rand_tmp_str = format(mes, quest.name.data(), (int)quest.level, monrace.name.data());
continue;
}
-
-#ifdef JP
- rand_tmp_str = format(" %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n", quest.name.data(), (int)quest.level, (int)quest.max_num, monrace.name.data(),
- (int)(quest.max_num - quest.cur_num));
-#else
- const auto monster_name = pluralize(monrace.name);
- rand_tmp_str = format(" %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n", quest.name.data(), (int)quest.level, (int)quest.max_num,
- monster_name.data(), (int)quest.cur_num);
-#endif
}
if (!rand_tmp_str.empty()) {