ConvertScalar_ExtractValue(Value *FromVal, const Type *ToType,
uint64_t Offset, IRBuilder<> &Builder) {
// If the load is of the whole new alloca, no conversion is needed.
- if (FromVal->getType() == ToType && Offset == 0)
+ const Type *FromType = FromVal->getType();
+ if (FromType == ToType && Offset == 0)
return FromVal;
// If the result alloca is a vector type, this is either an element
// access or a bitcast to another vector type of the same size.
- if (const VectorType *VTy = dyn_cast<VectorType>(FromVal->getType())) {
+ if (const VectorType *VTy = dyn_cast<VectorType>(FromType)) {
unsigned ToTypeSize = TD.getTypeAllocSize(ToType);
- if (ToTypeSize == AllocaSize)
- return Builder.CreateBitCast(FromVal, ToType, "tmp");
+ if (ToTypeSize == AllocaSize) {
+ if (FromType->getPrimitiveSizeInBits() ==
+ ToType->getPrimitiveSizeInBits())
+ return Builder.CreateBitCast(FromVal, ToType, "tmp");
+ else {
+ // Vectors with the same element type can have the same allocation
+ // size but different primitive sizes (e.g., <3 x i32> and <4 x i32>)
+ // In this case, use a shuffle vector instead of a bit cast.
+ const VectorType *ToVTy = dyn_cast<VectorType>(ToType);
+ assert(ToVTy && (ToVTy->getElementType() == VTy->getElementType()) &&
+ "Vectors must have the same element type");
+ LLVMContext &Context = FromVal->getContext();
+ Value *UnV = UndefValue::get(FromType);
+ unsigned numEltsFrom = VTy->getNumElements();
+ unsigned numEltsTo = ToVTy->getNumElements();
+
+ SmallVector<Constant*, 3> Args;
+ unsigned minNumElts = std::min(numEltsFrom, numEltsTo);
+ unsigned i;
+ for (i=0; i != minNumElts; ++i)
+ Args.push_back(ConstantInt::get(Type::getInt32Ty(Context), i));
+
+ if (i < numEltsTo) {
+ Constant* UnC = UndefValue::get(Type::getInt32Ty(Context));
+ for (; i != numEltsTo; ++i)
+ Args.push_back(UnC);
+ }
+ Constant *Mask = ConstantVector::get(Args);
+ return Builder.CreateShuffleVector(FromVal, UnV, Mask, "tmpV");
+ }
+ }
if (ToType->isVectorTy()) {
assert(isPowerOf2_64(AllocaSize / ToTypeSize) &&
// Changing the whole vector with memset or with an access of a different
// vector type?
- if (ValSize == VecSize)
- return Builder.CreateBitCast(SV, AllocaType, "tmp");
+ if (ValSize == VecSize) {
+ if (VTy->getPrimitiveSizeInBits() ==
+ SV->getType()->getPrimitiveSizeInBits())
+ return Builder.CreateBitCast(SV, AllocaType, "tmp");
+ else {
+ // Vectors with the same element type can have the same allocation
+ // size but different primitive sizes (e.g., <3 x i32> and <4 x i32>)
+ // In this case, use a shuffle vector instead of a bit cast.
+ const VectorType *SVVTy = dyn_cast<VectorType>(SV->getType());
+ assert(SVVTy && (SVVTy->getElementType() == VTy->getElementType()) &&
+ "Vectors must have the same element type");
+ Value *UnV = UndefValue::get(SVVTy);
+ unsigned numEltsFrom = SVVTy->getNumElements();
+ unsigned numEltsTo = VTy->getNumElements();
+
+ SmallVector<Constant*, 3> Args;
+ unsigned minNumElts = std::min(numEltsFrom, numEltsTo);
+ unsigned i;
+ for (i=0; i != minNumElts; ++i)
+ Args.push_back(ConstantInt::get(Type::getInt32Ty(Context), i));
+
+ if (i < numEltsTo) {
+ Constant* UnC = UndefValue::get(Type::getInt32Ty(Context));
+ for (; i != numEltsTo; ++i)
+ Args.push_back(UnC);
+ }
+ Constant *Mask = ConstantVector::get(Args);
+ return Builder.CreateShuffleVector(SV, UnV, Mask, "tmpV");
+ }
+ }
if (SV->getType()->isVectorTy() && isPowerOf2_64(VecSize / ValSize)) {
assert(Offset == 0 && "Can't insert a value of a smaller vector type at "
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %x to i128
}
+
+define <3 x float> @test14(<3 x float> %x) {
+entry:
+ %x.addr = alloca <3 x float>, align 16
+ %r = alloca <3 x i32>, align 16
+ %extractVec = shufflevector <3 x float> %x, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp = bitcast <3 x float>* %x.addr to <4 x float>*
+ store <4 x float> %extractVec, <4 x float>* %storetmp, align 16
+ %tmp = load <3 x float>* %x.addr, align 16
+ %cmp = fcmp une <3 x float> %tmp, zeroinitializer
+ %sext = sext <3 x i1> %cmp to <3 x i32>
+ %and = and <3 x i32> <i32 1065353216, i32 1065353216, i32 1065353216>, %sext
+ %extractVec1 = shufflevector <3 x i32> %and, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp2 = bitcast <3 x i32>* %r to <4 x i32>*
+ store <4 x i32> %extractVec1, <4 x i32>* %storetmp2, align 16
+ %tmp3 = load <3 x i32>* %r, align 16
+ %0 = bitcast <3 x i32> %tmp3 to <3 x float>
+ %tmp4 = load <3 x float>* %x.addr, align 16
+ ret <3 x float> %tmp4
+; CHECK: @test14
+; CHECK-NOT: alloca
+; CHECK: shufflevector <4 x i32> %extractVec1, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
+}
+
+define void @test15(<3 x i64>* sret %agg.result, <3 x i64> %x, <3 x i64> %min) {
+entry:
+ %x.addr = alloca <3 x i64>, align 32
+ %min.addr = alloca <3 x i64>, align 32
+ %extractVec = shufflevector <3 x i64> %x, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp = bitcast <3 x i64>* %x.addr to <4 x i64>*
+ store <4 x i64> %extractVec, <4 x i64>* %storetmp, align 32
+ %extractVec1 = shufflevector <3 x i64> %min, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
+ %storetmp2 = bitcast <3 x i64>* %min.addr to <4 x i64>*
+ store <4 x i64> %extractVec1, <4 x i64>* %storetmp2, align 32
+ %tmp = load <3 x i64>* %x.addr
+ %tmp5 = extractelement <3 x i64> %tmp, i32 0
+ %tmp11 = insertelement <3 x i64> %tmp, i64 %tmp5, i32 0
+ store <3 x i64> %tmp11, <3 x i64>* %x.addr
+ %tmp30 = load <3 x i64>* %x.addr, align 32
+ store <3 x i64> %tmp30, <3 x i64>* %agg.result
+ ret void
+; CHECK: @test15
+; CHECK-NOT: alloca
+; CHECK: shufflevector <4 x i64> %tmpV2, <4 x i64> undef, <3 x i32> <i32 0, i32 1, i32 2>
+}
+