flavor_ptr->t = object_desc_str(flavor_ptr->t, _("本 充填中)", " charging)"));
}
+static void describe_pval(flavor_type *flavor_ptr)
+{
+ if (!have_pval_flags(flavor_ptr->flags))
+ return;
+
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
+ flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->pval);
+ if (have_flag(flavor_ptr->flags, TR_HIDE_TYPE)) {
+ /* Nothing */
+ } else if (have_flag(flavor_ptr->flags, TR_SPEED))
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, _("加速", " to speed"));
+ else if (have_flag(flavor_ptr->flags, TR_BLOWS)) {
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, _("攻撃", " attack"));
+#ifdef JP
+#else
+ if (ABS(flavor_ptr->o_ptr->pval) != 1)
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, 's');
+#endif
+ } else if (have_flag(flavor_ptr->flags, TR_STEALTH))
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, _("隠密", " to stealth"));
+ else if (have_flag(flavor_ptr->flags, TR_SEARCH))
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, _("探索", " to searching"));
+ else if (have_flag(flavor_ptr->flags, TR_INFRA))
+ flavor_ptr->t = object_desc_str(flavor_ptr->t, _("赤外線視力", " to infravision"));
+
+ flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
+}
+
/*!
* @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
* @param player_ptr プレーヤーへの参照ポインタ
else if (flavor_ptr->o_ptr->tval == TV_ROD)
describe_charges_rod(flavor_ptr);
- if (have_pval_flags(flavor_ptr->flags)) {
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, ' ');
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p1);
- flavor_ptr->t = object_desc_int(flavor_ptr->t, flavor_ptr->o_ptr->pval);
- if (have_flag(flavor_ptr->flags, TR_HIDE_TYPE)) {
- /* Nothing */
- } else if (have_flag(flavor_ptr->flags, TR_SPEED))
- flavor_ptr->t = object_desc_str(flavor_ptr->t, _("加速", " to speed"));
- else if (have_flag(flavor_ptr->flags, TR_BLOWS)) {
- flavor_ptr->t = object_desc_str(flavor_ptr->t, _("攻撃", " attack"));
-#ifdef JP
-#else
- if (ABS(flavor_ptr->o_ptr->pval) != 1)
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, 's');
-#endif
- } else if (have_flag(flavor_ptr->flags, TR_STEALTH))
- flavor_ptr->t = object_desc_str(flavor_ptr->t, _("隠密", " to stealth"));
- else if (have_flag(flavor_ptr->flags, TR_SEARCH))
- flavor_ptr->t = object_desc_str(flavor_ptr->t, _("探索", " to searching"));
- else if (have_flag(flavor_ptr->flags, TR_INFRA))
- flavor_ptr->t = object_desc_str(flavor_ptr->t, _("赤外線視力", " to infravision"));
-
- flavor_ptr->t = object_desc_chr(flavor_ptr->t, flavor_ptr->p2);
- }
-
+ describe_pval(flavor_ptr);
if ((flavor_ptr->o_ptr->tval == TV_LITE) && (!(object_is_fixed_artifact(flavor_ptr->o_ptr) || (flavor_ptr->o_ptr->sval == SV_LITE_FEANOR)))) {
flavor_ptr->t = object_desc_str(flavor_ptr->t, _("(", " (with "));
if (flavor_ptr->o_ptr->name2 == EGO_LITE_LONG)