC3                { $$ = "i64vec3";     }
    | I64VEC4                { $$ = "i64vec4";     }
-   | UINT64                 { $$ = "uint64_t";    }
+   | UINT64_TOK             { $$ = "uint64_t";    }
    | U64VEC2                { $$ = "u64vec2";     }
    | U64VEC3                { $$ = "u64vec3";     }
    | U64VEC4                { $$ = "u64vec4";     }