/* Note changes to viewable region */
do_view = TRUE;
-
do_turn = TRUE;
}
}
/* Hack -- Update the new location */
- c_ptr->m_idx = (s16b)m_idx;
+ c_ptr->m_idx = m_idx;
/* Move the monster */
m_ptr->fy = ny;
o_ptr->iy = o_ptr->ix = 0;
/* Memorize monster */
- o_ptr->held_m_idx = (s16b)m_idx;
+ o_ptr->held_m_idx = m_idx;
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
/* Notice changes in view */
if (do_view)
{
- /* Update some things */
p_ptr->update |= (PU_FLOW);
-
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}