B:BEG
B:TOUCH:EAT_GOLD
F:MALE | EVIL | WILD_TOWN | WILD_ONLY
-F:RAND_25 | FRIENDS |
+F:RAND_25 | FRIENDS | HUMAN |
F:TAKE_ITEM | OPEN_DOOR | DROP_CORPSE | DROP_SKELETON
D:$He looks squalid and thoroughly revolting.
D:Èà¤Ï±ø¤é¤·¤¯¤ÆËÜÅö¤ËƬ¤ËÍè¤ëÅÛ¤À¡£
W:0:1:0:0:100:83
B:HIT:HURT:1d6
B:HIT:HURT:1d6
-F:MALE | WILD_ONLY | WILD_WOOD |
+F:MALE | WILD_ONLY | WILD_WOOD | HUMAN |
F:RAND_25 | DROP_SKELETON | DROP_CORPSE |
-F:ONLY_GOLD | DROP_60 |
+F:ONLY_GOLD | DROP_60 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:$He has an axe with a sharp and strong edge.
D:±Ô¤¯´è¾æ¤ÊÉà¤ò»ý¤Ã¤Æ¤¤¤ë¡£
W:0:1:0:0:0:0
B:DROOL
F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY
-F:RAND_25 | EAT_LOSE_INT |
+F:RAND_25 | EAT_LOSE_INT | HUMAN |
F:TAKE_ITEM
D:$He tends to blubber a lot.
D:Èà¤Ï¤¤¤Ä¤âµã¤¤¤Æ¤Ð¤«¤ê¤¤¤ë¡£
W:0:1:0:0:0:0
B:DROOL
F:MALE | DROP_SKELETON | DROP_CORPSE | WILD_TOWN | WILD_ONLY
-F:RAND_25 | EAT_LOSE_CHR |
+F:RAND_25 | EAT_LOSE_CHR | HUMAN |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:$Ugly doesn't begin to describe him.
D:½¹¤¤ÃˤÀ¤¬¡¢°ìÈÖ¤ÎÆÃħ¤Ï¤½¤Î½¹¤µ¤Ç¤Ï¤Ê¤¤¡£
W:0:1:0:0:0:0
B:DROOL
F:MALE | DROP_CORPSE | DROP_SKELETON | WILD_TOWN | WILD_ONLY
-F:RAND_25 | EAT_LOSE_WIS |
+F:RAND_25 | EAT_LOSE_WIS | HUMAN |
F:TAKE_ITEM
D:$Drooling and comical, but then, what do you expect?
D:¤è¤À¤ì¤ò¿â¤é¤·¤Æ³Ú¤·¤½¤¦¤Ë¤·¤Æ¤¤¤ë¤¬¡¢¤½¤ì°Ê¾å¤Î²¿¤ò´üÂÔ¤¹¤ë¤Î¤À¤í¤¦¤«¡©
I:110:1d4:10:1:40
W:0:1:0:0:10:14
B:BEG
-F:MALE | DROP_SKELETON | DROP_CORPSE
+F:MALE | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:RAND_25 | WILD_TOWN | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR
D:$You just can't help feeling sorry for him.
W:0:1:0:0:0:0
B:BEG
B:TOUCH:DISEASE
-F:MALE | DROP_CORPSE | DROP_SKELETON
+F:MALE | DROP_CORPSE | DROP_SKELETON | HUMAN |
F:RAND_25 | WILD_TOWN | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR | EAT_LOSE_CON | EAT_POISONOUS
D:$You feel it isn't safe to touch him.
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
F:MALE | DROP_CORPSE | DROP_SKELETON
-F:DROP_60 | WILD_TOWN |
+F:DROP_60 | WILD_TOWN | HUMAN |
F:WILD_SWAMP | WILD_WOOD | WILD_GRASS | WILD_MOUNTAIN | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL
W:0:1:0:0:0:0
B:BEG
F:MALE | HAS_LITE_1
-F:RAND_50 | DROP_SKELETON | DROP_CORPSE
+F:RAND_50 | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:ONLY_GOLD | DROP_60 | WILD_TOWN | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:$He makes you glad to be sober.
W:0:1:0:0:0:0
B:HIT:HURT:1d5
F:MALE | HAS_LITE_1 |
-F:RAND_50 |
+F:RAND_50 | HUMAN |
F:ONLY_GOLD | DROP_60 | DROP_SKELETON | DROP_CORPSE
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_TOWN | WILD_ONLY
D:$The typical ponce around town, with purse jingling, and looking for more
I:110:5d8:10:20:250
W:0:1:0:0:8:43
B:HIT:HURT:1d10
-F:MALE | DROP_SKELETON | DROP_CORPSE | HAS_LITE_1 |
+F:MALE | DROP_SKELETON | DROP_CORPSE | HAS_LITE_1 | HUMAN |
F:RAND_50 | DROP_90 | WILD_GRASS | WILD_TOWN | WILD_WOOD | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL
I:110:7d8:10:30:250
W:0:1:0:0:8:43
B:HIT:HURT:2d6
-F:MALE | DROP_SKELETON | DROP_CORPSE | HAS_LITE_1 |
+F:MALE | DROP_SKELETON | DROP_CORPSE | HAS_LITE_1 | HUMAN |
F:RAND_50 | DROP_90 | WILD_TOWN | WILD_ONLY
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:$He doesn't take to strangers kindly.
B:HIT:HURT:1d3
F:UNIQUE | MALE | ANIMAL | CAN_SPEAK | FRIENDLY
F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY
-F:ONLY_ITEM | DROP_90 | DROP_GOOD |
+F:ONLY_ITEM | DROP_90 | DROP_GOOD | HUMAN |
F:OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
F:NO_CONF | NO_SLEEP
B:HIT:HURT:1d8
B:HIT:HURT:1d7
F:MALE | HAS_LITE_1 |
-F:DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE
+F:DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:OPEN_DOOR | BASH_DOOR | EAT_GIVE_STR | EAT_LOSE_INT | EAT_LOSE_WIS
D:$He looks inexperienced but tough.
D:Èà¤Ï¤Þ¤À¤Þ¤À·Ð¸³¤ÏÀõ¤¤¤è¤¦¤À¤¬¡¢¼ê¶¯¤¤Áê¼ê¤À¡£
B:HIT:HURT:1d5
B:HIT:HURT:1d5
B:TOUCH:EAT_GOLD
-F:MALE |
+F:MALE | HUMAN |
F:DROP_60 | DROP_SKELETON | DROP_CORPSE
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | WILD_ALL |
F:EVIL | EAT_GIVE_DEX | EAT_LOSE_WIS | EAT_LOSE_CHR
I:110:7d4:20:10:10
W:2:1:0:9:100:225
B:HIT:HURT:1d9
-F:MALE | HAS_LITE_1 |
+F:MALE | HAS_LITE_1 | HUMAN |
F:FORCE_SLEEP | GOOD | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:DROP_60 | EAT_GIVE_WIS | EAT_LOSE_INT | EAT_LOSE_CON
F:OPEN_DOOR | BASH_DOOR
I:110:6d4:20:6:5
W:2:1:0:9:100:240
B:HIT:HURT:1d8
-F:MALE | HAS_LITE_1 |
+F:MALE | HAS_LITE_1 | HUMAN |
F:FORCE_SLEEP | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:DROP_60 | EAT_GIVE_INT | EAT_LOSE_STR | EAT_LOSE_CON
F:OPEN_DOOR | BASH_DOOR
B:SHOOT:HURT:2d7
B:HIT:HURT:1d7
B:HIT:HURT:1d7
-F:MALE | HAS_LITE_1 |
+F:MALE | HAS_LITE_1 | HUMAN |
F:FORCE_SLEEP | DROP_SKELETON | DROP_CORPSE
F:DROP_60 | EAT_LOSE_STR | EAT_LOSE_WIS | EAT_GIVE_CON |
F:OPEN_DOOR | BASH_DOOR | WILD_WOOD |
I:110:6d4:20:6:10
W:5:2:0:7:100:240
B:HIT:HURT:1d8
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP |
F:FRIENDS | DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR |
W:4:1:0:20:500:1038
B:HIT:HURT:2d4
B:HIT:HURT:2d4
-F:MALE | HAS_LITE_1 |
+F:MALE | HAS_LITE_1 | HUMAN |
F:FORCE_SLEEP |
F:DROP_60 | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
F:OPEN_DOOR | BASH_DOOR | EAT_GIVE_WIS | EAT_LOSE_INT
I:110:7d4:20:10:5
W:6:2:0:7:100:225
B:HIT:HURT:1d9
-F:MALE | GOOD | HAS_LITE_2 |
+F:MALE | GOOD | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | WILD_ALL | DROP_SKELETON | DROP_CORPSE |
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:HIT:HURT:1d7
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FRIENDS | DROP_60 | WILD_ALL |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
D:$He looks inexperienced but tough.
B:SHOOT:HURT:2d5
B:HIT:HURT:1d5
B:HIT:HURT:1d5
-F:MALE | HAS_LITE_1 |
+F:MALE | HAS_LITE_1 | HUMAN |
F:FORCE_SLEEP | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:ONLY_GOLD | DROP_1D2 | EAT_GIVE_DEX | EAT_LOSE_INT | EAT_LOSE_WIS
F:OPEN_DOOR | BASH_DOOR
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON
F:EVIL | RES_TELE
B:HIT:HURT:2d6
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
-F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
+F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_WOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EVIL | DROP_SKELETON | DROP_CORPSE
F:EAT_GIVE_DEX | EAT_LOSE_WIS
B:SHOOT:HURT:2d7
B:HIT:HURT:1d7
B:HIT:HURT:1d7
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FRIENDS | DROP_60 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR |
S:1_IN_9 |
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:MALE | GOOD | WILD_ALL | DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | HAS_LITE_2 |
+F:FORCE_SLEEP | HAS_LITE_2 | HUMAN |
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR
S:1_IN_9 |
W:8:2:0:26:100:199
B:HIT:HURT:2d6
B:TOUCH:EAT_GOLD
-F:MALE |
+F:MALE | HUMAN |
F:DROP_1D2 | WILD_ALL |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
F:EVIL
B:HIT:HURT:1d13
B:HIT:HURT:1d13
B:HIT:HURT:1d13
-F:UNIQUE | MALE | EVIL | HAS_LITE_2 |
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | EAT_POISONOUS |
F:OPEN_DOOR | BASH_DOOR
W:10:3:0:35:500:376
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
-F:MALE |
+F:MALE | HUMAN |
F:DROP_1D2 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL | DROP_SKELETON
B:BITE:HURT:2d5
B:BITE:HURT:2d5
F:AQUATIC | WILD_ALL | DROP_CORPSE
-F:ANIMAL
+F:ANIMAL | RIDING
D:$A truly strange hybrid of a horse and a fish.
D:ËÜÅö¤Ë´ñ̯¤ÊÇϤȵû¤Î³Ý¤±¹ç¤ï¤»¤À¡£
B:SHOOT:HURT:4d6
B:HIT:HURT:3d4
B:HIT:HURT:3d4
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
S:1_IN_8
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:MALE | GOOD | HAS_LITE_2 |
-F:FORCE_SLEEP |
+F:FORCE_SLEEP | HUMAN |
F:DROP_1D2 |
F:SMART | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
S:1_IN_3 |
I:110:12d8:20:10:10
W:13:2:0:50:500:449
B:HIT:HURT:2d2
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:SMART | OPEN_DOOR | BASH_DOOR | EAT_CONF
F:EVIL
W:13:2:0:50:700:370
B:HIT:HURT:2d4
B:HIT:HURT:2d4
-F:MALE | WILD_WOOD | HAS_LITE_2 |
+F:MALE | WILD_WOOD | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:SMART | OPEN_DOOR | BASH_DOOR | EAT_SLEEP |
S:1_IN_3 |
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:UNIQUE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_MAXHP |
F:ONLY_ITEM | DROP_90 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
B:HIT:SUPERHURT:4d4
B:HIT:SUPERHURT:4d4
B:HIT:SUPERHURT:4d4
+F:HUMAN |
F:MALE | NO_FEAR | NO_STUN | BASH_DOOR | OPEN_DOOR | DROP_1D2 | HAS_LITE_1 |
F:WILD_WASTE | DROP_SKELETON | DROP_CORPSE | EAT_BERSERKER
D:$A warrior in a battle-frenzy; he'll stop only when he drops.
B:KICK:SUPERHURT:5d5
B:HIT:SUPERHURT:5d1
F:MALE | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_ELEC | HAS_LITE_2 |
-F:IM_FIRE | IM_COLD | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP |
+F:IM_FIRE | IM_COLD | IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_6 |
S:BO_ELEC
W:23:1:0:60:2500:532
B:HIT:HURT:3d5
B:HIT:SUPERHURT:3d5
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:DROP_1D2 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
F:EVIL
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
-F:MALE | DROP_SKELETON | DROP_CORPSE
+F:MALE | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:DROP_2D2 | EAT_GIVE_DEX | EAT_LOSE_WIS |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_FIRE | IM_ELEC | NO_CONF | NO_SLEEP
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_1 |
+F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_1 | HUMAN |
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_FIRE | IM_ELEC | NO_CONF | NO_SLEEP
W:25:3:0:600:0:0
B:HIT:HURT:1d12
B:HIT:HURT:3d6
-F:FORCE_SLEEP |
+F:FORCE_SLEEP | HUMAN |
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
F:HURT_ROCK | NONLIVING |
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:FORCE_MAXHP | WILD_ALL | HAS_LITE_2 |
+F:FORCE_MAXHP | WILD_ALL | HAS_LITE_2 | HUMAN |
F:ONLY_ITEM | DROP_90 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:FRIENDS | MALE | DROP_SKELETON | DROP_CORPSE
-F:BASH_DOOR | OPEN_DOOR | HAS_LITE_2 |
+F:BASH_DOOR | OPEN_DOOR | HAS_LITE_2 | HUMAN |
S:1_IN_8
S:BLIND | CONF | TPORT
D:$A faithful servitor and a skilled warrior.
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
F:EVIL
W:28:3:0:250:6000:637
B:HIT:CONFUSE:5d5
B:HIT:TERRIFY:5d5
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:OPEN_DOOR | BASH_DOOR | SMART | EAT_GIVE_WIS |
F:EVIL
B:HIT:HURT:2d5
B:HIT:HURT:2d5
B:TOUCH:DR_MANA:2d6
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP |
F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON | DROP_CORPSE
F:SMART | OPEN_DOOR | BASH_DOOR | EAT_GIVE_INT | EAT_LOSE_STR |
B:HIT:POISON:3d4
B:HIT:LOSE_STR:3d4
B:HIT:LOSE_STR:3d4
-F:MALE |
+F:MALE | HUMAN |
F:DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
F:EVIL | NO_CONF | NO_SLEEP | EAT_GIVE_DEX | EAT_POISONOUS
B:HIT:SUPERHURT:8d1
B:KICK:SUPERHURT:8d4
B:HIT:SUPERHURT:8d1
-F:MALE | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_FIRE |
+F:MALE | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_FIRE | HUMAN |
F:IM_POIS | NO_FEAR | NO_CONF | NO_SLEEP | DROP_CORPSE | HAS_LITE_1 |
F:DROP_SKELETON | HAS_LITE_2 |
S:1_IN_7 |
B:KICK:HURT:10d2
B:PUNCH:HURT:10d2
B:KICK:HURT:10d2
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | HAS_LITE_1 |
F:ONLY_ITEM | DROP_1D2 | ATTR_ANY | DROP_SKELETON | DROP_CORPSE
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
B:SLASH:HURT:25d1
B:SLASH:HURT:30d1
#F:UNIQUE | MALE | WEIRD_MIND | CAN_SPEAK |
-F:UNIQUE | MALE | CAN_SPEAK |
+F:UNIQUE | MALE | CAN_SPEAK | HUMAN |
F:FORCE_MAXHP | WILD_ALL | DROP_CORPSE
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
B:HIT:HURT:3d4
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d5
-F:MALE |
+F:MALE | HUMAN |
F:DROP_90 | DROP_2D2 | DROP_SKELETON | DROP_CORPSE
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | EAT_GIVE_DEX | EAT_LOSE_WIS |
F:EVIL
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_1 |
+F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_1 | HUMAN |
F:FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
W:36:2:0:666:6000:638
B:HIT:HURT:2d6
B:HIT:HURT:2d6
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_SKELETON
F:SMART | OPEN_DOOR | BASH_DOOR |
B:HIT:HURT:6d6
B:HIT:HURT:3d8
B:HIT:HURT:3d8
-F:UNIQUE | MALE | CAN_SPEAK |
+F:UNIQUE | MALE | CAN_SPEAK | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:EXP_20
-F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | RES_NETH | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_COLD | HAS_LITE_1 |
B:HIT:HURT:5d5
B:HIT:UN_POWER:5d5
B:HIT:UN_BONUS:5d5
-F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | TAKE_ITEM | BASH_DOOR |
B:HIT:HURT:2d8
F:FEMALE |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
-F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | HUMAN |
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 |
B:HIT:HURT:3d5
F:MALE | HAS_LITE_2 |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
-F:ONLY_ITEM | DROP_90 | DROP_2D2 |
+F:ONLY_ITEM | DROP_90 | DROP_2D2 | HUMAN |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 |
B:HIT:HURT:2d8
F:MALE | HAS_LITE_2 |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
-F:ONLY_ITEM | DROP_90 | DROP_4D2 |
+F:ONLY_ITEM | DROP_90 | DROP_4D2 | HUMAN |
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 |
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 |
+F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | RES_TELE
B:HIT:EAT_ITEM:2d10
F:MALE | FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
F:REGENERATE | NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR |
-F:RES_TELE |
+F:RES_TELE | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | UNIQUE |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL |
S:1_IN_3
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d5
-F:MALE | HAS_LITE_2 |
+F:MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_90 | DROP_4D2 |
F:SMART | OPEN_DOOR | BASH_DOOR |
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:IM_POIS | IM_FIRE | IM_ELEC | IM_ACID | IM_COLD |
-F:NO_SLEEP | NO_FEAR |
+F:NO_SLEEP | NO_FEAR | HUMAN |
F:FRIENDS |
F:MALE | OPEN_DOOR | BASH_DOOR
D:$Fierce, barbaric warriors, armed with great spiked clubs, and surrounded
B:HIT:HURT:10d5
B:HIT:HURT:10d5
B:HIT:EXP_80
-F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS |
+F:FORCE_SLEEP | FORCE_MAXHP | SMART | IM_FIRE | IM_COLD | IM_POIS | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | RES_NETH | RES_NEXU | RES_PLAS |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | EVIL
S:1_IN_5 |
B:SPIT:BLIND:10d5
B:DROOL:DISEASE:8d5
F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP | EVIL | RES_TELE
B:KICK:HURT:10d2
B:HIT:POISON:20d1
B:HIT:LOSE_ALL:15d1
-F:MALE | EVIL |
+F:MALE | EVIL | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON |
F:ONLY_ITEM | DROP_4D2 | ATTR_MULTI | SHAPECHANGER | ATTR_ANY |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | SMART | HAS_LITE_2 |
B:HIT:TERRIFY:5d6
B:HIT:PARALYZE:5d6
B:HIT:BLIND:4d8
-F:UNIQUE | MALE | AMBERITE | DROP_CORPSE | HAS_LITE_2 |
+F:UNIQUE | MALE | AMBERITE | DROP_CORPSE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SHAPECHANGER | CAN_SPEAK |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | CAN_FLY |
F:OPEN_DOOR | BASH_DOOR | ATTR_MULTI | RES_DISE | ATTR_ANY | RES_TELE
B:HIT:EXP_VAMP:6d6
B:HIT:EXP_VAMP:8d8
B:HIT:EXP_VAMP:10d10
-F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | RES_NEXU | RES_NETH | EVIL |
B:HIT:UN_BONUS:6d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | FRIENDLY | HAS_LITE_2 |
+F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | FRIENDLY | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
B:HIT:UN_BONUS:6d8
B:HIT:TERRIFY:5d5
B:HIT:TERRIFY:5d5
-F:UNIQUE | MALE | CAN_SPEAK | FRIENDLY | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | FRIENDLY | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | REFLECTING | RES_TELE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR |
B:HIT:UN_POWER:5d5
F:UNIQUE | MALE | ATTR_MULTI | CAN_SPEAK | AMBERITE | ATTR_ANY | RES_TELE
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE | HAS_LITE_2 |
-F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | HUMAN |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:EVIL | IM_FIRE | IM_COLD |
F:IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
B:HIT:HURT:8d15
B:TOUCH:EAT_ITEM
F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | RES_TELE | DROP_CORPSE | HAS_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | DROP_SKELETON |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | DROP_SKELETON | HUMAN |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_FIRE | IM_ELEC | SMART | REGENERATE | OPEN_DOOR | BASH_DOOR |
S:1_IN_3 |
B:TOUCH:LOSE_CHR
B:TOUCH:LOSE_CON
F:UNIQUE | FEMALE | CAN_SPEAK | AMBERITE | ONLY_ITEM | RES_TELE
-F:DROP_CORPSE | DROP_SKELETON | HAS_LITE_2 |
+F:DROP_CORPSE | DROP_SKELETON | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 |
F:EVIL | IM_POIS | IM_ELEC | SMART | REGENERATE | OPEN_DOOR | BASH_DOOR |
B:HIT:HURT:9d15
B:HIT:HURT:9d15
B:HIT:LOSE_CON:1d30
-F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | RES_TELE | DROP_SKELETON |
+F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | RES_TELE | DROP_SKELETON | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | DROP_CORPSE
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:HAS_LITE_2 |
B:INSULT:EAT_GOLD:1d3
F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | RES_TELE | HAS_LITE_2 |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_POIS | IM_ACID | IM_COLD | SMART | REGENERATE
S:1_IN_4 |
B:HIT:SHATTER:15d15
B:HIT:SHATTER:15d15
F:UNIQUE | MALE | CAN_SPEAK | AMBERITE | RES_TELE | HAS_LITE_2 |
-F:DROP_SKELETON | DROP_CORPSE
+F:DROP_SKELETON | DROP_CORPSE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | KILL_WALL |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_POIS | IM_ACID | IM_FIRE | REGENERATE
B:HIT:EAT_ITEM:10d15
F:UNIQUE | MALE | CAN_SPEAK | SMART | AMBERITE | RES_TELE | HAS_LITE_2 |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_POIS | IM_ACID | IM_ELEC | REGENERATE |
S:1_IN_4 |
B:HIT:UN_BONUS:6d8
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
-F:UNIQUE | MALE |
+F:UNIQUE | MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | HAS_LITE_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
B:HIT:UN_POWER:6d8
B:TOUCH:BLIND
B:TOUCH:CONFUSE
-F:UNIQUE | MALE | CAN_SPEAK | POWERFUL | RES_TELE | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | POWERFUL | RES_TELE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE | DROP_SKELETON
F:ONLY_ITEM | DROP_1D2 | DROP_GREAT | DROP_GOOD |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
B:HIT:LOSE_CON:10d15
F:UNIQUE | MALE | CAN_SPEAK | SMART | AMBERITE | RES_TELE | HAS_LITE_2 |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:POWERFUL |
F:EVIL |IM_COLD | IM_POIS | IM_ACID | IM_ELEC | REGENERATE
B:HIT:HURT:15d15
F:UNIQUE | MALE | CAN_SPEAK | SMART | AMBERITE | RES_TELE | HAS_LITE_2 |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON
-F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
+F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE
S:1_IN_4 |
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | HAS_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE |
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
B:TOUCH:DR_MANA:10d8
F:UNIQUE | QUESTOR | MALE | CAN_SPEAK | DROP_CORPSE | HAS_LITE_2 |
F:ATTR_MULTI | AMBERITE | RES_TELE
-F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH |
+F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:REFLECTING | AURA_FIRE | AURA_ELEC
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE |
B:KICK:SUPERHURT:7d4
B:HIT:EXP_10:7d2
F:MALE | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_COLD | HAS_LITE_2 |
-F:IM_POIS | RES_NETH | NO_FEAR | NO_CONF | NO_SLEEP |
+F:IM_POIS | RES_NETH | NO_FEAR | NO_CONF | NO_SLEEP | HUMAN |
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_9 |
S:BO_NETH
B:HIT:UN_POWER:7d8
B:KICK:HURT:7d10
B:HIT:UN_POWER:7d8
-F:UNIQUE | MALE | HAS_LITE_2 |
+F:UNIQUE | MALE | HAS_LITE_2 | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_CORPSE | CAN_SPEAK |
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | POWERFUL | MOVE_BODY | CAN_SWIM |
B:CLAW:EXP_VAMP:10d10
B:SPIT:BLIND:10d10
B:HIT:LOSE_CON:10d10
-F:UNIQUE | MALE |
+F:UNIQUE | MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK | CAN_FLY | AURA_COLD |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT |
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE |
B:HIT:TIME:5d8
B:KICK:UN_BONUS:8d10
F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
-F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_4D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | PASS_WALL | CAN_FLY |
F:EVIL | IM_ACID | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC | NO_CONF |
F:NO_SLEEP | RES_NEXU | RES_WATE | ESCORT
B:HIT:HURT:14d14
B:HIT:HURT:14d14
F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | FRIENDLY |
-F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:GOOD | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
F:NO_SLEEP | RES_TELE | RES_NETH | POWERFUL | CAN_FLY |
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | FEMALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
-F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:EVIL | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
F:NO_SLEEP | RES_TELE | RES_NETH | RES_NEXU | POWERFUL | CAN_FLY |
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
F:UNIQUE | MALE |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | HAS_LITE_2 |
F:IM_ACID | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP |
W:25:2:0:350:0:0
B:SLASH:HURT:4d6
B:SLASH:HURT:4d6
-F:MALE | ONLY_ITEM | DROP_90 | DROP_CORPSE | DROP_SKELETON | GOOD
+F:MALE | ONLY_ITEM | DROP_90 | DROP_CORPSE | DROP_SKELETON | GOOD | HUMAN |
F:OPEN_DOOR | BASH_DOOR | NO_FEAR | HAS_LITE_1 |
D:$A warrior clad in ornate but effective armour, holding katana so sharp it
D:$can cut your throat and you won't notice till you nod.
B:KICK:HURT:10d2
B:KICK:HURT:10d2
F:MALE | GOOD | DROP_CORPSE | DROP_SKELETON |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
B:HIT:POISON:20d1
B:HIT:PARALYZE:15d1
F:MALE | GOOD | DROP_CORPSE | DROP_SKELETON |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS |
B:HIT:POISON:20d1
B:HIT:PARALYZE:20d1
F:MALE | GOOD | DROP_CORPSE | DROP_SKELETON |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_4D2 |
F:INVISIBLE | OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
B:HIT:HURT:3d7
B:HIT:HURT:3d7
F:UNIQUE | MALE | DROP_SKELETON | DROP_CORPSE | HAS_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:DROP_2D2 | ONLY_ITEM | DROP_GOOD |
F:OPEN_DOOR | GOOD | CAN_SWIM | CAN_FLY |
F:NO_CONF | NO_SLEEP | FRIENDLY | TAKE_ITEM |
F:AURA_FIRE | AURA_ELEC | OPEN_DOOR | BASH_DOOR | PASS_WALL | KILL_WALL |
F:TAKE_ITEM | KILL_ITEM | ORC | TROLL | GIANT | DRAGON | DEMON | UNDEAD |
F:EVIL | ANIMAL | GOOD | AURA_COLD | NONLIVING | HURT_LITE | HURT_ROCK |
-F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
+F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | HUMAN |
F:RES_TELE | RES_NETH | RES_WATE | RES_PLAS | RES_NEXU | RES_DISE | NO_FEAR |
F:NO_STUN | NO_CONF | NO_SLEEP | CAN_SWIM | CAN_FLY | UNIQUE2 | WILD_SHORE |
F:WILD_OCEAN | WILD_WASTE | WILD_WOOD | WILD_VOLCANO | WILD_MOUNTAIN |
B:HIT:HURT:14d14
B:HIT:HURT:14d14
F:DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
-F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | HUMAN |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
F:NO_SLEEP | RES_TELE | RES_NETH | CAN_FLY | POWERFUL |
B:HIT:CONFUSE:8d8
B:TOUCH:UN_BONUS:6d6
B:TOUCH:UN_BONUS:6d6
-F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
+F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_GOOD | CAN_SWIM |
F:GOOD | EVIL | REFLECTING | SMART | REGENERATE | OPEN_DOOR | CAN_SPEAK |
F:IM_COLD | IM_FIRE | IM_ELEC | IM_ACID | IM_POIS | NO_CONF | NO_STUN |
B:HIT:CONFUSE:10d13
B:HIT:HURT:13d13
B:HIT:HURT:13d13
-F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
+F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR | CAN_SPEAK |
F:EVIL | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
B:HIT:CONFUSE:8d8
B:TOUCH:DR_MANA:4d10
B:TOUCH:UN_POWER
-F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
+F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | CAN_SPEAK |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:EVIL | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
B:HIT:HURT:13d13
B:HIT:HURT:13d13
B:HIT:HURT:13d13
-F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
+F:UNIQUE | MALE | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | CAN_SPEAK |
F:REFLECTING | SMART | REGENERATE | OPEN_DOOR |
F:EVIL | IM_COLD | IM_FIRE | IM_ELEC | NO_CONF | NO_STUN |
B:PUNCH:TERRIFY:30d1
B:KICK:SUPERHURT:15d15
F:UNIQUE | MALE | CAN_SPEAK | SMART | REFLECTING | HAS_LITE_2 |
-F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON |
+F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_2D2 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | CAN_SWIM |
F:GOOD | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE |
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE
F:GOOD
B:HIT:HURT:5d10
B:HIT:HURT:5d10
B:CRUSH:SUPERHURT:30d2
-F:UNIQUE | FORCE_MAXHP | CAN_SPEAK |
+F:UNIQUE | FORCE_MAXHP | CAN_SPEAK | HUMAN |
F:EVIL | ONLY_ITEM | DROP_1D2 | DROP_60 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | BASH_DOOR
B:HIT:POISON:3d6
B:TOUCH:EAT_GOLD
B:TOUCH:EAT_ITEM
-F:UNIQUE | FORCE_MAXHP | CAN_SPEAK |
+F:UNIQUE | FORCE_MAXHP | CAN_SPEAK | HUMAN |
F:EVIL | ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | OPEN_DOOR | MOVE_BODY |
S:1_IN_2 |
F:UNIQUE | FORCE_MAXHP | EVIL | GOOD | FORCE_SLEEP | CAN_SPEAK | MALE |
F:ONLY_ITEM | DROP_3D2 | DROP_2D2 | DROP_GOOD | HAS_LITE_2 |
F:IM_FIRE | IM_COLD | IM_ELEC | IM_ACID | IM_POIS |
-F:RES_WATE | RES_NETH | RES_DISE |
+F:RES_WATE | RES_NETH | RES_DISE | HUMAN |
F:NO_SLEEP | NO_CONF | OPEN_DOOR | CAN_SWIM | REGENERATE |
S:1_IN_5 |
S:BO_MANA | BA_FIRE | BA_COLD | BA_ELEC | BA_ACID | BO_ICEE | BO_PLAS |
B:PUNCH:HURT:5d12
B:PUNCH:BLIND:20d1
B:KICK:HURT:8d8
-F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | REFLECTING | HAS_LITE_2 | HUMAN |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON |
F:FORCE_SLEEP | FORCE_MAXHP | MOVE_BODY | TAKE_ITEM |
F:DROP_1D2 | DROP_90 | DROP_GOOD | ONLY_ITEM | CAN_SWIM |
B:HIT:HURT:3d7
B:HIT:HURT:3d7
F:UNIQUE | MALE | DROP_SKELETON | DROP_CORPSE |
-F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 |
+F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 | HUMAN |
F:DROP_2D2 | ONLY_ITEM | DROP_GOOD |
F:OPEN_DOOR | GOOD | CAN_SWIM | CAN_FLY |
F:NO_CONF | NO_SLEEP | FRIENDLY | TAKE_ITEM |
B:SHOW:CONFUSE
B:HIT:HURT:4d5
B:CRUSH:HURT:20d2
-F:UNIQUE | MALE | DROP_SKELETON | DROP_CORPSE |
+F:UNIQUE | MALE | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_2 |
F:DROP_2D2 | ONLY_GOLD |
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM | MOVE_BODY |
B:HIT:HURT:8d15
B:HIT:SUPERHURT:8d15
B:HIT:SUPERHURT:8d15
-F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_GOOD |
+F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_GOOD | HUMAN |
F:DROP_1D2 | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | IM_FIRE |
F:TAKE_ITEM | CAN_SPEAK | EVIL | NO_FEAR | NO_CONF | NO_SLEEP |
F:CAN_SWIM | DROP_CORPSE | AURA_FIRE | HAS_LITE_2 |
B:HIT:HURT:8d8
B:HIT:SUPERHURT:8d8
B:HIT:SUPERHURT:8d8
-F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_GOOD | EVIL |
+F:UNIQUE | MALE | FORCE_MAXHP | DROP_60 | DROP_GOOD | EVIL | HUMAN |
F:DROP_1D2 | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL | IM_FIRE |
F:TAKE_ITEM | CAN_SPEAK | NO_FEAR | NO_CONF | NO_SLEEP |
F:CAN_SWIM | DROP_CORPSE | AURA_FIRE | HAS_LITE_2 |
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:HURT:4d12
+F:HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | UNIQUE | CAN_SPEAK | DROP_CORPSE | HAS_LITE_2 |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_SKELETON | DROP_CORPSE
F:SMART | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | MOVE_BODY
W:30:255:0:500:0:0
B:HIT:SUPERHURT:4d8
B:HIT:SUPERHURT:4d8
-F:MALE | DROP_CORPSE | DROP_SKELETON | FORCE_MAXHP | HAS_LITE_2 |
+F:MALE | DROP_CORPSE | DROP_SKELETON | FORCE_MAXHP | HAS_LITE_2 | HUMAN |
F:OPEN_DOOR | BASH_DOOR | NO_FEAR | UNIQUE2
D:$He is always traveling togather with
D:$Mitsukuni of the Yellow Gate, Grand Duke of Mito
W:30:255:0:500:0:0
B:HIT:SUPERHURT:4d8
B:HIT:SUPERHURT:4d8
-F:MALE | DROP_CORPSE | DROP_SKELETON | FORCE_MAXHP | HAS_LITE_2 |
+F:MALE | DROP_CORPSE | DROP_SKELETON | FORCE_MAXHP | HAS_LITE_2 | HUMAN |
F:OPEN_DOOR | BASH_DOOR | NO_FEAR | UNIQUE2
D:$He is always traveling togather with
D:$Mitsukuni of the Yellow Gate, Grand Duke of Mito
B:HIT:HURT:4d5
B:HIT:HURT:4d5
B:HIT:HURT:4d5
-F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE |
+F:UNIQUE | MALE | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP | HAS_LITE_1 |
F:DROP_1D2 | ONLY_ITEM | DROP_GOOD |
F:OPEN_DOOR | GOOD | CAN_SWIM |
B:HIT:HURT:4d5
F:UNIQUE | MALE | CAN_SPEAK | HAS_LITE_2 |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | DROP_CORPSE | DROP_SKELETON
-F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD |
+F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | HUMAN |
F:OPEN_DOOR | BASH_DOOR |
F:IM_ACID | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP | EVIL
S:1_IN_2 | CAUSE_3 | BA_FIRE | HOLD | BLIND | CONF | SCARE
B:HIT:HURT:2d6
B:HIT:HURT:2d5
F:MALE | DROP_CORPSE | DROP_SKELETON | HAS_LITE_2 |
-F:FORCE_SLEEP | FORCE_MAXHP |
+F:FORCE_SLEEP | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_1D2 |
F:SMART | OPEN_DOOR | BASH_DOOR |
F:EVIL
B:HIT:HURT:8d4
B:KICK:HURT:8d4
F:MALE | FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | HAS_LITE_2 |
+F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | HAS_LITE_2 | HUMAN |
F:RES_TELE | RAND_50 | ESCORT | IM_FIRE |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | UNIQUE |
F:OPEN_DOOR | EVIL | BASH_DOOR | SMART
B:KICK:HURT:30d1
B:CRUSH:FIRE:8d8
F:MALE | FORCE_MAXHP | CAN_SPEAK | DROP_SKELETON | DROP_CORPSE
-F:NO_CONF | NO_SLEEP |
+F:NO_CONF | NO_SLEEP | HUMAN |
F:RES_TELE |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | UNIQUE |
F:OPEN_DOOR | EVIL | BASH_DOOR | SMART | CAN_FLY
B:PUNCH:HURT:15d15
B:PUNCH:TERRIFY:30d1
B:KICK:SUPERHURT:15d15
-F:UNIQUE | MALE | CAN_SPEAK | SMART | REFLECTING | HAS_LITE_2 |
+F:UNIQUE | MALE | CAN_SPEAK | SMART | REFLECTING | HAS_LITE_2 | HUMAN |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_2D2 | DROP_1D2 | DROP_GOOD | ONLY_ITEM | CAN_SWIM |
B:HIT:EAT_GOLD:1d9
B:TOUCH:EAT_ITEM
B:TOUCH:EAT_ITEM
-F:UNIQUE | FEMALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | FRIENDLY |
+F:UNIQUE | FEMALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | FRIENDLY | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | WILD_GRASS |
F:TAKE_ITEM | OPEN_DOOR | CAN_SWIM | DROP_SKELETON | DROP_CORPSE
S:1_IN_3
B:HIT:SHATTER:10d10
F:UNIQUE | MALE | CAN_SPEAK | RES_TELE
F:DROP_SKELETON | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL |
+F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | HUMAN |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | MOVE_BODY |
F:EVIL | REGENERATE |
F:OPEN_DOOR | BASH_DOOR |
B:HIT:EAT_ITEM:5d5
B:HIT:EAT_GOLD:5d5
B:HIT:EAT_GOLD:5d5
-F:MALE | DROP_2D2 |
+F:MALE | DROP_2D2 | HUMAN |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
F:EVIL |
S:1_IN_2 |
B:HIT:HURT:6d8
B:HIT:HURT:6d8
B:TOUCH:DR_MANA:6d8
-F:MALE |
+F:MALE | HUMAN |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | TAKE_ITEM |
B:HIT:HURT:1d15
B:HIT:HURT:1d15
B:HIT:HURT:1d15
-F:UNIQUE | MALE | EVIL | HAS_LITE_2 |
+F:UNIQUE | MALE | EVIL | HAS_LITE_2 | HUMAN |
F:FORCE_MAXHP | CAN_SPEAK | WILD_ALL | DROP_SKELETON | DROP_CORPSE
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR
B:INSULT
B:INSULT
F:UNIQUE | FEMALE | CAN_SPEAK | DROP_CORPSE
-F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | ELDRITCH_HORROR |
+F:FORCE_SLEEP | FORCE_MAXHP | CAN_SWIM | ELDRITCH_HORROR | HUMAN |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:SMART | OPEN_DOOR | BASH_DOOR | SELF_LITE_2 |
F:EVIL | IM_ACID | IM_FIRE | IM_POIS | NO_CONF | NO_SLEEP
B:HIT:HURT:10d5
B:HIT:HURT:10d5
B:HIT:HURT:10d5
-F:MALE | FORCE_MAXHP |
+F:MALE | FORCE_MAXHP | HUMAN |
F:ONLY_ITEM | DROP_90 | DROP_2D2 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART |
F:GOOD | NO_SLEEP | NO_FEAR | HAS_LITE_1 |
W:20:1:0:55:800:938
B:HIT:HURT:4d5
B:HIT:HURT:4d5
-F:MALE |
+F:MALE | HUMAN |
F:DROP_1D2 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
S:1_IN_4 |
B:SHOOT:HURT:5d6
B:HIT:HURT:5d4
B:HIT:HURT:5d4
-F:MALE |
+F:MALE | HUMAN |
F:DROP_1D2 |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
S:1_IN_4 |
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
-F:UNIQUE | MALE |
+F:UNIQUE | MALE | HUMAN |
F:FORCE_MAXHP | HAS_LITE_1 | DROP_SKELETON | DROP_CORPSE |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR |
B:HIT:SUPERHURT:9d1
F:MALE | DROP_60 | DROP_1D2 | OPEN_DOOR | BASH_DOOR | IM_ELEC | HAS_LITE_2 |
F:IM_FIRE | IM_COLD | IM_POIS | IM_ACID | NO_FEAR | NO_CONF | NO_SLEEP |
-F:DROP_CORPSE | DROP_SKELETON
+F:HUMAN | DROP_CORPSE | DROP_SKELETON
S:1_IN_9 |
S:HASTE
D:$A yellow-garbed monk, trained in martial arts.
I:110:6d8:20:10:5
W:4:1:0:18:600:1055
B:HIT:HURT:1d9
-F:DROP_60 | WILD_ALL |
+F:DROP_60 | WILD_ALL | HUMAN |
F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
F:HAS_LITE_1 | NO_CONF | NO_SLEEP
S:1_IN_12 |
I:110:6d8:20:10:5
W:8:1:0:18:600:1055
B:HIT:HURT:1d6
-F:DROP_60 | WILD_ALL | FRIENDS |
+F:DROP_60 | WILD_ALL | FRIENDS | HUMAN |
F:OPEN_DOOR | DROP_SKELETON | DROP_CORPSE |
F:HAS_LITE_1 | NO_CONF | NO_SLEEP
S:1_IN_12 |
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:MALE |
-F:FORCE_SLEEP | DROP_90 | WILD_ALL |
+F:FORCE_SLEEP | DROP_90 | WILD_ALL | HUMAN |
F:OPEN_DOOR | BASH_DOOR | DROP_SKELETON | DROP_CORPSE |
F:EVIL | HAS_LITE_2
S:1_IN_4 |
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:MALE | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP | DROP_4D2 |
-F:SMART | BASH_DOOR | TAKE_ITEM | MOVE_BODY |
+F:SMART | BASH_DOOR | TAKE_ITEM | MOVE_BODY | HUMAN |
F:EVIL | IM_FIRE | IM_ELEC | IM_POIS |
F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR
S:1_IN_2 |
I:109:35d20:50:15:4
W:0:255:0:0:0:0
B:HIT:HURT:1d3
-F:UNIQUE | MALE | GIANT | CAN_SPEAK |
+F:UNIQUE | MALE | GIANT | CAN_SPEAK | HUMAN |
F:FORCE_MAXHP | DROP_CORPSE | WILD_TOWN | WILD_ONLY
#F:ONLY_ITEM | DROP_90 | DROP_GOOD | FRIENDLY |
F:OPEN_DOOR | BASH_DOOR | HAS_LITE_1 |
B:STING:HURT:1d5
B:BITE:HURT:1d5
B:BITE:LOSE_CHR:1d5
-F:UNIQUE | MALE | CAN_SPEAK |
+F:UNIQUE | MALE | CAN_SPEAK | HUMAN |
F:RAND_50 | RAND_25 | FORCE_MAXHP |
F:DROP_CORPSE | CAN_FLY | WEIRD_MIND |
F:ANIMAL |