This was put there by Broadcom to try to handle held keys
on disconnect, but the best place to do that is in InputManager.
There's no guarantee that a report_id 1 is keyboard, and
in particular it causes game controllers to get a false
joystick move event to 0,0.
Bug
12785130
Change-Id: I85fbafa44d927082def3848132344550e8b94bb0
Signed-off-by: Mike J. Chen <mjchen@google.com>
p_dev = btif_hh_find_connected_dev_by_handle(p_data->dev_status.handle);
if (p_dev != NULL) {
BTIF_TRACE_DEBUG2("%s: uhid fd = %d", __FUNCTION__, p_dev->fd);
- if (p_dev->fd >= 0){
- UINT8 hidreport[9];
- memset(hidreport,0,9);
- hidreport[0]=1;
- bta_hh_co_write(p_dev->fd , hidreport, sizeof(hidreport));
- }
if(p_dev->vup_timer_active)
{
btif_hh_stop_vup_timer(&(p_dev->bd_addr));