死の大鎌のダメージが返ってくるときのスレイの計算も修正(ついでに少々バグ修正)。
A:70/6
P:0:10d10:-50:30:0
F:SHOW_MODS | VORPAL | CURSED | HEAVY_CURSE |
-F:KILL_DRAGON | SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | VAMPIRIC |
+F:SLAY_DRAGON | SLAY_ANIMAL | SLAY_EVIL | VAMPIRIC |
F:SLAY_UNDEAD | SLAY_DEMON | SLAY_TROLL | SLAY_GIANT | SLAY_ORC |
F:BRAND_FIRE | BRAND_ELEC | BRAND_COLD | BRAND_ACID | BRAND_POIS |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RIDING
{
case RACE_YEEK:
case RACE_KLACKON:
- mult = 20;break;
case RACE_HUMAN:
case RACE_AMBERITE:
case RACE_DUNADAN:
case RACE_HALF_TITAN:
case RACE_CYCLOPS:
case RACE_IMP:
- case RACE_GOLEM:
case RACE_SKELETON:
case RACE_ZOMBIE:
case RACE_VAMPIRE:
case RACE_SPECTRE:
case RACE_DEMON:
- mult = 30;break;
case RACE_DRACONIAN:
- mult = 50;break;
+ mult = 30;break;
default:
- mult = 1;break;
+ mult = 10;break;
}
break;
case MIMIC_DEMON: