cptr note_level = "";
bool do_level = TRUE;
char note_level_buf[40];
- int q_idx;
+ QUEST_IDX q_idx;
static bool disable_nikki = FALSE;
}
else
{
- int q_idx = quest_number(dun_level);
+ QUEST_IDX q_idx = quest_number(dun_level);
bool seppuku = streq(hit_from, "Seppuku");
bool winning_seppuku = p_ptr->total_winner && seppuku;
{
if (p_ptr->inside_quest)
{
- int a_idx = quest[p_ptr->inside_quest].k_idx;
+ ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
if (a_idx)
{
artifact_type *a_ptr = &a_info[a_idx];
}
else if (have_flag(f_ptr->flags, FF_MORE))
{
- int q_idx = quest_number(dun_level);
+ QUEST_IDX q_idx = quest_number(dun_level);
/* No downstairs on quest levels */
if (dun_level > 1 && q_idx)
{
if (p_ptr->inside_quest)
{
- int a_idx = quest[p_ptr->inside_quest].k_idx;
+ ARTIFACT_IDX a_idx = quest[p_ptr->inside_quest].k_idx;
if (a_idx)
{
artifact_type *a_ptr = &a_info[a_idx];
OBJECT_IDX get_obj_num(DEPTH level)
{
int i, j, p;
- int k_idx;
+ KIND_OBJECT_IDX k_idx;
long value, total;
object_kind *k_ptr;
alloc_entry *table = alloc_kind_table;
r_ptr->r_sights++;
}
}
- else if (strcmp(zz[0], "DUNGEON") == 0)
+ else if (strcmp(zz[0], "DUNGEON") == 0)
{
- int d_idx;
+ DUNGEON_IDX d_idx;
dungeon_info_type *d_ptr;
while (1)