<ClCompile Include="..\..\src\core\visuals-reseter.c" />\r
<ClCompile Include="..\..\src\floor\fixed-map-generator.c" />\r
<ClCompile Include="..\..\src\game-option\input-options.c" />\r
+ <ClCompile Include="..\..\src\game-option\map-screen-options.c" />\r
<ClCompile Include="..\..\src\info-reader\artifact-reader.c" />\r
<ClCompile Include="..\..\src\info-reader\dungeon-info-tokens-table.c" />\r
<ClCompile Include="..\..\src\info-reader\dungeon-reader.c" />\r
<ClInclude Include="..\..\src\core\visuals-reseter.h" />\r
<ClInclude Include="..\..\src\floor\fixed-map-generator.h" />\r
<ClInclude Include="..\..\src\game-option\input-options.h" />\r
+ <ClInclude Include="..\..\src\game-option\map-screen-options.h" />\r
<ClInclude Include="..\..\src\info-reader\artifact-reader.h" />\r
<ClInclude Include="..\..\src\info-reader\dungeon-info-tokens-table.h" />\r
<ClInclude Include="..\..\src\info-reader\dungeon-reader.h" />\r
<ClCompile Include="..\..\src\game-option\input-options.c">
<Filter>game-option</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\game-option\map-screen-options.c">
+ <Filter>game-option</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\game-option\input-options.h">
<Filter>game-option</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\game-option\map-screen-options.h">
+ <Filter>game-option</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
floor/wild.h floor/wild.c \
\
game-option/input-options.c game-option/input-options.h \
+ game-option/map-screen-options.c game-option/map-screen-options.h \
\
grid/feature.c grid/feature.h \
grid/grid.c grid/grid.h grid/trap.c grid/trap.h \
#include "cmd-io/cmd-dump.h"
#include "core/show-file.h"
#include "game-option/input-options.h"
+#include "game-option/map-screen-options.h"
#include "io/files-util.h"
#include "io/write-diary.h"
#include "system/game-option-types.h"
* Software options (set via the '=' command).
*/
- /*** Map Screen Options ***/
-
-bool center_player; /* Center map while walking (*slow*) */
-bool center_running; /* Centering even while running */
-bool view_yellow_lite; /* Use special colors for torch-lit grids */
-bool view_bright_lite; /* Use special colors for 'viewable' grids */
-bool view_granite_lite; /* Use special colors for wall grids (slow) */
-bool view_special_lite; /* Use special colors for floor grids (slow) */
-bool view_perma_grids; /* Map remembers all perma-lit grids */
-bool view_torch_grids; /* Map remembers all torch-lit grids */
-bool view_unsafe_grids; /* Map marked by detect traps */
-bool view_reduce_view; /* Reduce view-radius in town */
-bool fresh_before; /* Flush output while in repeated command */
-bool fresh_after; /* Flush output after monster's move */
-bool fresh_message; /* Flush output after every message */
-bool hilite_player; /* Hilite the player with the cursor */
-bool display_path; /* Display actual path before shooting */
-
-
/*** Text Display Options ***/
bool plain_descriptions; /* Plain object descriptions */
*/
#define CHEAT_MAX 10
- /*** Map Screen Options ***/
-
-extern bool center_player; /* Center map while walking (*slow*) */
-extern bool center_running; /* Centering even while running */
-extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
-extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
-extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
-extern bool view_special_lite; /* Use special colors for floor grids (slow) */
-extern bool view_perma_grids; /* Map remembers all perma-lit grids */
-extern bool view_torch_grids; /* Map remembers all torch-lit grids */
-extern bool view_unsafe_grids; /* Map marked by detect traps */
-extern bool view_reduce_view; /* Reduce view-radius in town */
-extern bool fresh_before; /* Flush output while continuous command */
-extern bool fresh_after; /* Flush output after monster's move */
-extern bool fresh_message; /* Flush output after every message */
-extern bool hilite_player; /* Hilite the player with the cursor */
-extern bool display_path; /* Display actual path before shooting */
-
-
/*** Text Display Options ***/
extern bool plain_descriptions; /* Plain object descriptions */
#include "core/stuff-handler.h"
#include "floor/floor-save.h"
#include "floor/wild.h"
+#include "game-option/map-screen-options.h"
#include "inventory/pack-overflow.h"
#include "io/input-key-processor.h"
#include "mind/mind-force-trainer.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor-save.h"
+#include "game-option/map-screen-options.h"
#include "io/targeting.h"
#include "io/write-diary.h"
#include "market/arena.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
+#include "game-option/map-screen-options.h"
#include "grid/grid.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags7.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-generate.h"
#include "floor/floor-object.h"
+#include "game-option/map-screen-options.h"
#include "grid/grid.h"
#include "grid/trap.h"
#include "monster-floor/monster-generator.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor-town.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "info-reader/parse-error-types.h"
--- /dev/null
+#include "game-option/map-screen-options.h"
+
+bool center_player; /* Center map while walking (*slow*) */
+bool center_running; /* Centering even while running */
+bool view_yellow_lite; /* Use special colors for torch-lit grids */
+bool view_bright_lite; /* Use special colors for 'viewable' grids */
+bool view_granite_lite; /* Use special colors for wall grids (slow) */
+bool view_special_lite; /* Use special colors for floor grids (slow) */
+bool view_perma_grids; /* Map remembers all perma-lit grids */
+bool view_torch_grids; /* Map remembers all torch-lit grids */
+bool view_unsafe_grids; /* Map marked by detect traps */
+bool view_reduce_view; /* Reduce view-radius in town */
+bool fresh_before; /* Flush output while in repeated command */
+bool fresh_after; /* Flush output after monster's move */
+bool fresh_message; /* Flush output after every message */
+bool hilite_player; /* Hilite the player with the cursor */
+bool display_path; /* Display actual path before shooting */
--- /dev/null
+#pragma once
+
+#include "system/angband.h"
+
+extern bool center_player; /* Center map while walking (*slow*) */
+extern bool center_running; /* Centering even while running */
+extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
+extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
+extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
+extern bool view_special_lite; /* Use special colors for floor grids (slow) */
+extern bool view_perma_grids; /* Map remembers all perma-lit grids */
+extern bool view_torch_grids; /* Map remembers all torch-lit grids */
+extern bool view_unsafe_grids; /* Map marked by detect traps */
+extern bool view_reduce_view; /* Reduce view-radius in town */
+extern bool fresh_before; /* Flush output while continuous command */
+extern bool fresh_after; /* Flush output after monster's move */
+extern bool fresh_message; /* Flush output after every message */
+extern bool hilite_player; /* Hilite the player with the cursor */
+extern bool display_path; /* Display actual path before shooting */
#include "dungeon/quest.h"
#include "effect/effect-characteristics.h"
#include "floor/floor-generate.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/trap.h"
#include "monster/monster-info.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
#include "game-option/input-options.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "inventory/player-inventory.h"
#include "effect/effect-characteristics.h"
#include "floor/floor-object.h"
#include "game-option/input-options.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "grid/trap.h"
#include "floor/floor-object.h"
#include "floor/floor-save.h"
#include "floor/floor.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "io/write-diary.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "floor/floor.h"
+#include "game-option/map-screen-options.h"
#include "grid/grid.h"
#include "monster-race/race-flags2.h"
#include "monster/monster-describer.h"
#include "dungeon/quest.h"
#include "floor/floor.h"
#include "game-option/input-options.h"
+#include "game-option/map-screen-options.h"
#include "io/files-util.h"
#include "io/input-key-processor.h"
#include "io/signal-handlers.h"
#include "effect/spells-effect-util.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
+#include "game-option/map-screen-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "inventory/player-inventory.h"