OSDN Git Service

[Refactor] #37353 ソース整形。
authorDeskull <deskull@users.sourceforge.jp>
Mon, 24 Sep 2018 02:28:56 +0000 (11:28 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Mon, 24 Sep 2018 02:28:56 +0000 (11:28 +0900)
Refactor sources.

src/monster1.c

index eb8fcfa..73581cd 100644 (file)
@@ -91,7 +91,7 @@ static bool know_damage(MONRACE_IDX r_idx, int i)
 {
        monster_race *r_ptr = &r_info[r_idx];
 
-       s32b level = r_ptr->level;
+       DEPTH level = r_ptr->level;
 
        s32b a = r_ptr->r_blows[i];
 
@@ -144,31 +144,31 @@ static void hooked_roff(cptr str)
 */
 void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg)
 {
-    char base[80] = "", dice[80] = "", mult[80]="";
+       char base[80] = "", dice[80] = "", mult[80] = "";
 
-    if (dice_num == 0)
-    {
-        sprintf(msg, "%d", base_damage);
-    }
-    else
-    {
-        if (base_damage != 0)
-            sprintf(base, "%d+", base_damage);
-
-        if (dice_num == 1)
-            sprintf(dice, "d%d", dice_side);
-        else
-            sprintf(dice, "%dd%d", dice_num, dice_side);
-
-        if (dice_mult != 1 || dice_div != 1)
-        {
-            if (dice_div == 1)
-                sprintf(mult, "*%d", dice_mult);
-            else
-                sprintf(mult, "*(%d/%d)", dice_mult, dice_div);
-        }
-        sprintf(msg, "%s%s%s", base, dice, mult);
-    }
+       if (dice_num == 0)
+       {
+               sprintf(msg, "%d", base_damage);
+       }
+       else
+       {
+               if (base_damage != 0)
+                       sprintf(base, "%d+", base_damage);
+
+               if (dice_num == 1)
+                       sprintf(dice, "d%d", dice_side);
+               else
+                       sprintf(dice, "%dd%d", dice_num, dice_side);
+
+               if (dice_mult != 1 || dice_div != 1)
+               {
+                       if (dice_div == 1)
+                               sprintf(mult, "*%d", dice_mult);
+                       else
+                               sprintf(mult, "*(%d/%d)", dice_mult, dice_div);
+               }
+               sprintf(msg, "%s%s%s", base, dice, mult);
+       }
 }
 
 /*!
@@ -181,19 +181,19 @@ void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult,
 */
 void set_damage(MONRACE_IDX r_idx, int SPELL_NUM, char* msg, char* tmp)
 {
-    int base_damage = monspell_race_damage(SPELL_NUM, r_idx, BASE_DAM);
-    int dice_num = monspell_race_damage(SPELL_NUM, r_idx, DICE_NUM);
-    int dice_side = monspell_race_damage(SPELL_NUM, r_idx, DICE_SIDE);
-    int dice_mult = monspell_race_damage(SPELL_NUM, r_idx, DICE_MULT);
-    int dice_div = monspell_race_damage(SPELL_NUM, r_idx, DICE_DIV);
-    char dmg_str[80], dice_str[80];
-    dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
-    sprintf(dice_str, "(%s)", dmg_str);
-
-    if (know_armour(r_idx))
-        sprintf(tmp, msg, dice_str);
-    else
-        sprintf(tmp, msg, "");
+       int base_damage = monspell_race_damage(SPELL_NUM, r_idx, BASE_DAM);
+       int dice_num = monspell_race_damage(SPELL_NUM, r_idx, DICE_NUM);
+       int dice_side = monspell_race_damage(SPELL_NUM, r_idx, DICE_SIDE);
+       int dice_mult = monspell_race_damage(SPELL_NUM, r_idx, DICE_MULT);
+       int dice_div = monspell_race_damage(SPELL_NUM, r_idx, DICE_DIV);
+       char dmg_str[80], dice_str[80];
+       dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
+       sprintf(dice_str, "(%s)", dmg_str);
+
+       if (know_armour(r_idx))
+               sprintf(tmp, msg, dice_str);
+       else
+               sprintf(tmp, msg, "");
 }
 
 /*!
@@ -791,16 +791,16 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
     }
     
        if (flags4 & RF4_SHOOT)
-       { 
+       {
                for (r = 0, m = 0; m < 4; m++)
                {
                        if (r_ptr->blow[m].method == RBM_SHOOT)
-            {
-                if (know_armour(r_idx))
-                                   sprintf(tmp_msg[vn], _("威力 %dd%d の射撃をする","fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice);
-                else
-                    sprintf(tmp_msg[vn], _("射撃をする", "fire an arrow"));
-                vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER;
+                       {
+                               if (know_armour(r_idx))
+                                       sprintf(tmp_msg[vn], _("威力 %dd%d の射撃をする", "fire an arrow (Power:%dd%d)"), r_ptr->blow[m].d_side, r_ptr->blow[m].d_dice);
+                               else
+                                       sprintf(tmp_msg[vn], _("射撃をする", "fire an arrow"));
+                               vp[vn] = tmp_msg[vn]; color[vn++] = TERM_UMBER;
                                break;
                        }
                }               
@@ -845,137 +845,137 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 
        /* Collect breaths */
        vn = 0;
-       if (flags4 & (RF4_BR_ACID))             
-       { 
+       if (flags4 & (RF4_BR_ACID))
+       {
                set_damage(r_idx, (MS_BR_ACID), _("酸%s", "acid%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_GREEN; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_GREEN;
        }
-       if (flags4 & (RF4_BR_ELEC))             
-       { 
+       if (flags4 & (RF4_BR_ELEC))
+       {
                set_damage(r_idx, (MS_BR_ELEC), _("稲妻%s", "lightning%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_BLUE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_BLUE;
        }
-       if (flags4 & (RF4_BR_FIRE))             
-       { 
+       if (flags4 & (RF4_BR_FIRE))
+       {
                set_damage(r_idx, (MS_BR_FIRE), _("火炎%s", "fire%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_RED; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_RED;
        }
-       if (flags4 & (RF4_BR_COLD))             
-       { 
+       if (flags4 & (RF4_BR_COLD))
+       {
                set_damage(r_idx, (MS_BR_COLD), _("冷気%s", "frost%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_WHITE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_WHITE;
        }
-       if (flags4 & (RF4_BR_POIS))             
-       { 
+       if (flags4 & (RF4_BR_POIS))
+       {
                set_damage(r_idx, (MS_BR_POIS), _("毒%s", "poison%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_GREEN; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
        }
        if (flags4 & (RF4_BR_NETH))
-       { 
+       {
                set_damage(r_idx, (MS_BR_NETHER), _("地獄%s", "nether%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_DARK; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
        }
-       if (flags4 & (RF4_BR_LITE))             
-       { 
+       if (flags4 & (RF4_BR_LITE))
+       {
                set_damage(r_idx, (MS_BR_LITE), _("閃光%s", "light%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_YELLOW; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_YELLOW;
        }
-       if (flags4 & (RF4_BR_DARK))             
-       { 
+       if (flags4 & (RF4_BR_DARK))
+       {
                set_damage(r_idx, (MS_BR_DARK), _("暗黒%s", "darkness%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_DARK; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_DARK;
        }
        if (flags4 & (RF4_BR_CONF))
-       { 
+       {
                set_damage(r_idx, (MS_BR_CONF), _("混乱%s", "confusion%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_UMBER; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
        }
-       if (flags4 & (RF4_BR_SOUN))             
+       if (flags4 & (RF4_BR_SOUN))
        {
                set_damage(r_idx, (MS_BR_SOUND), _("轟音%s", "sound%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_ORANGE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_ORANGE;
        }
-       if (flags4 & (RF4_BR_CHAO))             
-       { 
+       if (flags4 & (RF4_BR_CHAO))
+       {
                set_damage(r_idx, (MS_BR_CHAOS), _("カオス%s", "chaos%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_VIOLET; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
        }
-       if (flags4 & (RF4_BR_DISE))             
-       { 
+       if (flags4 & (RF4_BR_DISE))
+       {
                set_damage(r_idx, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_VIOLET; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
        }
-       if (flags4 & (RF4_BR_NEXU))             
-       { 
+       if (flags4 & (RF4_BR_NEXU))
+       {
                set_damage(r_idx, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_VIOLET; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_VIOLET;
        }
-       if (flags4 & (RF4_BR_TIME))             
-       { 
+       if (flags4 & (RF4_BR_TIME))
+       {
                set_damage(r_idx, (MS_BR_TIME), _("時間逆転%s", "time%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_BLUE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
        }
-       if (flags4 & (RF4_BR_INER))             
-       { 
+       if (flags4 & (RF4_BR_INER))
+       {
                set_damage(r_idx, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_SLATE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
        }
-       if (flags4 & (RF4_BR_GRAV))             
-       { 
+       if (flags4 & (RF4_BR_GRAV))
+       {
                set_damage(r_idx, (MS_BR_GRAVITY), _("重力%s", "gravity%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_SLATE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
        }
-       if (flags4 & (RF4_BR_SHAR))             
-       { 
+       if (flags4 & (RF4_BR_SHAR))
+       {
                set_damage(r_idx, (MS_BR_SHARDS), _("破片%s", "shards%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_UMBER; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_UMBER;
        }
-       if (flags4 & (RF4_BR_PLAS))             
-       { 
+       if (flags4 & (RF4_BR_PLAS))
+       {
                set_damage(r_idx, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_RED; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_RED;
        }
-       if (flags4 & (RF4_BR_WALL))             
-       { 
+       if (flags4 & (RF4_BR_WALL))
+       {
                set_damage(r_idx, (MS_BR_FORCE), _("フォース%s", "force%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_UMBER; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_UMBER;
        }
-       if (flags4 & (RF4_BR_MANA))             
-       { 
+       if (flags4 & (RF4_BR_MANA))
+       {
                set_damage(r_idx, (MS_BR_MANA), _("魔力%s", "mana%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_BLUE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_BLUE;
        }
-       if (flags4 & (RF4_BR_NUKE))             
-       { 
+       if (flags4 & (RF4_BR_NUKE))
+       {
                set_damage(r_idx, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_L_GREEN; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_L_GREEN;
        }
-       if (flags4 & (RF4_BR_DISI))             
-       { 
+       if (flags4 & (RF4_BR_DISI))
+       {
                set_damage(r_idx, (MS_BR_DISI), _("分解%s", "disintegration%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
-               color[vn++] = TERM_SLATE; 
+               vp[vn] = tmp_msg[vn];
+               color[vn++] = TERM_SLATE;
        }
 
        /* Describe breaths */
@@ -1011,189 +1011,189 @@ static void roff_aux(MONRACE_IDX r_idx, BIT_FLAGS mode)
 
        /* Collect spells */
        vn = 0;
-       if (a_ability_flags1 & (RF5_BA_ACID))         
+       if (a_ability_flags1 & (RF5_BA_ACID))
        {
                set_damage(r_idx, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_GREEN;
        }
-       if (a_ability_flags1 & (RF5_BA_ELEC))         
+       if (a_ability_flags1 & (RF5_BA_ELEC))
        {
                set_damage(r_idx, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
-       if (a_ability_flags1 & (RF5_BA_FIRE))         
+       if (a_ability_flags1 & (RF5_BA_FIRE))
        {
                set_damage(r_idx, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
-       if (a_ability_flags1 & (RF5_BA_COLD))         
+       if (a_ability_flags1 & (RF5_BA_COLD))
        {
                set_damage(r_idx, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_BA_POIS))         
+       if (a_ability_flags1 & (RF5_BA_POIS))
        {
                set_damage(r_idx, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
-       if (a_ability_flags1 & (RF5_BA_NETH))         
+       if (a_ability_flags1 & (RF5_BA_NETH))
        {
                set_damage(r_idx, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
-       if (a_ability_flags1 & (RF5_BA_WATE))         
+       if (a_ability_flags1 & (RF5_BA_WATE))
        {
                set_damage(r_idx, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
-       if (flags4 & (RF4_BA_NUKE))         
+       if (flags4 & (RF4_BA_NUKE))
        {
                set_damage(r_idx, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_GREEN;
        }
-       if (a_ability_flags1 & (RF5_BA_MANA))         
+       if (a_ability_flags1 & (RF5_BA_MANA))
        {
                set_damage(r_idx, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
-       if (a_ability_flags1 & (RF5_BA_DARK))         
+       if (a_ability_flags1 & (RF5_BA_DARK))
        {
                set_damage(r_idx, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
-       if (a_ability_flags1 & (RF5_BA_LITE))         
+       if (a_ability_flags1 & (RF5_BA_LITE))
        {
                set_damage(r_idx, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_YELLOW;
        }
-       if (flags4 & (RF4_BA_CHAO))         
+       if (flags4 & (RF4_BA_CHAO))
        {
                set_damage(r_idx, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_VIOLET;
        }
-       if (a_ability_flags2 & (RF6_HAND_DOOM)){ vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; }
+       if (a_ability_flags2 & (RF6_HAND_DOOM)) { vp[vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)"); color[vn++] = TERM_VIOLET; }
        if (a_ability_flags2 & (RF6_PSY_SPEAR))
        {
                set_damage(r_idx, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_YELLOW;
        }
        if (a_ability_flags1 & (RF5_DRAIN_MANA))
        {
                set_damage(r_idx, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
-       if (a_ability_flags1 & (RF5_MIND_BLAST))         
+       if (a_ability_flags1 & (RF5_MIND_BLAST))
        {
                set_damage(r_idx, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_RED;
        }
-       if (a_ability_flags1 & (RF5_BRAIN_SMASH))         
+       if (a_ability_flags1 & (RF5_BRAIN_SMASH))
        {
                set_damage(r_idx, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
-       if (a_ability_flags1 & (RF5_CAUSE_1))         
+       if (a_ability_flags1 & (RF5_CAUSE_1))
        {
-               set_damage(r_idx, (MS_CAUSE_1), 
+               set_damage(r_idx, (MS_CAUSE_1),
                        _("軽傷+呪い%s", "cause light wounds and cursing%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_CAUSE_2))         
+       if (a_ability_flags1 & (RF5_CAUSE_2))
        {
-               set_damage(r_idx, (MS_CAUSE_2), 
+               set_damage(r_idx, (MS_CAUSE_2),
                        _("重傷+呪い%s", "cause serious wounds and cursing%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_CAUSE_3))         
+       if (a_ability_flags1 & (RF5_CAUSE_3))
        {
-               set_damage(r_idx, (MS_CAUSE_3), 
+               set_damage(r_idx, (MS_CAUSE_3),
                        _("致命傷+呪い%s", "cause critical wounds and cursing%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_CAUSE_4))         
+       if (a_ability_flags1 & (RF5_CAUSE_4))
        {
-               set_damage(r_idx, (MS_CAUSE_4), 
+               set_damage(r_idx, (MS_CAUSE_4),
                        _("秘孔を突く%s", "cause mortal wounds%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_BO_ACID))         
+       if (a_ability_flags1 & (RF5_BO_ACID))
        {
                set_damage(r_idx, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_GREEN;
        }
-       if (a_ability_flags1 & (RF5_BO_ELEC))         
+       if (a_ability_flags1 & (RF5_BO_ELEC))
        {
                set_damage(r_idx, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
-       if (a_ability_flags1 & (RF5_BO_FIRE))         
+       if (a_ability_flags1 & (RF5_BO_FIRE))
        {
                set_damage(r_idx, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_RED;
        }
-       if (a_ability_flags1 & (RF5_BO_COLD))         
+       if (a_ability_flags1 & (RF5_BO_COLD))
        {
                set_damage(r_idx, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_WHITE;
        }
-       if (a_ability_flags1 & (RF5_BO_NETH))         
+       if (a_ability_flags1 & (RF5_BO_NETH))
        {
                set_damage(r_idx, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_DARK;
        }
-       if (a_ability_flags1 & (RF5_BO_WATE))         
+       if (a_ability_flags1 & (RF5_BO_WATE))
        {
                set_damage(r_idx, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_BLUE;
        }
-       if (a_ability_flags1 & (RF5_BO_MANA))         
+       if (a_ability_flags1 & (RF5_BO_MANA))
        {
                set_damage(r_idx, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_BLUE;
        }
-       if (a_ability_flags1 & (RF5_BO_PLAS))         
+       if (a_ability_flags1 & (RF5_BO_PLAS))
        {
                set_damage(r_idx, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_L_RED;
        }
-       if (a_ability_flags1 & (RF5_BO_ICEE))         
+       if (a_ability_flags1 & (RF5_BO_ICEE))
        {
                set_damage(r_idx, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_WHITE;
        }
-       if (a_ability_flags1 & (RF5_MISSILE))         
+       if (a_ability_flags1 & (RF5_MISSILE))
        {
                set_damage(r_idx, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"), tmp_msg[vn]);
-        vp[vn] = tmp_msg[vn];
+               vp[vn] = tmp_msg[vn];
                color[vn++] = TERM_SLATE;
        }
        if (a_ability_flags1 & (RF5_SCARE))           { vp[vn] = _("恐怖", "terrify"); color[vn++] = TERM_SLATE; }