#include "player/attack-defense-types.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
+#include "player/player-status-flags.h"
#include "player/special-defense-types.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
*/
void tim_player_flags(player_type *creature_ptr, BIT_FLAGS *flags)
{
+ BIT_FLAGS tmp_effect_flag = (0x01U << FLAG_CAUSE_MAGIC_TIME_EFFECT);
+ set_bit(tmp_effect_flag, (0x01U << FLAG_CAUSE_BATTLE_FORM));
+ BIT_FLAGS race_class_flag = (0x01U << FLAG_CAUSE_CLASS);
+ set_bit(race_class_flag, (0x01U << FLAG_CAUSE_RACE));
+
for (int i = 0; i < TR_FLAG_SIZE; i++)
flags[i] = 0L;
- if (is_hero(creature_ptr) || is_shero(creature_ptr))
- add_flag(flags, TR_RES_FEAR);
- if (creature_ptr->tim_infra)
- add_flag(flags, TR_INFRA);
- if (creature_ptr->tim_invis)
- add_flag(flags, TR_SEE_INVIS);
- if (creature_ptr->tim_regen)
- add_flag(flags, TR_REGEN);
- if (is_time_limit_esp(creature_ptr))
- add_flag(flags, TR_TELEPATHY);
if (is_fast(creature_ptr) || creature_ptr->slow)
add_flag(flags, TR_SPEED);
- if (is_oppose_acid(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ACID)
- && !(is_specific_player_race(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
- add_flag(flags, TR_RES_ACID);
- if (is_oppose_elec(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ELEC))
- add_flag(flags, TR_RES_ELEC);
- if (is_oppose_fire(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_FIRE))
- add_flag(flags, TR_RES_FIRE);
- if (is_oppose_cold(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_COLD))
- add_flag(flags, TR_RES_COLD);
- if (is_oppose_pois(creature_ptr))
- add_flag(flags, TR_RES_POIS);
-
if (creature_ptr->special_attack & ATTACK_ACID)
add_flag(flags, TR_BRAND_ACID);
if (creature_ptr->special_attack & ATTACK_ELEC)
add_flag(flags, TR_BRAND_COLD);
if (creature_ptr->special_attack & ATTACK_POIS)
add_flag(flags, TR_BRAND_POIS);
- if (creature_ptr->special_defense & DEFENSE_ACID)
+
+ if (is_oppose_acid(creature_ptr) && !test_bit(has_immune_acid(creature_ptr), (race_class_flag | tmp_effect_flag)))
+ add_flag(flags, TR_RES_ACID);
+ if (is_oppose_elec(creature_ptr) && !test_bit(has_immune_elec(creature_ptr), (race_class_flag | tmp_effect_flag)))
+ add_flag(flags, TR_RES_ELEC);
+ if (is_oppose_fire(creature_ptr) && !test_bit(has_immune_fire(creature_ptr), (race_class_flag | tmp_effect_flag)))
+ add_flag(flags, TR_RES_FIRE);
+ if (is_oppose_cold(creature_ptr) && !test_bit(has_immune_cold(creature_ptr), (race_class_flag | tmp_effect_flag)))
+ add_flag(flags, TR_RES_COLD);
+ if (is_oppose_pois(creature_ptr))
+ add_flag(flags, TR_RES_POIS);
+
+ if (test_bit(has_immune_acid(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_IM_ACID);
- if (creature_ptr->special_defense & DEFENSE_ELEC)
+ if (test_bit(has_immune_elec(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_IM_ELEC);
- if (creature_ptr->special_defense & DEFENSE_FIRE)
+ if (test_bit(has_immune_fire(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_IM_FIRE);
- if (creature_ptr->special_defense & DEFENSE_COLD)
+ if (test_bit(has_immune_cold(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_IM_COLD);
- if (creature_ptr->wraith_form)
- add_flag(flags, TR_REFLECT);
- if (creature_ptr->tim_reflect)
- add_flag(flags, TR_REFLECT);
-
- if (creature_ptr->magicdef) {
- add_flag(flags, TR_RES_BLIND);
- add_flag(flags, TR_RES_CONF);
- add_flag(flags, TR_REFLECT);
- add_flag(flags, TR_FREE_ACT);
- add_flag(flags, TR_LEVITATION);
- }
-
- if (creature_ptr->tim_res_nether)
- add_flag(flags, TR_RES_NETHER);
-
- if (creature_ptr->tim_sh_fire)
- add_flag(flags, TR_SH_FIRE);
-
- if (creature_ptr->ult_res) {
- add_flag(flags, TR_RES_FEAR);
+
+ if (test_bit(has_resist_lite(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_LITE);
+ if (test_bit(has_resist_dark(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_DARK);
+ if (test_bit(has_resist_blind(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_BLIND);
+ if (test_bit(has_resist_conf(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_CONF);
+ if (test_bit(has_resist_sound(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_SOUND);
+ if (test_bit(has_resist_shard(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_SHARDS);
+ if (test_bit(has_resist_neth(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_NETHER);
+ if (test_bit(has_resist_nexus(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_NEXUS);
+ if (test_bit(has_resist_chaos(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_CHAOS);
+ if (test_bit(has_resist_disen(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_RES_DISEN);
+
+ if (test_bit(has_resist_fear(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_RES_FEAR);
+ if (test_bit(has_reflect(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_REFLECT);
- add_flag(flags, TR_HOLD_EXP);
- add_flag(flags, TR_FREE_ACT);
+ if (test_bit(has_sh_fire(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SH_FIRE);
- add_flag(flags, TR_SH_ELEC);
+ if (test_bit(has_sh_cold(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SH_COLD);
- add_flag(flags, TR_LEVITATION);
- add_flag(flags, TR_LITE_1);
+ if (test_bit(has_sh_elec(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_SH_ELEC);
+
+ if (test_bit(has_free_act(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_FREE_ACT);
+ if (test_bit(has_see_inv(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SEE_INVIS);
- add_flag(flags, TR_TELEPATHY);
+ if (test_bit(has_hold_exp(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_HOLD_EXP);
+
+ if (test_bit(has_slow_digest(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SLOW_DIGEST);
+ if (test_bit(has_regenerate(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_REGEN);
+ if (test_bit(has_levitation(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_LEVITATION);
+ if (test_bit(has_lite(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_LITE_1);
+
+ if (test_bit(has_esp_telepathy(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_TELEPATHY);
+
+ if (test_bit(has_sustain_str(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_STR);
+ if (test_bit(has_sustain_int(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_INT);
+ if (test_bit(has_sustain_wis(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_WIS);
+ if (test_bit(has_sustain_dex(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_DEX);
+ if (test_bit(has_sustain_con(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_CON);
+ if (test_bit(has_sustain_chr(creature_ptr), tmp_effect_flag))
add_flag(flags, TR_SUST_CHR);
- }
- if (creature_ptr->realm1 != REALM_HEX)
- return;
-
- if (hex_spelling(creature_ptr, HEX_DEMON_AURA)) {
- add_flag(flags, TR_SH_FIRE);
- add_flag(flags, TR_REGEN);
- }
-
- if (hex_spelling(creature_ptr, HEX_ICE_ARMOR))
- add_flag(flags, TR_SH_COLD);
- if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK))
- add_flag(flags, TR_SH_ELEC);
+ if (test_bit(has_infra_vision(creature_ptr), tmp_effect_flag))
+ add_flag(flags, TR_INFRA);
}