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Making sure avatars that are present on current simulator are shown in avatars list.
author
Douglas R. Miles
<logicmoo@gmail.com>
Mon, 24 Aug 2009 22:03:56 +0000
(22:03 +0000)
committer
Douglas R. Miles
<logicmoo@gmail.com>
Mon, 24 Aug 2009 22:03:56 +0000
(22:03 +0000)
git-svn-id: https://radegast.googlecode.com/svn/trunk@159
f7a694da
-4d33-11de-9ad6-
1127a62b9fcd
Radegast/GUI/Consoles/ChatConsole.cs
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diff --git
a/Radegast/GUI/Consoles/ChatConsole.cs
b/Radegast/GUI/Consoles/ChatConsole.cs
index
df490ca
..
345b683
100644
(file)
--- a/
Radegast/GUI/Consoles/ChatConsole.cs
+++ b/
Radegast/GUI/Consoles/ChatConsole.cs
@@
-194,7
+194,7
@@
namespace Radegast
continue;
\r
}
\r
int d = (int) Vector3d.Distance(ToVector3D(sim, sim.AvatarPositions[key]), mypos);
\r
- if (d > MAX_DISTANCE)
\r
+ if (
sim != client.Network.CurrentSim &&
d > MAX_DISTANCE)
\r
{
\r
removed.Add(key);
\r
continue;
\r