ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key repeat, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
} else {
// key down
mLocked.keyDowns.push();
ssize_t keyDownIndex = findKeyDownLocked(scanCode);
if (keyDownIndex >= 0) {
// key up, be sure to use same keycode as before in case of rotation
- keyCode = mLocked.keyDowns.top().keyCode;
+ keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode;
mLocked.keyDowns.removeAt(size_t(keyDownIndex));
} else {
// key was not actually down