<ClCompile Include="..\..\src\object-enchant\apply-magic-others.c" />\r
<ClCompile Include="..\..\src\object-enchant\apply-magic-weapon.c" />\r
<ClCompile Include="..\..\src\object-enchant\apply-magic.c" />\r
- <ClCompile Include="..\..\src\object\bow.c" />\r
+ <ClCompile Include="..\..\src\specific-object\bow.c" />\r
<ClCompile Include="..\..\src\object\object-stack.c" />\r
<ClCompile Include="..\..\src\object\object-value-calc.c" />\r
<ClCompile Include="..\..\src\perception\object-perception.c" />\r
<ClCompile Include="..\..\src\autopick\autopick-registry.c" />\r
<ClCompile Include="..\..\src\autopick\autopick-util.c" />\r
<ClCompile Include="..\..\src\autopick\autopick.c" />\r
- <ClCompile Include="..\..\src\object\death-scythe.c" />\r
- <ClCompile Include="..\..\src\object\torch.c" />\r
+ <ClCompile Include="..\..\src\specific-object\death-scythe.c" />\r
+ <ClCompile Include="..\..\src\specific-object\torch.c" />\r
<ClCompile Include="..\..\src\pet\pet-util.c" />\r
<ClCompile Include="..\..\src\player\avatar.c" />\r
<ClCompile Include="..\..\src\birth\character-builder.c" />\r
<ClCompile Include="..\..\src\main\sound-definitions-table.c" />\r
<ClCompile Include="..\..\src\cmd-building\cmd-building.c" />\r
<ClCompile Include="..\..\src\io-dump\character-dump.c" />\r
- <ClCompile Include="..\..\src\object\chest.c" />\r
+ <ClCompile Include="..\..\src\specific-object\chest.c" />\r
<ClCompile Include="..\..\src\io\chuukei.c" />\r
<ClCompile Include="..\..\src\cmd-item\cmd-activate.c" />\r
<ClCompile Include="..\..\src\cmd\cmd-basic.c" />\r
<ClInclude Include="..\..\src\object-enchant\apply-magic-others.h" />\r
<ClInclude Include="..\..\src\object-enchant\apply-magic-weapon.h" />\r
<ClInclude Include="..\..\src\object-enchant\apply-magic.h" />\r
- <ClInclude Include="..\..\src\object\bow.h" />\r
+ <ClInclude Include="..\..\src\specific-object\bow.h" />\r
<ClInclude Include="..\..\src\object\object-stack.h" />\r
<ClInclude Include="..\..\src\object\object-value-calc.h" />\r
<ClInclude Include="..\..\src\perception\object-perception.h" />\r
<ClInclude Include="..\..\src\autopick\autopick-registry.h" />\r
<ClInclude Include="..\..\src\autopick\autopick-util.h" />\r
<ClInclude Include="..\..\src\autopick\autopick.h" />\r
- <ClInclude Include="..\..\src\object\death-scythe.h" />\r
+ <ClInclude Include="..\..\src\specific-object\death-scythe.h" />\r
<ClInclude Include="..\..\src\object-enchant\item-apply-magic.h" />\r
<ClInclude Include="..\..\src\object-enchant\item-feeling.h" />\r
<ClInclude Include="..\..\src\object\item-use-flags.h" />\r
<ClInclude Include="..\..\src\sv-definition\sv-staff-types.h" />\r
<ClInclude Include="..\..\src\sv-definition\sv-wand-types.h" />\r
<ClInclude Include="..\..\src\sv-definition\sv-weapon-types.h" />\r
- <ClInclude Include="..\..\src\object\torch.h" />\r
+ <ClInclude Include="..\..\src\specific-object\torch.h" />\r
<ClInclude Include="..\..\src\object-enchant\tr-types.h" />\r
<ClInclude Include="..\..\src\object-enchant\trc-types.h" />\r
<ClInclude Include="..\..\src\object\tval-types.h" />\r
<ClInclude Include="..\..\src\main\sound-definitions-table.h" />\r
<ClInclude Include="..\..\src\cmd-building\cmd-building.h" />\r
<ClInclude Include="..\..\src\io-dump\character-dump.h" />\r
- <ClInclude Include="..\..\src\object\chest.h" />\r
+ <ClInclude Include="..\..\src\specific-object\chest.h" />\r
<ClInclude Include="..\..\src\io\chuukei.h" />\r
<ClCompile Include="..\..\src\player\player-move.c" />\r
<ClCompile Include="..\..\src\io\files-util.c" />\r
<ClCompile Include="..\..\src\mind\racial-cavalry.c">
<Filter>mind</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\object\bow.c">
+ <ClCompile Include="..\..\src\specific-object\bow.c">
<Filter>specific-object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\object\chest.c">
+ <ClCompile Include="..\..\src\specific-object\chest.c">
<Filter>specific-object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\object\torch.c">
+ <ClCompile Include="..\..\src\specific-object\death-scythe.c">
<Filter>specific-object</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\object\death-scythe.c">
+ <ClCompile Include="..\..\src\specific-object\torch.c">
<Filter>specific-object</Filter>
</ClCompile>
</ItemGroup>
<ClInclude Include="..\..\src\mind\racial-cavalry.h">
<Filter>mind</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\object\bow.h">
+ <ClInclude Include="..\..\src\specific-object\bow.h">
<Filter>specific-object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\object\chest.h">
+ <ClInclude Include="..\..\src\specific-object\chest.h">
<Filter>specific-object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\object\torch.h">
+ <ClInclude Include="..\..\src\specific-object\death-scythe.h">
<Filter>specific-object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\object\death-scythe.h">
+ <ClInclude Include="..\..\src\specific-object\torch.h">
<Filter>specific-object</Filter>
</ClInclude>
</ItemGroup>
mutation/mutation.c mutation/mutation.h \
mutation/mutation-processor.c mutation/mutation-processor.h \
\
- object/bow.c object/bow.h \
- object/chest.c object/chest.h \
- object/death-scythe.c object/death-scythe.h \
object/object1.c object/object1.h \
object/object-broken.c object/object-broken.h \
object/object-flavor.c object/object-flavor.h \
object/object-value.c object/object-value.h \
object/object-value-calc.c object/object-value-calc.h \
object/lite-processor.c object/lite-processor.h \
- object/torch.c object/torch.h \
object/tval-types.h \
object/warning.c object/warning.h \
object/object-mark-types.h \
room/rooms-pit-nest.c room/rooms-pit-nest.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
\
+ specific-object/bow.c specific-object/bow.h \
+ specific-object/chest.c specific-object/chest.h \
+ specific-object/death-scythe.c specific-object/death-scythe.h \
+ specific-object/torch.c specific-object/torch.h \
+ \
spell/technic-info-table.c spell/technic-info-table.h \
spell/spells-describer.c spell/spells-describer.h \
spell/spells-execution.c spell/spells-execution.h \
#include "main/sound-definitions-table.h"
#include "monster/monster-status.h"
#include "object-enchant/artifact.h"
-#include "object/chest.h"
+#include "specific-object/chest.h"
#include "object/item-use-flags.h"
#include "perception/object-perception.h"
#include "object/object-broken.h"
#include "object/object-stack.h"
#include "object-enchant/special-object-flags.h"
#include "sv-definition/sv-bow-types.h"
-#include "object/torch.h"
+#include "specific-object/torch.h"
#include "object-enchant/tr-types.h"
#include "player/avatar.h"
#include "player/player-effects.h"
#include "combat/attack-accuracy.h"
#include "main/sound-definitions-table.h"
-#include "object/death-scythe.h"
+#include "specific-object/death-scythe.h"
#include "sv-definition/sv-weapon-types.h"
/*!
#include "object-enchant/artifact.h"
#include "object-enchant/tr-types.h"
#include "object/object1.h"
-#include "object/torch.h"
+#include "specific-object/torch.h"
#include "realm/realm-hex-numbers.h"
#include "spell/spells-hex.h"
#include "monster/monster.h"
#include "mutation/mutation.h"
#include "object-enchant/artifact.h"
-#include "object/bow.h"
+#include "specific-object/bow.h"
#include "perception/object-perception.h"
#include "object-enchant/object-ego.h"
#include "object/object-hook.h"
-#include "object/bow.h"
+#include "specific-object/bow.h"
#include "sv-definition/sv-bow-types.h"
/*!
-#include "object/chest.h"
+#include "specific-object/chest.h"
#include "floor/floor-object.h"
#include "floor/floor.h"
#include "grid/grid.h"
* @details 現時点ではダメージ反射のみ。行数に注意して関数を追加しても良い.
*/
-#include "system/angband.h"
-#include "combat/player-attack-util.h"
-#include "object/death-scythe.h"
-#include "main/sound-definitions-table.h"
-#include "player/player-damage.h"
-#include "core/stuff-handler.h"
+#include "specific-object/death-scythe.h"
#include "combat/attack-criticality.h"
-#include "object/object1.h"
+#include "core/stuff-handler.h"
+#include "main/sound-definitions-table.h"
#include "object-enchant/tr-types.h"
+#include "object/object1.h"
+#include "player/player-damage.h"
/*!
* @brief 死の大鎌ダメージが跳ね返ってきた時の、種族ごとのダメージ倍率を返す
#pragma once
+#include "system/angband.h"
+#include "combat/player-attack-util.h"
+
void process_death_scythe_reflection(player_type *attacker_ptr, player_attack_type *pa_ptr);
-#include "object/torch.h"
+#include "specific-object/torch.h"
#include "sv-definition/sv-lite-types.h"
#include "object-enchant/tr-types.h"