{ TR_SUST_CHR, { SmithEssence::SUST_STATUS }, 10 },
{ TR_RIDING, {}, 0 },
{ TR_EASY_SPELL, {}, 0 },
- { TR_IM_ACID, { SmithEssence::IMMUNITY }, 10 },
- { TR_IM_ELEC, { SmithEssence::IMMUNITY }, 10 },
- { TR_IM_FIRE, { SmithEssence::IMMUNITY }, 10 },
- { TR_IM_COLD, { SmithEssence::IMMUNITY }, 10 },
+ { TR_IM_ACID, { SmithEssence::IMMUNITY }, 100 },
+ { TR_IM_ELEC, { SmithEssence::IMMUNITY }, 100 },
+ { TR_IM_FIRE, { SmithEssence::IMMUNITY }, 100 },
+ { TR_IM_COLD, { SmithEssence::IMMUNITY }, 100 },
{ TR_THROW, {}, 0 },
{ TR_REFLECT, { SmithEssence::REFLECT }, 10 },
{ TR_FREE_ACT, { SmithEssence::FREE_ACT }, 10 },
make_basic_smith_info(SmithEffect::BRAND_COLD, _("凍結", "cold brand"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_COLD }, 20, { TR_BRAND_COLD }),
make_basic_smith_info(SmithEffect::VORPAL, _("切れ味", "sharpness"), SmithCategory::WEAPON_ATTR, { SmithEssence::BRAND_ACID, SmithEssence::BRAND_ELEC, SmithEssence::BRAND_FIRE, SmithEssence::BRAND_COLD }, 10, { TR_VORPAL }),
- make_basic_smith_info(SmithEffect::IM_ACID, _("酸免疫", "acid immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY }, 20, { TR_IM_ACID }),
- make_basic_smith_info(SmithEffect::IM_ELEC, _("電撃免疫", "electric immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY }, 20, { TR_IM_ELEC }),
- make_basic_smith_info(SmithEffect::IM_FIRE, _("火炎免疫", "fire immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY }, 20, { TR_IM_FIRE }),
- make_basic_smith_info(SmithEffect::IM_COLD, _("冷気免疫", "cold immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY }, 20, { TR_IM_COLD }),
+ make_basic_smith_info(SmithEffect::IM_ACID, _("酸免疫", "acid immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ACID }, 200, { TR_IM_ACID }),
+ make_basic_smith_info(SmithEffect::IM_ELEC, _("電撃免疫", "electric immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_ELEC }, 200, { TR_IM_ELEC }),
+ make_basic_smith_info(SmithEffect::IM_FIRE, _("火炎免疫", "fire immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_FIRE }, 200, { TR_IM_FIRE }),
+ make_basic_smith_info(SmithEffect::IM_COLD, _("冷気免疫", "cold immunity"), SmithCategory::RESISTANCE, { SmithEssence::IMMUNITY, SmithEssence::RES_COLD }, 200, { TR_IM_COLD }),
make_basic_smith_info(SmithEffect::REFLECT, _("反射", "reflection"), SmithCategory::RESISTANCE, { SmithEssence::REFLECT }, 20, { TR_REFLECT }),
make_basic_smith_info(SmithEffect::RES_ACID, _("耐酸", "resistance to acid"), SmithCategory::RESISTANCE, { SmithEssence::RES_ACID }, 15, { TR_RES_ACID }),