<ClCompile Include="..\..\src\monster-attack\monster-attack-player.cpp" />\r
<ClCompile Include="..\..\src\monster-attack\monster-attack-status.cpp" />\r
<ClCompile Include="..\..\src\monster-attack\monster-attack-switcher.cpp" />\r
- <ClCompile Include="..\..\src\monster-attack\monster-attack-types.cpp" />\r
+ <ClCompile Include="..\..\src\monster-attack\monster-attack-table.cpp" />\r
<ClCompile Include="..\..\src\combat\attack-accuracy.cpp" />\r
<ClCompile Include="..\..\src\monster-attack\monster-eating.cpp" />\r
<ClCompile Include="..\..\src\player-attack\player-attack.cpp" />\r
<ClInclude Include="..\..\src\monster-attack\monster-attack-player.h" />\r
<ClInclude Include="..\..\src\monster-attack\monster-attack-status.h" />\r
<ClInclude Include="..\..\src\monster-attack\monster-attack-switcher.h" />\r
- <ClInclude Include="..\..\src\monster-attack\monster-attack-types.h" />\r
+ <ClInclude Include="..\..\src\monster-attack\monster-attack-table.h" />\r
<ClInclude Include="..\..\src\combat\attack-accuracy.h" />\r
<ClInclude Include="..\..\src\monster-attack\monster-eating.h" />\r
<ClInclude Include="..\..\src\player-attack\player-attack-util.h" />\r
<ClCompile Include="..\..\src\monster-attack\monster-attack-switcher.cpp">\r
<Filter>monster-attack</Filter>\r
</ClCompile>\r
- <ClCompile Include="..\..\src\monster-attack\monster-attack-types.cpp">\r
+ <ClCompile Include="..\..\src\monster-attack\monster-attack-table.cpp">\r
<Filter>monster-attack</Filter>\r
</ClCompile>\r
<ClCompile Include="..\..\src\monster-attack\monster-eating.cpp">\r
<ClInclude Include="..\..\src\monster-attack\monster-attack-switcher.h">\r
<Filter>monster-attack</Filter>\r
</ClInclude>\r
- <ClInclude Include="..\..\src\monster-attack\monster-attack-types.h">\r
+ <ClInclude Include="..\..\src\monster-attack\monster-attack-table.h">\r
<Filter>monster-attack</Filter>\r
</ClInclude>\r
<ClInclude Include="..\..\src\monster-attack\monster-eating.h">\r
monster-attack/monster-attack-processor.cpp monster-attack/monster-attack-processor.h \
monster-attack/monster-attack-status.cpp monster-attack/monster-attack-status.h \
monster-attack/monster-attack-switcher.cpp monster-attack/monster-attack-switcher.h \
- monster-attack/monster-attack-types.cpp monster-attack/monster-attack-types.h \
+ monster-attack/monster-attack-table.cpp monster-attack/monster-attack-table.h \
monster-attack/monster-eating.cpp monster-attack/monster-eating.h \
\
monster-floor/monster-death.cpp monster-floor/monster-death.h \
#include "info-reader/race-info-tokens-table.h"
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-kind-flags.h"
#include "monster-race/race-visual-flags.h"
#pragma once
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-aura-types.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-behavior-flags.h"
#include "lore/combat-types-setter.h"
#include "lore/lore-util.h"
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "system/monster-race-definition.h"
#include "term/term-color-types.h"
#include "lore/lore-util.h"
#include "game-option/birth-options.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race.h"
#include "system/monster-race-definition.h"
#include "term/screen-processor.h"
#pragma once
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-aura-types.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-behavior-flags.h"
#include "grid/grid.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-floor/monster-death.h"
#include "monster-floor/monster-move.h"
#include "monster-floor/monster-remover.h"
#include "effect/attribute-types.h"
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "system/angband.h"
/* monster-attack-monster type*/
#include "main/sound-of-music.h"
#include "monster-attack/insults-moans.h"
#include "monster-attack/monster-attack-player.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/race-indice-types.h"
#include "system/angband.h"
#include "system/monster-type-definition.h"
#include "monster-attack/monster-attack-describer.h"
#include "monster-attack/monster-attack-effect.h"
#include "monster-attack/monster-attack-switcher.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags3.h"
#include "monster-attack/monster-attack-lose.h"
#include "monster-attack/monster-attack-player.h"
#include "monster-attack/monster-attack-status.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-attack/monster-eating.h"
#include "monster/monster-status.h"
#include "monster/monster-update.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "effect/attribute-types.h"
#include "monster-attack/monster-attack-effect.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-types.h"
#include "grid/grid.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-floor/monster-move.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "monster-race/monster-race-hook.h"
#include "dungeon/dungeon.h"
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-mask.h"
#include "monster-race/race-flags-resistance.h"
#include "mspell/summon-checker.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "grid/feature.h"
#include "inventory/inventory-slot-types.h"
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-flags1.h"
#pragma once
#include "monster-attack/monster-attack-effect.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-aura-types.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-behavior-flags.h"
#include "lore/combat-types-setter.h"
#include "lore/lore-calculator.h"
#include "lore/lore-util.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/race-flags1.h"
#include "system/monster-race-definition.h"
#include "term/term-color-types.h"
#include "lore/lore-calculator.h"
#include "lore/lore-util.h"
#include "lore/monster-lore.h"
-#include "monster-attack/monster-attack-types.h"
+#include "monster-attack/monster-attack-table.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-ability-flags.h"
#include "monster-race/race-flags1.h"