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Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
authorJesse Hall <jessehall@google.com>
Mon, 15 Apr 2013 23:35:08 +0000 (16:35 -0700)
committerJesse Hall <jessehall@google.com>
Mon, 15 Apr 2013 23:42:21 +0000 (16:42 -0700)
Bug: 8566953
Change-Id: I66085c300a8658a4018796645257edb73be94719

opengl/tools/glgen/specs/gles11/GLES30.spec
opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java
opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java

index cc4f7b1..a426eb0 100644 (file)
@@ -1,158 +1,3 @@
-//
-// Inherited OpenGL ES 2.0 functions
-//
-void glActiveTexture ( GLenum texture )
-void glAttachShader ( GLuint program, GLuint shader )
-void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
-void glBindBuffer ( GLenum target, GLuint buffer )
-void glBindFramebuffer ( GLenum target, GLuint framebuffer )
-void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
-void glBindTexture ( GLenum target, GLuint texture )
-void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-void glBlendEquation ( GLenum mode )
-void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
-void glBlendFunc ( GLenum sfactor, GLenum dfactor )
-void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
-void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
-void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
-GLenum glCheckFramebufferStatus ( GLenum target )
-void glClear ( GLbitfield mask )
-void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-void glClearDepthf ( GLfloat depth )
-void glClearStencil ( GLint s )
-void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
-void glCompileShader ( GLuint shader )
-void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
-void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei offset )
-void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
-void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei offset )
-void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
-GLuint glCreateProgram ( void )
-GLuint glCreateShader ( GLenum type )
-void glCullFace ( GLenum mode )
-void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
-void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
-void glDeleteProgram ( GLuint program )
-void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
-void glDeleteShader ( GLuint shader )
-void glDeleteTextures ( GLsizei n, const GLuint *textures )
-void glDepthFunc ( GLenum func )
-void glDepthMask ( GLboolean flag )
-void glDepthRangef ( GLfloat n, GLfloat f )
-void glDetachShader ( GLuint program, GLuint shader )
-void glDisable ( GLenum cap )
-void glDisableVertexAttribArray ( GLuint index )
-void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
-void glEnable ( GLenum cap )
-void glEnableVertexAttribArray ( GLuint index )
-void glFinish ( void )
-void glFlush ( void )
-void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
-void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
-void glFrontFace ( GLenum mode )
-void glGenBuffers ( GLsizei n, GLuint *buffers )
-void glGenerateMipmap ( GLenum target )
-void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
-void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
-void glGenTextures ( GLsizei n, GLuint *textures )
-void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
-GLint glGetAttribLocation ( GLuint program, const char *name )
-void glGetBooleanv ( GLenum pname, GLboolean *params )
-void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-GLenum glGetError ( void )
-void glGetFloatv ( GLenum pname, GLfloat *params )
-void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
-void glGetIntegerv ( GLenum pname, GLint *params )
-void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
-void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
-void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
-void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
-const GLubyte * glGetString ( GLenum name )
-void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
-void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
-void glGetUniformiv ( GLuint program, GLint location, GLint *params )
-GLint glGetUniformLocation ( GLuint program, const char *name )
-void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
-void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
-// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
-void glHint ( GLenum target, GLenum mode )
-GLboolean glIsBuffer ( GLuint buffer )
-GLboolean glIsEnabled ( GLenum cap )
-GLboolean glIsFramebuffer ( GLuint framebuffer )
-GLboolean glIsProgram ( GLuint program )
-GLboolean glIsRenderbuffer ( GLuint renderbuffer )
-GLboolean glIsShader ( GLuint shader )
-GLboolean glIsTexture ( GLuint texture )
-void glLineWidth ( GLfloat width )
-void glLinkProgram ( GLuint program )
-void glPixelStorei ( GLenum pname, GLint param )
-void glPolygonOffset ( GLfloat factor, GLfloat units )
-void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
-void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset )
-void glReleaseShaderCompiler ( void )
-void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
-void glSampleCoverage ( GLfloat value, GLboolean invert )
-void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
-void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
-void glShaderSource ( GLuint shader )
-void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
-void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
-void glStencilMask ( GLuint mask )
-void glStencilMaskSeparate ( GLenum face, GLuint mask )
-void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
-void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
-void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
-void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei offset )
-void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
-void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
-void glTexParameteri ( GLenum target, GLenum pname, GLint param )
-void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
-void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
-void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset )
-void glUniform1f ( GLint location, GLfloat x )
-void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform1i ( GLint location, GLint x )
-void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform2f ( GLint location, GLfloat x, GLfloat y )
-void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform2i ( GLint location, GLint x, GLint y )
-void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
-void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
-void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
-void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
-void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUseProgram ( GLuint program )
-void glValidateProgram ( GLuint program )
-void glVertexAttrib1f ( GLuint indx, GLfloat x )
-void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
-void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
-void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
-void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
-//
-// New OpenGL ES 3.0 functions
-//
 void glReadBuffer ( GLenum mode )
 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
 void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
index 6ec126f..9ce6728 100644 (file)
@@ -297,8 +297,9 @@ public class GLES20 {
     public static final int GL_RGB565                                  = 0x8D62;
     public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
     // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
-    // token with value 0x1901. It shouldn't be here, but we can't remove it
-    // now in case someone is using it.
+    // token with value 0x1901.
+    //
+    @Deprecated
     public static final int GL_STENCIL_INDEX                           = 0x1901;
     public static final int GL_STENCIL_INDEX8                          = 0x8D48;
     public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
@@ -330,5 +331,5 @@ public class GLES20 {
 
     native private static void _nativeClassInit();
     static {
-           _nativeClassInit();
+        _nativeClassInit();
     }
index efe3c5f..747dbd3 100644 (file)
@@ -21,311 +21,7 @@ package android.opengl;
 
 /** OpenGL ES 3.0
  */
-public class GLES30 {
-    /* Inherited from OpenGL ES 2.0 */
-    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
-    public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
-    public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
-    public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000;
-    public static final int GL_FALSE                                   = 0;
-    public static final int GL_TRUE                                    = 1;
-    public static final int GL_POINTS                                  = 0x0000;
-    public static final int GL_LINES                                   = 0x0001;
-    public static final int GL_LINE_LOOP                               = 0x0002;
-    public static final int GL_LINE_STRIP                              = 0x0003;
-    public static final int GL_TRIANGLES                               = 0x0004;
-    public static final int GL_TRIANGLE_STRIP                          = 0x0005;
-    public static final int GL_TRIANGLE_FAN                            = 0x0006;
-    public static final int GL_ZERO                                    = 0;
-    public static final int GL_ONE                                     = 1;
-    public static final int GL_SRC_COLOR                               = 0x0300;
-    public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301;
-    public static final int GL_SRC_ALPHA                               = 0x0302;
-    public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303;
-    public static final int GL_DST_ALPHA                               = 0x0304;
-    public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305;
-    public static final int GL_DST_COLOR                               = 0x0306;
-    public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307;
-    public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308;
-    public static final int GL_FUNC_ADD                                = 0x8006;
-    public static final int GL_BLEND_EQUATION                          = 0x8009;
-    public static final int GL_BLEND_EQUATION_RGB                      = 0x8009;   /* same as BLEND_EQUATION */
-    public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D;
-    public static final int GL_FUNC_SUBTRACT                           = 0x800A;
-    public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B;
-    public static final int GL_BLEND_DST_RGB                           = 0x80C8;
-    public static final int GL_BLEND_SRC_RGB                           = 0x80C9;
-    public static final int GL_BLEND_DST_ALPHA                         = 0x80CA;
-    public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB;
-    public static final int GL_CONSTANT_COLOR                          = 0x8001;
-    public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002;
-    public static final int GL_CONSTANT_ALPHA                          = 0x8003;
-    public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004;
-    public static final int GL_BLEND_COLOR                             = 0x8005;
-    public static final int GL_ARRAY_BUFFER                            = 0x8892;
-    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
-    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
-    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
-    public static final int GL_STREAM_DRAW                             = 0x88E0;
-    public static final int GL_STATIC_DRAW                             = 0x88E4;
-    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
-    public static final int GL_BUFFER_SIZE                             = 0x8764;
-    public static final int GL_BUFFER_USAGE                            = 0x8765;
-    public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626;
-    public static final int GL_FRONT                                   = 0x0404;
-    public static final int GL_BACK                                    = 0x0405;
-    public static final int GL_FRONT_AND_BACK                          = 0x0408;
-    public static final int GL_TEXTURE_2D                              = 0x0DE1;
-    public static final int GL_CULL_FACE                               = 0x0B44;
-    public static final int GL_BLEND                                   = 0x0BE2;
-    public static final int GL_DITHER                                  = 0x0BD0;
-    public static final int GL_STENCIL_TEST                            = 0x0B90;
-    public static final int GL_DEPTH_TEST                              = 0x0B71;
-    public static final int GL_SCISSOR_TEST                            = 0x0C11;
-    public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037;
-    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E;
-    public static final int GL_SAMPLE_COVERAGE                         = 0x80A0;
-    public static final int GL_NO_ERROR                                = 0;
-    public static final int GL_INVALID_ENUM                            = 0x0500;
-    public static final int GL_INVALID_VALUE                           = 0x0501;
-    public static final int GL_INVALID_OPERATION                       = 0x0502;
-    public static final int GL_OUT_OF_MEMORY                           = 0x0505;
-    public static final int GL_CW                                      = 0x0900;
-    public static final int GL_CCW                                     = 0x0901;
-    public static final int GL_LINE_WIDTH                              = 0x0B21;
-    public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D;
-    public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E;
-    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
-    public static final int GL_FRONT_FACE                              = 0x0B46;
-    public static final int GL_DEPTH_RANGE                             = 0x0B70;
-    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
-    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
-    public static final int GL_DEPTH_FUNC                              = 0x0B74;
-    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
-    public static final int GL_STENCIL_FUNC                            = 0x0B92;
-    public static final int GL_STENCIL_FAIL                            = 0x0B94;
-    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
-    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
-    public static final int GL_STENCIL_REF                             = 0x0B97;
-    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
-    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
-    public static final int GL_STENCIL_BACK_FUNC                       = 0x8800;
-    public static final int GL_STENCIL_BACK_FAIL                       = 0x8801;
-    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802;
-    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803;
-    public static final int GL_STENCIL_BACK_REF                        = 0x8CA3;
-    public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4;
-    public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5;
-    public static final int GL_VIEWPORT                                = 0x0BA2;
-    public static final int GL_SCISSOR_BOX                             = 0x0C10;
-    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
-    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
-    public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5;
-    public static final int GL_PACK_ALIGNMENT                          = 0x0D05;
-    public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33;
-    public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A;
-    public static final int GL_SUBPIXEL_BITS                           = 0x0D50;
-    public static final int GL_RED_BITS                                = 0x0D52;
-    public static final int GL_GREEN_BITS                              = 0x0D53;
-    public static final int GL_BLUE_BITS                               = 0x0D54;
-    public static final int GL_ALPHA_BITS                              = 0x0D55;
-    public static final int GL_DEPTH_BITS                              = 0x0D56;
-    public static final int GL_STENCIL_BITS                            = 0x0D57;
-    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
-    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
-    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
-    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
-    public static final int GL_SAMPLES                                 = 0x80A9;
-    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
-    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
-    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2;
-    public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3;
-    public static final int GL_DONT_CARE                               = 0x1100;
-    public static final int GL_FASTEST                                 = 0x1101;
-    public static final int GL_NICEST                                  = 0x1102;
-    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
-    public static final int GL_BYTE                                    = 0x1400;
-    public static final int GL_UNSIGNED_BYTE                           = 0x1401;
-    public static final int GL_SHORT                                   = 0x1402;
-    public static final int GL_UNSIGNED_SHORT                          = 0x1403;
-    public static final int GL_INT                                     = 0x1404;
-    public static final int GL_UNSIGNED_INT                            = 0x1405;
-    public static final int GL_FLOAT                                   = 0x1406;
-    public static final int GL_FIXED                                   = 0x140C;
-    public static final int GL_DEPTH_COMPONENT                         = 0x1902;
-    public static final int GL_ALPHA                                   = 0x1906;
-    public static final int GL_RGB                                     = 0x1907;
-    public static final int GL_RGBA                                    = 0x1908;
-    public static final int GL_LUMINANCE                               = 0x1909;
-    public static final int GL_LUMINANCE_ALPHA                         = 0x190A;
-    public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
-    public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
-    public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
-    public static final int GL_FRAGMENT_SHADER                         = 0x8B30;
-    public static final int GL_VERTEX_SHADER                           = 0x8B31;
-    public static final int GL_MAX_VERTEX_ATTRIBS                      = 0x8869;
-    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS              = 0x8DFB;
-    public static final int GL_MAX_VARYING_VECTORS                     = 0x8DFC;
-    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS        = 0x8B4D;
-    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS          = 0x8B4C;
-    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                 = 0x8872;
-    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS            = 0x8DFD;
-    public static final int GL_SHADER_TYPE                             = 0x8B4F;
-    public static final int GL_DELETE_STATUS                           = 0x8B80;
-    public static final int GL_LINK_STATUS                             = 0x8B82;
-    public static final int GL_VALIDATE_STATUS                         = 0x8B83;
-    public static final int GL_ATTACHED_SHADERS                        = 0x8B85;
-    public static final int GL_ACTIVE_UNIFORMS                         = 0x8B86;
-    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH               = 0x8B87;
-    public static final int GL_ACTIVE_ATTRIBUTES                       = 0x8B89;
-    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH             = 0x8B8A;
-    public static final int GL_SHADING_LANGUAGE_VERSION                = 0x8B8C;
-    public static final int GL_CURRENT_PROGRAM                         = 0x8B8D;
-    public static final int GL_NEVER                                   = 0x0200;
-    public static final int GL_LESS                                    = 0x0201;
-    public static final int GL_EQUAL                                   = 0x0202;
-    public static final int GL_LEQUAL                                  = 0x0203;
-    public static final int GL_GREATER                                 = 0x0204;
-    public static final int GL_NOTEQUAL                                = 0x0205;
-    public static final int GL_GEQUAL                                  = 0x0206;
-    public static final int GL_ALWAYS                                  = 0x0207;
-    public static final int GL_KEEP                                    = 0x1E00;
-    public static final int GL_REPLACE                                 = 0x1E01;
-    public static final int GL_INCR                                    = 0x1E02;
-    public static final int GL_DECR                                    = 0x1E03;
-    public static final int GL_INVERT                                  = 0x150A;
-    public static final int GL_INCR_WRAP                               = 0x8507;
-    public static final int GL_DECR_WRAP                               = 0x8508;
-    public static final int GL_VENDOR                                  = 0x1F00;
-    public static final int GL_RENDERER                                = 0x1F01;
-    public static final int GL_VERSION                                 = 0x1F02;
-    public static final int GL_EXTENSIONS                              = 0x1F03;
-    public static final int GL_NEAREST                                 = 0x2600;
-    public static final int GL_LINEAR                                  = 0x2601;
-    public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700;
-    public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701;
-    public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702;
-    public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703;
-    public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800;
-    public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801;
-    public static final int GL_TEXTURE_WRAP_S                          = 0x2802;
-    public static final int GL_TEXTURE_WRAP_T                          = 0x2803;
-    public static final int GL_TEXTURE                                 = 0x1702;
-    public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513;
-    public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514;
-    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515;
-    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516;
-    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517;
-    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518;
-    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519;
-    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A;
-    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C;
-    public static final int GL_TEXTURE0                                = 0x84C0;
-    public static final int GL_TEXTURE1                                = 0x84C1;
-    public static final int GL_TEXTURE2                                = 0x84C2;
-    public static final int GL_TEXTURE3                                = 0x84C3;
-    public static final int GL_TEXTURE4                                = 0x84C4;
-    public static final int GL_TEXTURE5                                = 0x84C5;
-    public static final int GL_TEXTURE6                                = 0x84C6;
-    public static final int GL_TEXTURE7                                = 0x84C7;
-    public static final int GL_TEXTURE8                                = 0x84C8;
-    public static final int GL_TEXTURE9                                = 0x84C9;
-    public static final int GL_TEXTURE10                               = 0x84CA;
-    public static final int GL_TEXTURE11                               = 0x84CB;
-    public static final int GL_TEXTURE12                               = 0x84CC;
-    public static final int GL_TEXTURE13                               = 0x84CD;
-    public static final int GL_TEXTURE14                               = 0x84CE;
-    public static final int GL_TEXTURE15                               = 0x84CF;
-    public static final int GL_TEXTURE16                               = 0x84D0;
-    public static final int GL_TEXTURE17                               = 0x84D1;
-    public static final int GL_TEXTURE18                               = 0x84D2;
-    public static final int GL_TEXTURE19                               = 0x84D3;
-    public static final int GL_TEXTURE20                               = 0x84D4;
-    public static final int GL_TEXTURE21                               = 0x84D5;
-    public static final int GL_TEXTURE22                               = 0x84D6;
-    public static final int GL_TEXTURE23                               = 0x84D7;
-    public static final int GL_TEXTURE24                               = 0x84D8;
-    public static final int GL_TEXTURE25                               = 0x84D9;
-    public static final int GL_TEXTURE26                               = 0x84DA;
-    public static final int GL_TEXTURE27                               = 0x84DB;
-    public static final int GL_TEXTURE28                               = 0x84DC;
-    public static final int GL_TEXTURE29                               = 0x84DD;
-    public static final int GL_TEXTURE30                               = 0x84DE;
-    public static final int GL_TEXTURE31                               = 0x84DF;
-    public static final int GL_REPEAT                                  = 0x2901;
-    public static final int GL_CLAMP_TO_EDGE                           = 0x812F;
-    public static final int GL_MIRRORED_REPEAT                         = 0x8370;
-    public static final int GL_FLOAT_VEC2                              = 0x8B50;
-    public static final int GL_FLOAT_VEC3                              = 0x8B51;
-    public static final int GL_FLOAT_VEC4                              = 0x8B52;
-    public static final int GL_INT_VEC2                                = 0x8B53;
-    public static final int GL_INT_VEC3                                = 0x8B54;
-    public static final int GL_INT_VEC4                                = 0x8B55;
-    public static final int GL_BOOL                                    = 0x8B56;
-    public static final int GL_BOOL_VEC2                               = 0x8B57;
-    public static final int GL_BOOL_VEC3                               = 0x8B58;
-    public static final int GL_BOOL_VEC4                               = 0x8B59;
-    public static final int GL_FLOAT_MAT2                              = 0x8B5A;
-    public static final int GL_FLOAT_MAT3                              = 0x8B5B;
-    public static final int GL_FLOAT_MAT4                              = 0x8B5C;
-    public static final int GL_SAMPLER_2D                              = 0x8B5E;
-    public static final int GL_SAMPLER_CUBE                            = 0x8B60;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED             = 0x8622;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                = 0x8623;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE              = 0x8624;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                = 0x8625;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED          = 0x886A;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER             = 0x8645;
-    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING      = 0x889F;
-    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE          = 0x8B9A;
-    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT        = 0x8B9B;
-    public static final int GL_COMPILE_STATUS                          = 0x8B81;
-    public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
-    public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
-    public static final int GL_SHADER_COMPILER                         = 0x8DFA;
-    public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8;
-    public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9;
-    public static final int GL_LOW_FLOAT                               = 0x8DF0;
-    public static final int GL_MEDIUM_FLOAT                            = 0x8DF1;
-    public static final int GL_HIGH_FLOAT                              = 0x8DF2;
-    public static final int GL_LOW_INT                                 = 0x8DF3;
-    public static final int GL_MEDIUM_INT                              = 0x8DF4;
-    public static final int GL_HIGH_INT                                = 0x8DF5;
-    public static final int GL_FRAMEBUFFER                             = 0x8D40;
-    public static final int GL_RENDERBUFFER                            = 0x8D41;
-    public static final int GL_RGBA4                                   = 0x8056;
-    public static final int GL_RGB5_A1                                 = 0x8057;
-    public static final int GL_RGB565                                  = 0x8D62;
-    public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
-    public static final int GL_STENCIL_INDEX8                          = 0x8D48;
-    public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
-    public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
-    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44;
-    public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50;
-    public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51;
-    public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52;
-    public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53;
-    public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54;
-    public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55;
-    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0;
-    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1;
-    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2;
-    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
-    public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0;
-    public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00;
-    public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20;
-    public static final int GL_NONE                                    = 0;
-    public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
-    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
-    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT    = 0x8CD7;
-    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
-    public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
-    public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
-    public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7;
-    public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
-    public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;
-
-    /* New in OpenGL ES 3.0 */
+public class GLES30 extends GLES20 {
     public static final int GL_READ_BUFFER                             = 0x0C02;
     public static final int GL_UNPACK_ROW_LENGTH                       = 0x0CF2;
     public static final int GL_UNPACK_SKIP_ROWS                        = 0x0CF3;
@@ -636,5 +332,6 @@ public class GLES30 {
 
     native private static void _nativeClassInit();
     static {
-           _nativeClassInit();
+        _nativeClassInit();
     }
+
index 19504f2..da0a1fd 100644 (file)
@@ -1,5 +1,5 @@
     // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
-       //     GLchar * infoLog);
+    //     GLchar * infoLog);
 
     public static native String glGetProgramInfoLog(
         int program
index 1fac6be..dc1db5b 100644 (file)
@@ -1,5 +1,5 @@
     // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
-       //     GLchar * infoLog);
+    //     GLchar * infoLog);
 
     public static native String glGetShaderInfoLog(
         int shader