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[Fix] Change 'or' to 'and' to generate wilderness right when on ground except in...
authoriks <iks@users.sourceforge.jp>
Sat, 7 Nov 2020 12:35:03 +0000 (21:35 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Fri, 13 Nov 2020 23:22:19 +0000 (08:22 +0900)
src/core/game-play.c

index fff820b..38116a4 100644 (file)
@@ -234,7 +234,7 @@ static void set_wizard_mode_by_argument(player_type *player_ptr)
 static void generate_wilderness(player_type *player_ptr)
 {
     floor_type *floor_ptr = player_ptr->current_floor_ptr;
-    if ((floor_ptr->dun_level == 0) || floor_ptr->inside_quest)
+    if ((floor_ptr->dun_level == 0) && floor_ptr->inside_quest)
         return;
 
     parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);