extern const player_seikaku seikaku_info[MAX_SEIKAKU];
extern const player_race mimic_info[];
extern const u32b fake_spell_flags[4];
-extern const s32b realm_choices1[];
-extern const s32b realm_choices2[];
extern const concptr realm_names[];
#ifdef JP
extern const concptr E_realm_names[];
#include "object-hook.h"
#include "monster.h"
#include "artifact.h"
+#include "player-class.h"
#include "player-skill.h"
#include "quest.h"
#include "world.h"
2, 20, 40,
},
};
+
+/*!
+ * 職業毎に選択可能な第一領域魔法テーブル
+ */
+const s32b realm_choices1[MAX_CLASS] =
+{
+ (CH_NONE), /* Warrior */
+ (CH_LIFE | CH_SORCERY | CH_NATURE |
+ CH_CHAOS | CH_DEATH | CH_TRUMP |
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Mage */
+ (CH_LIFE | CH_DEATH | CH_DAEMON |
+ CH_CRUSADE), /* Priest */
+ (CH_SORCERY | CH_DEATH | CH_TRUMP |
+ CH_ARCANE | CH_ENCHANT), /* Rogue */
+ (CH_NATURE), /* Ranger */
+ (CH_CRUSADE | CH_DEATH), /* Paladin */
+ (CH_ARCANE), /* Warrior-Mage */
+ (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
+ (CH_LIFE | CH_NATURE | CH_DEATH |
+ CH_ENCHANT), /* Monk */
+ (CH_NONE), /* Mindcrafter */
+ (CH_LIFE | CH_SORCERY | CH_NATURE |
+ CH_CHAOS | CH_DEATH | CH_TRUMP |
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE | CH_HEX), /* High-Mage */
+ (CH_ARCANE), /* Tourist */
+ (CH_NONE), /* Imitator */
+ (CH_TRUMP), /* Beastmaster */
+ (CH_NONE), /* Sorcerer */
+ (CH_NONE), /* Archer */
+ (CH_NONE), /* Magic eater */
+ (CH_MUSIC), /* Bard */
+ (CH_NONE), /* Red Mage */
+ (CH_HISSATSU), /* Samurai */
+ (CH_LIFE | CH_NATURE | CH_DEATH |
+ CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
+ (CH_NONE), /* Blue Mage */
+ (CH_NONE), /* Cavalry */
+ (CH_NONE), /* Berserker */
+ (CH_NONE), /* Weaponsmith */
+ (CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
+};
+
+/*!
+ * 職業毎に選択可能な第二領域魔法テーブル
+ */
+const s32b realm_choices2[MAX_CLASS] =
+{
+ (CH_NONE), /* Warrior */
+ (CH_LIFE | CH_SORCERY | CH_NATURE |
+ CH_CHAOS | CH_DEATH | CH_TRUMP |
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Mage */
+ (CH_LIFE | CH_SORCERY | CH_NATURE |
+ CH_CHAOS | CH_DEATH | CH_TRUMP |
+ CH_ARCANE | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Priest */
+ (CH_NONE), /* Rogue */
+ (CH_SORCERY | CH_CHAOS | CH_DEATH |
+ CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
+ (CH_NONE), /* Paladin */
+ (CH_LIFE | CH_NATURE | CH_CHAOS |
+ CH_DEATH | CH_TRUMP | CH_ARCANE |
+ CH_SORCERY | CH_ENCHANT | CH_DAEMON |
+ CH_CRUSADE), /* Warrior-Mage */
+ (CH_NONE), /* Chaos-Warrior */
+ (CH_NONE), /* Monk */
+ (CH_NONE), /* Mindcrafter */
+ (CH_NONE), /* High-Mage */
+ (CH_NONE), /* Tourist */
+ (CH_NONE), /* Imitator */
+ (CH_NONE), /* Beastmanster */
+ (CH_NONE), /* Sorcerer */
+ (CH_NONE), /* Archer */
+ (CH_NONE), /* Magic eater */
+ (CH_NONE), /* Bard */
+ (CH_NONE), /* Red Mage */
+ (CH_NONE), /* Samurai */
+ (CH_NONE), /* ForceTrainer */
+ (CH_NONE), /* Blue Mage */
+ (CH_NONE), /* Cavalry */
+ (CH_NONE), /* Berserker */
+ (CH_NONE), /* Weaponsmith */
+ (CH_NONE), /* Mirror-master */
+ (CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
+};
+
};
extern const player_class *cp_ptr;
-extern const player_class class_info[MAX_CLASS];
\ No newline at end of file
+extern const player_class class_info[MAX_CLASS];
+
+extern const s32b realm_choices1[];
+extern const s32b realm_choices2[];
0xff000000
};
-/*!
- * 職業毎に選択可能な第一領域魔法テーブル
- */
-const s32b realm_choices1[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_DEATH | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_SORCERY | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT), /* Rogue */
- (CH_NATURE), /* Ranger */
- (CH_CRUSADE | CH_DEATH), /* Paladin */
- (CH_ARCANE), /* Warrior-Mage */
- (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE | CH_HEX), /* High-Mage */
- (CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_TRUMP), /* Beastmaster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_HISSATSU), /* Samurai */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-/*!
- * 職業毎に選択可能な第二領域魔法テーブル
- */
-const s32b realm_choices2[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_NONE), /* Rogue */
- (CH_SORCERY | CH_CHAOS | CH_DEATH |
- CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
- (CH_NONE), /* Paladin */
- (CH_LIFE | CH_NATURE | CH_CHAOS |
- CH_DEATH | CH_TRUMP | CH_ARCANE |
- CH_SORCERY | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Warrior-Mage */
- (CH_NONE), /* Chaos-Warrior */
- (CH_NONE), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_NONE), /* High-Mage */
- (CH_NONE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_NONE), /* Beastmanster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_NONE), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_NONE), /* Samurai */
- (CH_NONE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-
#ifdef JP
/*!
* 領域魔法名称