#include <signal.h> /* For SIGPROCMASK et.al. */
-#if __CYGWIN32__
-/* The ui_loop_hook is called to keep the GUI alive while the simulator
- is running. The counter is to make sure we do not wake it too often.
-*/
-
-extern void (*ui_loop_hook) PARAMS ((int));
-static unsigned int ui_loop_hook_counter = 0;
-#endif
-
typedef enum {
watch_invalid,
events->time_of_event = current_time - 1;
events->time_from_event = -1;
}
+ if (ETRACE_P)
+ {
+ sim_event *event;
+ int i;
+ for (event = events->queue, i = 0;
+ event != NULL;
+ event = event->next, i++)
+ {
+ ETRACE ((_ETRACE,
+ "event time-from-event - time %ld, delta %ld - event %d, tag 0x%lx, time %ld, handler 0x%lx, data 0x%lx%s%s\n",
+ (long)current_time,
+ (long)events->time_from_event,
+ i,
+ (long)event,
+ (long)event->time_of_event,
+ (long)event->handler,
+ (long)event->data,
+ (event->trace != NULL) ? ", " : "",
+ (event->trace != NULL) ? event->trace : ""));
+ }
+ }
SIM_ASSERT (current_time == sim_events_time (sd));
}
/* this round of processing complete */
events->nr_ticks_to_process = 0;
-
-#if __CYGWIN32__
- /* Now call the ui_loop_hook to give the gui a chance to
- process events. */
-
- if (ui_loop_hook != NULL)
- {
- /* attempt to limit calls to 1-10 per second */
- if (! (ui_loop_hook_counter++ & 0xf))
- (*ui_loop_hook) (-2); /* magic */
- }
-#endif
}
#endif