OSDN Git Service

i965/gen6: Move the depth/stencil state to state streaming.
authorEric Anholt <eric@anholt.net>
Fri, 22 Apr 2011 21:26:12 +0000 (14:26 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 29 Apr 2011 22:25:59 +0000 (15:25 -0700)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_state_dump.c
src/mesa/drivers/dri/i965/brw_vtbl.c
src/mesa/drivers/dri/i965/gen6_cc.c
src/mesa/drivers/dri/i965/gen6_depthstencil.c

index f905f4b..fcc3a79 100644 (file)
@@ -716,11 +716,9 @@ struct brw_context
       /* gen4 */
       drm_intel_bo *prog_bo;
 
-      /* gen6 */
-      drm_intel_bo *depth_stencil_state_bo;
-
       uint32_t state_offset;
       uint32_t blend_state_offset;
+      uint32_t depth_stencil_state_offset;
       uint32_t vp_offset;
    } cc;
 
index d1df148..e47adf6 100644 (file)
@@ -267,17 +267,15 @@ static void dump_cc_viewport_state(struct brw_context *brw)
 
 static void dump_depth_stencil_state(struct brw_context *brw)
 {
+   struct intel_context *intel = &brw->intel;
    const char *name = "DEPTH STENCIL";
    struct gen6_depth_stencil_state *ds;
    uint32_t ds_off;
 
-   if (brw->cc.depth_stencil_state_bo == NULL)
-       return;
-
-   drm_intel_bo_map(brw->cc.depth_stencil_state_bo, GL_FALSE);
+   drm_intel_bo_map(intel->batch.bo, GL_FALSE);
 
-   ds = brw->cc.depth_stencil_state_bo->virtual;
-   ds_off = brw->cc.depth_stencil_state_bo->offset;
+   ds = intel->batch.bo->virtual + brw->cc.depth_stencil_state_offset;
+   ds_off = intel->batch.bo->offset + brw->cc.depth_stencil_state_offset;
 
    state_out(name, ds, ds_off, 0, "stencil %sable, func %d, write %sable\n",
                ds->ds0.stencil_enable ? "en" : "dis",
@@ -289,7 +287,7 @@ static void dump_depth_stencil_state(struct brw_context *brw)
                ds->ds2.depth_test_enable ? "en" : "dis",
                ds->ds2.depth_test_func,
                ds->ds2.depth_write_enable ? "en" : "dis");
-   drm_intel_bo_unmap(brw->cc.depth_stencil_state_bo); 
+   drm_intel_bo_unmap(intel->batch.bo);
 }
 
 static void dump_cc_state(struct brw_context *brw)
index 41e6b7c..5aec6fe 100644 (file)
@@ -92,7 +92,6 @@ static void brw_destroy_context( struct intel_context *intel )
    dri_bo_release(&brw->wm.state_bo);
    dri_bo_release(&brw->wm.const_bo);
    dri_bo_release(&brw->cc.prog_bo);
-   dri_bo_release(&brw->cc.depth_stencil_state_bo);
 
    free(brw->curbe.last_buf);
    free(brw->curbe.next_buf);
index e4157b1..938f914 100644 (file)
@@ -158,18 +158,13 @@ static void upload_cc_state_pointers(struct brw_context *brw)
    OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
    OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
             brw->cc.blend_state_offset | 1);
-   OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+   OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
+            brw->cc.depth_stencil_state_offset | 1);
    OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
             brw->cc.state_offset | 1);
    ADVANCE_BATCH();
 }
 
-
-static void prepare_cc_state_pointers(struct brw_context *brw)
-{
-   brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
-}
-
 const struct brw_tracked_state gen6_cc_state_pointers = {
    .dirty = {
       .mesa = 0,
@@ -178,6 +173,5 @@ const struct brw_tracked_state gen6_cc_state_pointers = {
                CACHE_NEW_COLOR_CALC_STATE |
                CACHE_NEW_DEPTH_STENCIL_STATE)
    },
-   .prepare = prepare_cc_state_pointers,
    .emit = upload_cc_state_pointers,
 };
index 96e6ead..775e1ce 100644 (file)
 #include "brw_context.h"
 #include "brw_state.h"
 
-struct brw_depth_stencil_state_key {
-   GLenum depth_func;
-   GLboolean depth_test, depth_write;
-   GLboolean stencil, stencil_two_side;
-   GLenum stencil_func[2], stencil_fail_op[2];
-   GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
-   GLubyte stencil_write_mask[2], stencil_test_mask[2];
-};
-
 static void
-depth_stencil_state_populate_key(struct brw_context *brw,
-                                struct brw_depth_stencil_state_key *key)
+gen6_prepare_depth_stencil_state(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->intel.ctx;
-   const unsigned back = ctx->Stencil._BackFace;
+   struct gen6_depth_stencil_state *ds;
 
-   memset(key, 0, sizeof(*key));
+   ds = brw_state_batch(brw, sizeof(*ds), 64,
+                       &brw->cc.depth_stencil_state_offset);
+   memset(ds, 0, sizeof(*ds));
 
    /* _NEW_STENCIL */
-   key->stencil = ctx->Stencil._Enabled;
-   key->stencil_two_side = ctx->Stencil._TestTwoSide;
-
-   if (key->stencil) {
-      key->stencil_func[0] = ctx->Stencil.Function[0];
-      key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
-      key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
-      key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
-      key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
-      key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
-   }
-   if (key->stencil_two_side) {
-      key->stencil_func[1] = ctx->Stencil.Function[back];
-      key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
-      key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
-      key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
-      key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
-      key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
-   }
-
-   key->depth_test = ctx->Depth.Test;
-   if (key->depth_test) {
-      key->depth_func = ctx->Depth.Func;
-      key->depth_write = ctx->Depth.Mask;
-   }
-}
-
-/**
- * Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
- */
-static drm_intel_bo *
-depth_stencil_state_create_from_key(struct brw_context *brw,
-                                   struct brw_depth_stencil_state_key *key)
-{
-   struct gen6_depth_stencil_state ds;
-   drm_intel_bo *bo;
-
-   memset(&ds, 0, sizeof(ds));
-
-   /* _NEW_STENCIL */
-   if (key->stencil) {
-      ds.ds0.stencil_enable = 1;
-      ds.ds0.stencil_func =
-        intel_translate_compare_func(key->stencil_func[0]);
-      ds.ds0.stencil_fail_op =
-        intel_translate_stencil_op(key->stencil_fail_op[0]);
-      ds.ds0.stencil_pass_depth_fail_op =
-        intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
-      ds.ds0.stencil_pass_depth_pass_op =
-        intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
-      ds.ds1.stencil_write_mask = key->stencil_write_mask[0];
-      ds.ds1.stencil_test_mask = key->stencil_test_mask[0];
-
-      if (key->stencil_two_side) {
-        ds.ds0.bf_stencil_enable = 1;
-        ds.ds0.bf_stencil_func =
-           intel_translate_compare_func(key->stencil_func[1]);
-        ds.ds0.bf_stencil_fail_op =
-           intel_translate_stencil_op(key->stencil_fail_op[1]);
-        ds.ds0.bf_stencil_pass_depth_fail_op =
-           intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
-        ds.ds0.bf_stencil_pass_depth_pass_op =
-           intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
-        ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1];
-        ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1];
+   if (ctx->Stencil._Enabled) {
+      int back = ctx->Stencil._BackFace;
+
+      ds->ds0.stencil_enable = 1;
+      ds->ds0.stencil_func =
+        intel_translate_compare_func(ctx->Stencil.Function[0]);
+      ds->ds0.stencil_fail_op =
+        intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
+      ds->ds0.stencil_pass_depth_fail_op =
+        intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
+      ds->ds0.stencil_pass_depth_pass_op =
+        intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
+      ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
+      ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
+
+      if (ctx->Stencil._TestTwoSide) {
+        ds->ds0.bf_stencil_enable = 1;
+        ds->ds0.bf_stencil_func =
+           intel_translate_compare_func(ctx->Stencil.Function[back]);
+        ds->ds0.bf_stencil_fail_op =
+           intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
+        ds->ds0.bf_stencil_pass_depth_fail_op =
+           intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
+        ds->ds0.bf_stencil_pass_depth_pass_op =
+           intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
+        ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
+        ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
       }
 
       /* Not really sure about this:
        */
-      if (key->stencil_write_mask[0] ||
-         (key->stencil_two_side && key->stencil_write_mask[1]))
-        ds.ds0.stencil_write_enable = 1;
+      if (ctx->Stencil.WriteMask[0] ||
+         (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
+        ds->ds0.stencil_write_enable = 1;
    }
 
    /* _NEW_DEPTH */
-   if (key->depth_test) {
-      ds.ds2.depth_test_enable = 1;
-      ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func);
-      ds.ds2.depth_write_enable = key->depth_write;
+   if (ctx->Depth.Test) {
+      ds->ds2.depth_test_enable = 1;
+      ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
+      ds->ds2.depth_write_enable = ctx->Depth.Mask;
    }
 
-   bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE,
-                        key, sizeof(*key),
-                        NULL, 0,
-                        &ds, sizeof(ds));
-
-   return bo;
-}
-
-static void
-prepare_depth_stencil_state(struct brw_context *brw)
-{
-   struct brw_depth_stencil_state_key key;
-
-   depth_stencil_state_populate_key(brw, &key);
-
-   drm_intel_bo_unreference(brw->cc.depth_stencil_state_bo);
-   brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
-                                                    BRW_DEPTH_STENCIL_STATE,
-                                                    &key, sizeof(key),
-                                                    NULL, 0,
-                                                    NULL);
-
-   if (brw->cc.depth_stencil_state_bo == NULL)
-      brw->cc.depth_stencil_state_bo =
-        depth_stencil_state_create_from_key(brw, &key);
+   brw->state.dirty.cache |= CACHE_NEW_DEPTH_STENCIL_STATE;
 }
 
 const struct brw_tracked_state gen6_depth_stencil_state = {
    .dirty = {
       .mesa = _NEW_DEPTH | _NEW_STENCIL,
-      .brw = 0,
+      .brw = BRW_NEW_BATCH,
       .cache = 0,
    },
-   .prepare = prepare_depth_stencil_state,
+   .prepare = gen6_prepare_depth_stencil_state,
 };