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[Fix] 自殺時もゲームオーバーBGMを鳴らすように修正. / Fix change gameover BGM when player suicides.
author
deskull
<deskull@users.sourceforge.jp>
Fri, 19 Mar 2021 15:38:18 +0000
(
00:38
+0900)
committer
deskull
<deskull@users.sourceforge.jp>
Fri, 19 Mar 2021 15:38:18 +0000
(
00:38
+0900)
src/cmd-action/cmd-others.cpp
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diff --git
a/src/cmd-action/cmd-others.cpp
b/src/cmd-action/cmd-others.cpp
index
5e85540
..
4e8a813
100644
(file)
--- a/
src/cmd-action/cmd-others.cpp
+++ b/
src/cmd-action/cmd-others.cpp
@@
-174,6
+174,7
@@
void do_cmd_suicide(player_type *creature_ptr)
creature_ptr->is_dead = TRUE;
creature_ptr->leaving = TRUE;
if (!current_world_ptr->total_winner) {
+ play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "gave up all hope to commit suicide."));
exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");